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d10a011 R Green Lantern
Team: Justice Society
Range: 7
Points: 93
Keywords: All Star Squadron, Gotham City, Justice Society, Mystical
10
11
18
3
10
10
17
2
10
9
17
2
9
8
16
2
8
9
16
2
8
10
16
2
KO
KO
KO
KO
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(Special) Battlefield Promotion: Pass the Torch: When Green Lantern hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, replace this character with D10A #004 Green Lantern on the same click number.
an005 V Deadshot
Team: Suicide Squad
Range: 8
Points: 89
Keywords: Checkmate, Gotham City, Secret Six, Suicide Squad
8
12
16
2
8
11
16
2
7
11
16
3
7
10
15
2
7
10
15
2
6
9
15
2
KO
KO
KO
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(Attack) Time to Set-Up the Shot: If Deadshot has no action tokens and occupies hindering terrain, he can use Ranged Combat Expert and deals penetrating damage with that attack.
bb029 V Mademoiselle Marie
Team: No Affiliation
Range: 8
Points: 73
Keywords: Checkmate, Soldier
8
10
17
2
8
10
17
2
7
9
16
2
7
9
16
2
7
8
15
1
7
8
15
1
KO
KO
KO
KO
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(Attack) Improvise: Whenever Mademoiselle Marie KOs an opposing character, put an improvise token on her character card if she doesn't have one already. If an attack roll made by her misses, but is not a critical miss, you may remove an improvise token to automatically hit instead.
lg016 R Mr. Terrific
Team: Justice Society
Range: 4
Points: 58
Keywords: Justice Society, Martial Artist, Scientist
8
9
16
2
7
8
15
2
7
8
15
2
6
7
14
2
6
7
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
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bb013 R Checkmate Pawn (Black)
Team: No Affiliation
Range: 6
Points: 25
Keywords: Checkmate, Soldier
8
8
16
1
7
9
15
1
7
8
14
1
KO
KO
KO
KO
KO
KO
KO
KO
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(Damage) Battlefield Promotion: When Checkmate Pawn (Black) KOs or critical hits a character, after the action is resolved but before pushing damage is applied you may replace this character with BB #014 Checkmate Knight (Black) on its starting click. If replaced, existing action tokens from this character are applied to the replacement Checkmate Knight (Black) and victory points are not awarded for this character.
sog016 E Harvey Bullock
Team: Police
Range: 4
Points: 32
Keywords: Detective, Gotham City, Police
5
9
16
2
5
9
16
1
5
8
16
2
4
8
15
1
4
8
15
1
KO
KO
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(Speed) Lemme Show You How We Stakeout: Harvey Bullock and adjacent friendly characters who possess a keyword or team ability in common with him can use Stealth.
(Damage) I Want the Big Fish: Opposing characters within 6 squares and line of fire can't use Mastermind or Shape Change.
THUNDERBOLTS
iim050r R Wrecker
Team: No Affiliation
Range: 0
Points: 90
Keywords: Brute, Masters of Evil, Wrecking Crew
7
10
18
3
7
10
17
3
7
9
17
3
6
9
16
3
6
10
16
3
6
9
16
2
KO
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(Special) I Got the Power First, Ya Know: Adjacent friendly characters with the Wrecking Crew keyword modify their attack values by +1 if not already modified by this effect.
(Special) Wrecking Crew, At Your Service: At the beginning of your turn, you may destroy one wall or square of blocking terrain adjacent to any friendly character with the Wrecking Crew keyword. If you do, place a standard heavy object in the same square as a placed debris marker.
(Attack) Enchanted Crowbar: Wrecker can use Super Strength. When he's not holding an object and makes a close combat attack, modify his damage value by +1.
ha022 E Moonstone
Team: Avengers
Range: 8
Points: 76
Keywords: Celebrity, Masters of Evil, Thunderbolts
10
10
17
3
10
10
17
3
9
9
16
3
9
9
16
2
9
9
16
2
8
8
15
2
KO
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iim024 V Centurius
Team: No Affiliation
Range: 6
Points: 71
Keywords: Armor, Scientist, Thunderbolts
8
9
17
2
8
10
17
2
8
9
17
2
7
9
16
2
7
8
16
2
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(Attack) Directed Mutations: Friendly characters can't be the target of opposing characters' Perplex.
(Damage) Evolutionizer: Centurius can use Perplex. When he does it, he can use it normally, or instead modify an attack value by +2.
av052 V Citizen V
Team: Avengers
Range: 6
Points: 58
Keywords: Soldier, Thunderbolts, V Battalion
8
10
16
3
8
10
16
3
7
10
16
2
7
9
15
2
7
8
15
1
6
8
14
1
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(Speed) Press the Attack: Once per turn, if Citizen V KOs an opposing Character with a close combat attack, he may IMMEDIATELY move up to his full speed value and make one close combat attack as free action.
ct053 E Hawkeye
Team: Avengers
Range: 8
Points: 43
Keywords: Avengers, West Coast Avengers
And now I'm going to take off for the night but I will be back in the morning to get a turn or more in before I head to work. I don't have theme team or regular PC, as far as I could tell.
1) Green Lantern picks up Harvey Bullock and Running Shots to M10 so he can shoot at Wrecker. 11 on 18 (-1 from Harvey's Police TA)...5+1 for a 6.
2) Marie uses RCE to crank her attack up by 1, and her damage up by 1. She'll shoot Wrecker, 11 on 19...4+1 for a 5.
3) Checkmate Pawn uses the Checkmate ATA to perplex Deadshot's damage up by 1. He'll try to shoot Wrecker, 12 on 19...5+5 for a 10, finally. Wrecker takes 1 after Invulnerability, no knockback due to Charge. Deadshot gets 1 SA, the Pawn gets 1 AST.
Just noticed.. Does your entire team have the checkmate ATA? Its 6 points each and you have 30 points after your figure points, but you have your numbers at 399. So if all six had it you would be 6 points over. I can't put up a turn right now because I'm on my phone and can't manipulate the map.
Oh, by the way. It hasn't mattered yet, but I looked at game 4 and Moonstone is injured. I'll be putting that into my next post. Hopefully he doesn't get benched, but as msthomps hasn't been here to change out his teams..