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Justice League (home)
1) SLH Superboy 100 [1/5]
2) TAB Wonder Woman 75 [1/5]
3) JL Green Lantern 72 [1/6]
4) OR Carter Hall 70 [1/8]
5) JL John Constantine 59 [1/4]
6) JL Green Arrow 50 [1/6]
7) IO Batman 47 [1/6]
8) HT Aquaman 27 [1/6]
500pts
vs.
Monster Island
1. V Duhg 125 pts (1/7)
2. U Nightmare (ASM) 110 pts (1/5)
3. E Demogoblin 85 pts (1/6)
4. P Alyosha Kraven 70 pts (1/6)
5. R Mole Man (GG) 47 pts (1/5)
6. Walt (R Werewolf) 31 pts (1/4)
7. Jesse (R Werewolf) 31 pts (1/4)
8. Gulyadkin the Lion 0 pts (1/1)
Objects: Kinetic Accelerator, HO, LO
Total 499 pts
Theme PC (Duhg's Army keyword): 4/4
BFC: PROTECT THE INNOCENT Once per turn as a free action, you may choose to remove from the game a bystander token adjacent to a friendly character. No victory points are scored for the removed bystander token.
slosh046r R Superboy
Team: Legion of Superheroes|Superman Ally
Range: 8
Points: 100
Keywords: Future, Kryptonian, Legion of Super Heroes
9
10
17
3
9
11
17
3
9
10
17
3
9
11
17
3
9
10
18
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) The Inspiration of the 31st Century: Superboy can use Leadership and Super Strength. Friendly adjacent characters with a lower point value can use Willpower.
(Speed) Punch You Before You See it Coming: Superboy can use Force Blast and Hypersonic Speed. When he uses Hypersonic Speed, he can only make close combat attacks.
tabD-003r R Wonder Woman
Team: Justice League
Range: 0
Points: 75
Keywords: Amazon, Justice League, Trinity, Warrior
8
11
17
3
7
10
16
3
7
10
16
2
7
10
16
2
7
9
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Amazonian Princess: Wonder Woman can use Leadership. When she does and rolls a 6, in addition to the normal effect you may remove an action token from herself or an adjacent character with the Amazon or Trinity keyword.
(Defense) Indestructible Bracelets: Wonder Woman can use Energy Shield/Deflection, Super Senses, and Toughness.
jl52004 R Green Lantern
Team: Justice League
Range: 7
Points: 72
Keywords: Green Lantern Corps, Justice League, Soldier
9
10
17
3
8
10
17
2
8
10
16
2
8
9
15
1
9
9
17
2
10
8
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Ineffective Against Yellow: Green Lantern modifies his attack and damage values by -1 when attacking a character displaying a yellow power in their dial.
(Attack) Green Constructs: Green Lantern can use Barrier, Incapacitate, and Telekinesis.
or206 LE Carter Hall
Team: Justice League
Range: 4
Points: 70
Keywords: Justice League of America, Warrior
10
10
17
3
8
10
16
2
8
11
16
2
10
9
15
3
8
8
15
3
9
7
14
3
8
8
14
2
7
9
13
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
jl52019 U John Constantine
Team: Mystics
Range: 0
Points: 59
Keywords: Justice League, Mystical
7
9
16
2
7
9
15
1
6
8
15
1
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Riding the Synchronicity Highway: John Constantine is a wild card.
(Attack) Mystical Wards: Other characters can't use Probability Control.
(Damage) Sheer Cunning: John Constantine can use Outwit and Perplex.
jl102 R Green Arrow
Team: Justice League
Range: 8
Points: 50
Keywords: Justice League of America, Star City
8
9
16
1
7
9
15
1
7
8
15
1
6
7
14
2
6
7
14
2
6
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Emerald Archer: When Green Arrow makes a ranged combat attack, modify his attack power by +2.
