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Doop - I'll Destroy Reputations and Topple Nations
Quote : Originally Posted by Doop
I'll Destroy Reputations and Topple Nations - Once per game give Doop a double power action to remove a resource or relic assigned to an opposing character within 6 squares and assign it to another opposing character within 6 squares.
How does this power work with equip-all resources like the Book of the Skull or the Power Plant?
Would this have an effect on a characer who has the Phoenix Force applied to them without a shard?
Quote : Originally Posted by The Phoenix Force
Force Construction - The Phoenix Force costs 12 points. At least 1 but no more than 5 distinct Phoenix Force Fragments may be attached to the Phoenix Force and cost 3 points per Fragment. Up to 5 distinct characters (each with a point value of at least 40 points) are assigned the Phoenix Force and cost 3 points per character, but there must be at least 1 Fragment for each character.
Effects of the Phoenix Force - When a standard power is revealed on the dial, characters assigned to the Phoenix Force can use the indicated power. When a modifier appears, all assigned characters modify that combat value by the indicated amount, if the modifier has a border around it, then they modify all their combat values by the indicated amount.
At the beginning of your turn, you may choose a Phoenix Force Fragment attached to the resource. Characters assigned to the Phoenix Force can use that Fragments's Phoenix Power until your next turn.
Would a character reassigned a ring from the Power Plant this way not have to remove it?
Quote : Originally Posted by The Power Plant
Ring Selection - At the beginning of your turn, you may choose a Ring, remove it from the Power Plant and place it on a friendly character's card. That character can use that Ring's effects as if it were a relic. When that character clears, return any Rings on its character card onto the Power Plant.
Sorry for the list of questions. I know these would be asked at one point or another. Might as well get all of these out of the way at once.
How does this power work with equip-all resources like the Book of the Skull or the Power Plant?
The resource assigns it to all characters at force construction and doesn't inherently reassign itself. Nothing says Doop can't assign a resource to a character already assigned a resource. Doop will make it so that one character is not assigned the resource and assign the resource to a character potentially already assigned the resource. Team-wide resources tend to do very little for assigned characters though, so this probably won't do much.
Quote
Ring Selection - At the beginning of your turn, you may choose a Ring, remove it from the Power Plant and place it on a friendly character's card. That character can use that Ring's effects as if it were a relic. When that character clears, return any Rings on its character card onto the Power Plant.
Drain a Ring's Power - Give a friendly character a free action and remove any one ring from the Power Plant. If you do, that character can either use Outwit or modify all of its combat values by +1, but only for this turn.
Note: no mention of assigned characters.
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Equipping a Character - At the beginning of each of your turns, you may remove a Hammer from The Book of the Skull and place it in the square of a friendly character that is at least 5 squares from any starting area. Also, once per turn you may give a character a power action and remove a Hammer from The Book of the Skull and place it in a friendly character's square that is at least 5 squares from any starting area. Whenever a Hammer is placed in a character's square, that character may immediately use Quake as a free action. If the friendly character is given a power action to place that Hammer on its character card this turn, the roll automatically succeeds and the Hammer is considered to be "equipped" to that character and that character can use its abilities as listed on the Hammer's card. Unless specified otherwise, a character may only be equipped with one Hammer. If the friendly character does not place the relic on its card this turn, then for the remainder of the game, it is a relic as described on its card.
Empowered by the Serpent - At the beginning of each of your turns you may choose one friendly character equipped with a Hammer. Until your next turn, that character has its combat values modified and it can use the powers as listed in The Book of the Skull's dial window. The modifiers and powers available to the character depend on the number of Hammers that were attached to The Book of the Skull at the start of the game:
Note: it references characters eith equipped hammers, not assigned the Book of the Skulls.
Quote : Originally Posted by Razma
Would this have an effect on a characer who has the Phoenix Force applied to them without a shard?
Yes. But do remember the only way to be assigned the Phoenix Force and not be assigned a Fragment is via split/merge.
