You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Which of these things can you do to/against the Green Battery?
Can you Poison it?
Does an oppossing Fig have to Break Away when adjacent to Battery?
Does the Battery take 1 click of damage if it is within Area of Effect of Pulse Wave,
along with other oppossing figures?
( hitting the Battery's Defence value of course )
Does it take Splash Damage if an adjacent friendly got hit with Energy Explision?
( hitting it's Defence value of course )
Alberta ROC Provincial Champion
7th 2015 Canadian Clix Nationals. Winner of world's 1st PDC event
2016 WKO Regional Prairie Dicemaster Champion
Attacking the Power Battery - If the Power Battery is adjacent to an opposing character or within its range and line of fire, that character may be given a power action to roll 2d6 and add their attack value. If the result is equal to or higher than the Power Battery's defense value, it takes damage equal to the opposing character's printed damage value -2. This can't be ignored.
this seems to be the only way to damage the battery, I don't think it's considered a character so I cannot imagine you have to break away.
Which of these things can you do to/against the Green Battery?
Can you Poison it?
No. Poison deals damage to opposing characters. The Power Battery is not a character. Even if it behaves like one in certain situations.
Quote : Originally Posted by TH0MAS5
Does an oppossing Fig have to Break Away when adjacent to Battery?
No. Again the Power Battery is not a character.
Quote : Originally Posted by TH0MAS5
Does the Battery take 1 click of damage if it is within Area of Effect of Pulse Wave,
along with other oppossing figures?
( hitting the Battery's Defence value of course )
Does it take Splash Damage if an adjacent friendly got hit with Energy Explision?
( hitting it's Defence value of course )
No to both. The power battery can only be attacked by giving a character a power action specifically to do so. And strictly speaking it's not an attack. It just works the same way as attacks do.
Quote
Attacking the Power Battery - If the Power Battery is adjacent to an opposing character or within its range and line of fire, that character may be given a power action to roll 2d6 and add their attack value. If the result is equal to or higher than the Power Battery's defense value, it takes damage equal to the opposing character's printed damage value -2. This can't be ignored.
You can't damage it through Poison, Pulse Wave or Energy Explosion. This is the only mechanism by which it can be damaged by the opposing force:
Quote
Attacking the Power Battery - If the Power Battery is adjacent to an opposing character or within its range and line of fire, that character may be given a power action to roll 2d6 and add their attack value. If the result is equal to or higher than the Power Battery's defense value, it takes damage equal to the opposing character's printed damage value -2. This can't be ignored.
This is because it is not a character for the purposes of Lines of Fire being drawn (Pulse Wave,) it is not a character for the purposes of being adjacent to a character activating Poison, and is not a character for the purposes of being within the Area of Effect for Energy Explosion.
As for breaking away, the only ways in which the Power Battery acts as a character are as follows:
Quote
The Power Battery affects line of fire, can use its powers and abilities, is damaged and KO'd as if it were a character.
As you are only required to break away from characters or game effects that specifically state that breaking away is required (such as Web tokens) I do not believe you will have to break away from the Power Battery.
The closest I've seen it ruled like a character is actions and pushing like a character (don't forget it has colossal stamina) and character placement. Even though it says clear terrain, if you have none IE the underwater map, you place it anyway just like if you couldn't place a colossal
A good defense will only last for so long, before you must crush your enemies outright!
::ME::
the only ways in which the Power Battery acts as a character are as follows:
.
But it has Support, and acts like a "character" when using that power.
ie. Critical Hit is +1 healing.
Critical Miss is one damage.
Even though Support says, "Give this character a Power Action, . . . "
ps. I think Probability Control can be used on the Battary's attack roll on Support
because nowhere on the description of Prob does it say you need LOF on a character.
Alberta ROC Provincial Champion
7th 2015 Canadian Clix Nationals. Winner of world's 1st PDC event
2016 WKO Regional Prairie Dicemaster Champion
But it has Support, and acts like a "character" when using that power.
ie. Critical Hit is +1 healing.
Critical Miss is one damage.
Even though Support says, "Give this character a Power Action, . . . "
ps. I think Probability Control can be used on the Battary's attack roll on Support
because nowhere on the description of Prob does it say you need LOF on a character.
Support would come under, "can use its powers and and abilities... as if it were a character." Having initially thought that everything about the way the Power Batteries were worded was fraught with peril, they actually hold up remarkably well. That particular quote allows the battery to slot neatly into any standard PAC wording as a 'character,' allowing its own powers to function as intended, while preventing it from acting like a character from the point of view of external game effects. Doing so prevents the possibility of all manner of unintended interactions.