(Defense) Smoke Arrow: Green Arrow can use Smoke Cloud.
io001 E Batman
Team: Batman Ally
Range: 6
Points: 47
Keywords: Detective, Gotham City, Martial Artist
8
10
16
2
8
9
15
2
7
9
15
2
7
8
14
2
6
8
14
1
6
7
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ht052 R Aquaman
Team: No Affiliation
Range: 0
Points: 27
Archenemy: Black Manta (Orange)
Keywords: Atlantis
My setup. You can take first turn, after your setup.
Justice League[/b] (home)
1) SLH Superboy 100 [1/5] J23
2) TAB Wonder Woman 75 [1/5] K23
3) JL Green Lantern 72 [1/6] L23
4) OR Carter Hall 70 [1/8] M23
5) JL John Constantine 59 [1/4] J24
6) JL Green Arrow 50 [1/6] K24
7) IO Batman 47 [1/6] L24
8) HT Aquaman 27 [1/6] M24
500pts
vs.
Monster Island
1. V Duhg 125 pts (1/7)
2. U Nightmare (ASM) 110 pts (1/5)
3. E Demogoblin 85 pts (1/6)
4. P Alyosha Kraven 70 pts (1/6)
5. R Mole Man (GG) 47 pts (1/5)
6. Walt (R Werewolf) 31 pts (1/4)
7. Jesse (R Werewolf) 31 pts (1/4)
8. Gulyadkin the Lion 0 pts (1/1)
Objects: Kinetic Accelerator, HO, LO
Total 499 pts
Theme PC (Duhg's Army keyword): 4/4
BFC: PROTECT THE INNOCENT Once per turn as a free action, you may choose to remove from the game a bystander token adjacent to a friendly character. No victory points are scored for the removed bystander token.
tdw015 V Duhg
Team: No Affiliation
Range: 0
Points: 125
Keywords: Armor, Brute, Duhg's Army, Monster, Soldier, Warrior
7
11
17
3
6
10
17
3
7
10
17
2
6
11
16
3
8
10
18
4
7
10
17
3
8
10
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) A Motley Army From All Nine Realms: When building your force, if Duhg is the highest-point character, other characters that share a keyword with him also have the Duhg's Army keyword.
(Defense) Gathering the Marauders: Duhg can use Invulnerability and Mastermind.
asm042r U Nightmare
Team: Power Cosmic
Range: 8
Points: 110
Keywords: Deity, Monster, Mystical
12
10
17
3
12
11
17
4
12
10
17
3
12
10
16
3
8
9
16
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) My Nightmare - Or Yours?: If an opponent wins the roll to determine the first player and does not choose Nightmare's controller to be the first player, characters on that opponent's force modify their attack value by -1 as long as Nightmare is on the map.
(Special) Feed on your Fear and Despair: Once per turn, when an opposing character takes pushing damage, you may heal Nightmare 1 click.
(Attack) Your Mind Betrays You: Nightmare can use Penetrating/Psychic Blast. When he does, modify his attack value by +1 for each action token on all target characters.
asm029 E Demogoblin
Team: No Affiliation
Range: 5
Points: 85
Keywords: Maximum Carnage, Monster, Mystical, Sinister Syndicate
10
10
16
3
9
9
16
3
9
10
16
2
9
10
16
2
8
9
15
1
8
9
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Black Pumpkin Bombs of Fear: Demogoblin can use Energy Explosion. When he does, hit characters modify their defense value by -1 until your next turn.
(Damage) REPENT!: When Demogoblin hits an opposing character, that character's controller chooses one: give that character two action tokens; or that character's defense power is countered until your next turn.
(Special) Gulyadkin: As you place your force on the map, you may place in your starting area a Gulyadkin the Lion bystander token as described on the back of this card. As long as a friendly Alyosha Kraven is on the map, Gulyadkin the Lion can be given one action as a free action.
(Attack) Animal Influence: If Alyosha Kraven was given a non-free action this turn, you may give Gulyadkin the Lion or another friendly character with the Animal keyword a move action as a free action.
gg026 R Mole Man
Team: No Affiliation
Range: 0
Points: 47
Keywords: Infinity Watch, Monster, Scientist
8
9
16
2
7
9
16
1
6
9
16
1
6
8
15
.
