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and it reminded me of a rule idea I had a while ago. I've mentioned it to a few people, but figure i'll throw it out to all the realms. the proposed rule change would be this...
If all characters on your team have zero action tokens you must give at least one character a non free action this turn.
I admit I haven't thought about it enough to consider how it would impact any specific strategies, teams, the meta stuff, etc. Just thought it would be an interesting rule change. It wouldn't be the end of TURTLING altogether, but it would be a small nerf to this strategy overall.
Discuss now
Last edited by popeyejonas; 06/26/2014 at 19:37..
Reason: turtle, not stall!
oh and I meant anti-turtle not anti-stall. BC stall apparently means taking a super long time on your turn, which isn't what my rule change affects. WHOOPS
-It can really hurt someone during first turn immunity forcing player 1 to give one of their figures an action. With all the alpha strike available now in modern age, it is almost certain doom for the first player.
-Sometimes passing your turn is the best option. You are out of range of your opponent and want them to make the first advance so you aren't the one lining up for a firing squad.
-What is to stop someone from having on person move their figure left and then right and "think" about their other moves?
All in all, I think in order to combat stalling, the only real way is to bring time clocks into it. Let the opponent know they have a max of 6 minutes a turn and they get a 5 minute warning. Once the second flag falls their turn ends after the current action and it is your turn.
oh and I meant anti-turtle not anti-stall. BC stall apparently means taking a super long time on your turn, which isn't what my rule change affects. WHOOPS
Yea, thats an entirely different monster all together.
as I said in that thread, turtling is a strategy to help secure victory, in a competitive environment you don't care if you take 20 points off a team or 300 as long as the player you are playing takes less than 20
as I said in that thread, turtling is a strategy to help secure victory, in a competitive environment you don't care if you take 20 points off a team or 300 as long as the player you are playing takes less than 20
understood, but I just think the game is more fun when the person youre playing against isn't just hanging back doing nothing. and I think most people would agree.
At my venue we play Round Robin tournaments with placement determined by your overall KO points and not by wins. You don't fight, you don't score.
Usually we also distribute the entire OP kit in one event. Every player receives prizes, with the highest score getting one of each LE and the subsequent player getting next pick. Of course there is still the possibility of collusion between sharks but that would be present anyways.
At my venue we play Round Robin tournaments with placement determined by your overall KO points and not by wins. You don't fight, you don't score.
Usually we also distribute the entire OP kit in one event. Every player receives prizes, with the highest score getting one of each LE and the subsequent player getting next pick. Of course there is still the possibility of collusion between sharks but that would be present anyways.
yea turtling typically only happens when the game is timed. my venue is the same as yours. points only.
understood, but I just think the game is more fun when the person youre playing against isn't just hanging back doing nothing. and I think most people would agree.
I think there should be a rule similar, but rather than forcing someone to give an action, I think penalizing them somewhat would be much better. Like -1 defense value or something. It would be like "dropping your guard" in exchange for doing nothing, or something different....hmm.
If they are voluntarily allowing you to out action them how is this an issue? If they are Turtling you just need to press usually. But forcing the player to do something especially first turn seems to totally go against the idea of first turn immunity and trying to hold that to your advantage.
If they are voluntarily allowing you to out action them how is this an issue? If they are Turtling you just need to press usually. But forcing the player to do something especially first turn seems to totally go against the idea of first turn immunity and trying to hold that to your advantage.
quick easy fix, the rule would not apply first turn. And turtling isn't so much an issue strategy-wise. This is really all about discouraging it BC its usually annoying to the opponent and many players dont like playing against it.
quick easy fix, the rule would not apply first turn. And turtling isn't so much an issue strategy-wise. This is really all about discouraging it BC its usually annoying to the opponent and many players dont like playing against it.
I don't like playing against heavy mind control teams. So are you wanting a rule to limit how that works too? Cause that's another play style that's both annoying and lots of people don't like going against it.
I don't like playing against heavy mind control teams. So are you wanting a rule to limit how that works too? Cause that's another play style that's both annoying and lots of people don't like going against it.
no, im not proposing anything to do with mind control... Yet. I get your point, but that's a choice in team building if someone builds a heavy mind control team. Some teams are built around turtling also, but in my opinion the game should generally be more about doing stuff and less about not doing stuff.