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Was playing the Avengers TB tonight and a question came up over Hope Summers. When you choose her power does it have to be someone who solo adventured and was on the TB at one point? Also can she choose the Asset ability of someone outside of the game? Like if I don't have Thor on the TB or on my Team but I have him and his card with me can I choose his Asset Ability? This came up as if its choose any that arnt attached that you own some are seeing no reason not to run her. Just curious as I can see it both ways.
Scarlet Witch's Asset ability isn't useless per se, but in terms of the available Asset abilities so far, usefulness ranks from Hope (best) to Switch (worst).
I remember someone saying somewhere that you had to have the other character's card with you. Is that necessary? If you can e.g. look the card up on your phone, or bring a printout of it with you, would that be good enough?
(I ask because I have Hope but no Spidey, Wolverine, or Switch as I split the Avengers starter with somebody else :/)
I remember someone saying somewhere that you had to have the other character's card with you. Is that necessary? If you can e.g. look the card up on your phone, or bring a printout of it with you, would that be good enough?
(I ask because I have Hope but no Spidey, Wolverine, or Switch as I split the Avengers starter with somebody else :/)
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1.2.9 Required Materials: All players are responsible for bringing the following materials to Constructed HeroClix events: a HeroClix force legal for that tournament of the appropriate build total; character cards for members of your force with character cards (one for each, even duplicates); up to three objects legal for that tournament; 2d6; funds sufficient to cover any entry fees or booster purchases to the tournament; and tokens, coins, or other objects to use as action tokens. At their discretion, WizKids or the venue sponsoring the event can provide standard objects, dice, maps, and/or tokens. WizKids or the venue sponsoring the event can dictate a policy requiring the use of specific objects, dice, map sizes, and/or tokens. If a game element on a player’s force has special rules (such as is typical for a colossal figure), players are responsible for bringing those. Players are responsible for being aware of any clarifications for any game pieces on their forces as published in the HeroClix Player’s Guide: Golden Age. Players are expected to have a general knowledge of HeroClix game play. The current rulebook, PAC, and Player’s Guide are recommended, but not required. Players using a mechanic that requires additional game pieces or information are required to bring the necessary pieces so that the mechanic can be fairly played by both players in each match.
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1.2.11 Print and Play: Any Printed Element of a HeroClix game piece may be printed and used as if it were an official element. The printed element must not represent the game text differently than (a) how the printed element originally appeared or (b) how the printed element is currently ruled/worded as per the HeroClix Player’s Guide: Golden Age. Printed elements include: Character cards (but not the figure itself), bystander tokens, feat cards, battlefield condition cards, special object cards (but not a 3D object itself).
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1.2.13.3 Electronic devices, such as cell phones or tablet PCs, are not permitted in the play area and should be put away.
Yes, if you want to use the asset ability you must have the card for that asset ability with you.
No, you may not pull it up on your smart phone during the match.
Yes, you may print out the asset ability. Print and Play is perfectly legal. Even if it is printed onto a t-shirt.
Sun Tzu Clan Leader
Quote : Originally Posted by Uberman
When a game hums along, full of action and excitement, it's a barnburner!
When it trudges forward glacially, bogged down by debates over ridiculous rules minutia, it's a Barnstable!