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Mole Man's Monsters: Mole Man can use Mind Control only to target characters with the Monster keyword, including friendly ones. When using this Mind Control, Mole Man is not dealt unavoidable damage and modifies his attack value by +3.
asm014 R Werewolf
Team: No Affiliation
Range: 0
Points: 31
Keywords: Animal, Monster
7
9
16
1
6
9
16
1
6
9
15
1
8
11
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
9
10
17
2
KO
KO
KO
KO
(Special) Full Moon: At the beginning of your turn, roll a d6 once for all friendly characters with the Full Moon trait. On a result of 1-3, Werewolf can use Shape Change. On a result of 4-6, click Werewolf to click #11 and click him to click #2 at the end of the turn or before he takes any damage, whichever comes first.
(Special) The Scent of Blood: If an opposing character has taken damage this turn, modify Werewolf's attack, speed, and damage values by +1.
asm031bt Gulyadkin the Lion
Team: No Affiliation
Range: [b]0
6
9
16
2
Kinetic Accelerator (Immobile Object): When a character occupying the same square as this object is given a move or power action, roll a d6 and replace the character's speed value with its speed value plus the result; on a result of 5 or 6, remove this object from the game after the action resolves. This object is not considered hindering terrain for movement purposes.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
BFC: PROTECT THE INNOCENT Once per turn as a free action, you may choose to remove from the game a bystander token adjacent to a friendly character. No victory points are scored for the removed bystander token.
BFC: PROTECT THE INNOCENT Once per turn as a free action, you may choose to remove from the game a bystander token adjacent to a friendly character. No victory points are scored for the removed bystander token.
BFC: PROTECT THE INNOCENT Once per turn as a free action, you may choose to remove from the game a bystander token adjacent to a friendly character. No victory points are scored for the removed bystander token.
BFC: PROTECT THE INNOCENT Once per turn as a free action, you may choose to remove from the game a bystander token adjacent to a friendly character. No victory points are scored for the removed bystander token.
Free - Aquaman free action to remove Gulyadkin from map.
2) Batman Leap to M16.
Free - Batman outwit Super Senses on Jesse.
3) Arrow RCE on Jesse, +1 and +1, also +2 AV from Emerald Archer and Enhancement from Superboy, 12 vs 16 +1. Roll 5,1=6. SA for 3 and KO for Arrow. AST Batman & Superboy.
JLA - Constantine move to I20
4) Superboy R/S to J15, picking up HO & targeting Duhg, 10 vs 17. Roll 2,3=5. Constantine PC 5,6=11. SA for 3 -2 and AST to Constantine.
Constantine copies Batman, Superboy Copies Mystics.
**********
Justice League (home)
1) SLH Superboy 100 [1/5] (Mystics) J15 @@
SA [1] AST [1]
2) TAB Wonder Woman 75 [1/5] L18
3) JL Green Lantern 72 [1/6] L23
4) OR Carter Hall 70 [1/8] M18
5) JL John Constantine 59 [1/4] (Batman TA) I20 @
AST [1]
6) JL Green Arrow 50 [1/6] J18 @
SA [1] KO [1]
7) IO Batman 47 [1/6] M16 @
AST [1]
8) HT Aquaman 27 [1/6] P13 @
500pts
vs.
Monster Island
1. V Duhg 125 pts (2/7) R-7
2. U Nightmare (ASM) 110 pts (1/5) Q-1
3. E Demogoblin 85 pts (1/6) S-2
4. P Alyosha Kraven 70 pts (1/6) T-7
5. R Mole Man (GG) 47 pts (1/5) S-1
6. Walt (R Werewolf) 31 pts (2/4) S-12 @
7. Jesse (R Werewolf) 31 pts KO'd
8. Gulyadkin the Lion 0 pts Liberated
Objects: Kinetic Accelerator, HO, LO
Total 499 pts
Theme PC (Duhg's Army keyword): 4/4
BFC: PROTECT THE INNOCENT Once per turn as a free action, you may choose to remove from the game a bystander token adjacent to a friendly character. No victory points are scored for the removed bystander token.