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Setup - When placing characters in your starting area, for each character assigned to the Phoenix Force, remove 1 Fragment and assign it to that character. That Fragment is a relic assigned to that character at no cost.
That is not a choice. That is required.
Quote : Originally Posted by Razma
Would a character reassigned a ring from the Power Plant this way not have to remove it?
Sorry for the list of questions. I know these would be asked at one point or another. Might as well get all of these out of the way at once.
I don't believe it would, since the only thing telling you to remove the rings was the resource that was assigned to them.
Sun Tzu Clan Leader
Quote : Originally Posted by Uberman
When a game hums along, full of action and excitement, it's a barnburner!
When it trudges forward glacially, bogged down by debates over ridiculous rules minutia, it's a Barnstable!
For the Power Plant I suppose it depends on how they define "as if it were a relic".
Since Doop can reassign relics, and the ring can be used "as if it were a relic" then it is entirely possible that they may let Doop move rings around.
Same with any of that stuff, really.
Might end up with a situation of a character assigned the Phoenix Force not having a fragment and a charcter not being assigned having one.
But tradition shows that they will not have any rulings for us until after the figures are released, so... Whenver that is.
Hopefully they will at least be able to start discussing these things and sending them up the line as needed for answers.
Is there truly any difference between "assign" and "equip?"
Was "equip" deliberately used to prevent hammers given to a character by the BoS and a conditional action (power action when dropped that turn) from being taken away by certain game effects, such as Catwoman, Doop, etc.?
In the case of the BoS, if the dropped Hammer becomes a relic, it can be reassigned by Doop, but if "equipped," it can't?
For the Power Plant I suppose it depends on how they define "as if it were a relic".
It was established with The Growing Darkness and Adaptive Armor "as if it were a relic" is synonymous with "is a relic". It has all of the identities and properties of a relic if it acts "as if it were a relic".
Quote : Originally Posted by spider_ham
Is there truly any difference between "assign" and "equip?"
Was "equip" deliberately used to prevent hammers given to a character by the BoS and a conditional action (power action when dropped that turn) from being taken away by certain game effects, such as Catwoman, Doop, etc.?
Equip = Assign
Assign =/= Equip
There is a significant difference. If you wait one or more turns to pick up a hammer you call down to the map, it will be assigned and you will not get the benefits the book provides for an equipped character. If you are equipped a hammer, you are still vulnerable to everything an assigned character is vulnerable to. Equipped is a form of assign in the same way squares are a form of rectangles. All squares are rectangles, but not all rectangles are squares.
Sun Tzu Clan Leader
Quote : Originally Posted by Uberman
When a game hums along, full of action and excitement, it's a barnburner!
When it trudges forward glacially, bogged down by debates over ridiculous rules minutia, it's a Barnstable!
I wish the definition of "equip" were added to the Core Rulebook.
Quote : Originally Posted by anthony_barnstable
It was established with The Growing Darkness and Adaptive Armor "as if it were a relic" is synonymous with "is a relic". It has all of the identities and properties of a relic if it acts "as if it were a relic".
Equip = Assign
Assign =/= Equip
There is a significant difference. If you wait one or more turns to pick up a hammer you call down to the map, it will be assigned and you will not get the benefits the book provides for an equipped character. If you are equipped a hammer, you are still vulnerable to everything an assigned character is vulnerable to. Equipped is a form of assign in the same way squares are a form of rectangles. All squares are rectangles, but not all rectangles are squares.
I wish the definition of "equip" were added to the Core Rulebook.
It only shows up on the one game element (book of the skulls), so to my understanding, it is considered equally as important of a definition as "promotion token".
Sun Tzu Clan Leader
Quote : Originally Posted by Uberman
When a game hums along, full of action and excitement, it's a barnburner!
When it trudges forward glacially, bogged down by debates over ridiculous rules minutia, it's a Barnstable!