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So if it's a 9. You perplex up to a 10. Then halve it via running shot to become a 5.
Nope. Modifiers hang out "in the air," essentially, until you use them. Perplex that 9 up 1. Declare an action for running shot. Replace, then modify: 9 becomes 4.5 (replacement value), which rounds to 5, +1 ("dangling modifier") which means that it is a 6 movement running shot.
Well, I AM pretty awesome.
An understanding of the law of large numbers leads to a realization that what appear to be fantastic improbabilities are not remarkable at all but, merely to be expected.
Im not a orange but this is the golden rule of heroclix, golden > orange
1) THE RULE OF REPLACE THEN MODIFY
Whenever a combat value needs to be
calculated for any game effect, the controller
of the character whose value needs to be
calculated starts with the printed value, applies
all replacement values in any order, then applies
the sum of all modifiers to arrive at a final result.
Remember that a locked value will override
any other replacement values and modifiers
MODIFIERS
Modifiers increase or decrease a combat
value by a specific amount and are cumulative.
Modifiers apply to a character for as long as that
character meets the modifier’s requirements, and are added up when needed to determine
a combat value. Modifiers use the word
“modify,” “modifies,” “increase” or “decrease.”
Modifiers never set combat values to specific
numbers or halves; they involve adding (+/
increase) or subtracting (-/decrease).
Quote : Originally Posted by 2014 Rulebook
1) THE RULE OF REPLACE THEN MODIFY
Whenever a combat value needs to be
calculated for any game effect, the controller
of the character whose value needs to be
calculated starts with the printed value, applies
all replacement values in any order, then applies
the sum of all modifiers to arrive at a final result.
Remember that a locked value will override
any other replacement values and modifiers.
Well, I AM pretty awesome.
An understanding of the law of large numbers leads to a realization that what appear to be fantastic improbabilities are not remarkable at all but, merely to be expected.
Okay so the same should go for hypersonic speed when replacing range and charge when replacing speed. That +3 is going to be beautiful. Thank you so very much for clearing this all up guys and gals. Now to find those hypersonic pieces and chargers to abuse.
Okay so the same should go for hypersonic speed when replacing range and charge when replacing speed. That +3 is going to be beautiful. Thank you so very much for clearing this all up guys and gals. Now to find those hypersonic pieces and chargers to abuse.
Yep. In AvX month 4, I had a 100pt Emma Frost with the Phoenix Force on the final click of the final group. +3 to all stats, PW and Prob Control. Giving her a Charge/Exploit range of 7, an attack of 13, a defense of 20 with Shape Change and Imperv and 6 damage. Her powers and abilities can't be countered. Talk about god mode.