You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
I'm relatively new to tournament play, as I've only been doing it for about 3 months now, and the vets at my local game store are really good. I feel that usually what I do wrong is more on the teambuilding side than the play strategy side and we are doing a 600 point team for an upcoming tournament. I was hoping to get some critiques/advice on my team I'm thinking about bringing.
I am thinking about going range/stealth with at least one guy for close combat tie-up and having my range characters able to hold their own in close combat if it comes to that. Here's my idea:
JLA 52 #002 Batman
JLA 52 #020 Deathstroke
JLA 52 #019 John Constantine
JLA 52 #007 Green Arrow
TT #204 Red Hood
and finally either:
SLoSH #030 Dawnstar
or
SLoSH #015 Timber Wolf
My thoughts on those two are that Dawnstar could help my range with seeing through stealth and hindering while still hitting for decent damage or just go Timber Wolf for the high attack/high damage charge/flurry for tie ups.
Any thoughts are appreciated, and I apologize for the wall of text.
I'm relatively new to tournament play, as I've only been doing it for about 3 months now, and the vets at my local game store are really good. I feel that usually what I do wrong is more on the teambuilding side than the play strategy side and we are doing a 600 point team for an upcoming tournament. I was hoping to get some critiques/advice on my team I'm thinking about bringing.
I am thinking about going range/stealth with at least one guy for close combat tie-up and having my range characters able to hold their own in close combat if it comes to that. Here's my idea:
JLA 52 #002 Batman
JLA 52 #020 Deathstroke
JLA 52 #019 John Constantine
JLA 52 #007 Green Arrow
TT #204 Red Hood
and finally either:
SLoSH #030 Dawnstar
or
SLoSH #015 Timber Wolf
My thoughts on those two are that Dawnstar could help my range with seeing through stealth and hindering while still hitting for decent damage or just go Timber Wolf for the high attack/high damage charge/flurry for tie ups.
Any thoughts are appreciated, and I apologize for the wall of text.
What kind of tourney is it. I like timber wolf indom, charge, bcf, possible 19 def, and battle fury. Crazy good with wild card. Jl batman doesnt do much other than outwit and 12 attack with garbage def. go bat cycle 25-50 point taxi and gives batman team ability. You can also hide a fig inside it in pilot mode.
Just look out for avx scarlet witch as she can shut off team abilities but jl green arrow is good with his range special with damage output. Maybe think sensor girl for support, wild card batman, natural stealth, trait perplex to opponents, prob control, barrier, shape change, with improved target ignores hindering/characters and can taxi characters like death stroke.
You'll find your style of play just keep playing and don't get discouraged.
Its a 600 point "mashup" which is allowing us to use indy and non comic sets. I have a lot of the amazing spiderman, invincible iron man and wotx, and ive been buying up slosh at the tourneys. I was thinking maybe i could trade batman for someone with more utility like brother voodoo and and maybe trade out red hood for a big hitter then? If i go with dawnstar maybe have a monster shooter that can ignore everything and kill fast.