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Mitch Shelley is an amnesiac with the gift of returning from the dead over and over again. Each time with a new power. But when he's trapped between life and death in a spiritual realm, he needs some supernatural allies to help save his lives. In this edition of Comic Accurate, it's... this!
It's 1998. The writing duo of Abnett and Lanning (prior to reigniting the Guardians of the Galaxy) developed a new character in a DC book that was quirky, mysterious and a lot of fun to read. Mitch Shelley, our eponymous Resurrection Man, is in a coma following a brutal teamup with Supergirl. That's sort of a cheap little possible 300 point team in itself, but I'm digressing here. Mitch is in a bad spot and his psyche is caught in The Dreaming, a mystical realm that Sandman readers may be familiar with. Mitch runs into the Phantom Stranger and with the help of Deadman, gets Mitch back in his body.
So with those three, here's our build...
wkD-017 U Resurrection Man
Team: Calculator
Range: 5
Points: 92
Keywords: Forgotten Heroes, Future, Justice Legion A
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(Special) Tektite Infusion: When a countdown click appears, stop clicking the dial, place a Body marker in Resurrection Man's square, and place him on his card. If Resurrection Man is on his card when all other friendly characters are not on the map, he is KO'd. When he is on his card at the beginning of the turn, turn his dial once clockwise. When a non-countdown click is revealed, remove the Body token and place Resurrection Man in that square or the nearest unoccupied square. When Resurrection Man is placed on the map at the beginning of this game or through this trait, has standard combat symbols, and rolls his d20 four times. For each combat symbol rolled, Resurrection Man may choose a symbol of that type and he has that combat symbol. For each power color rolled, including a special power, he may choose a combat type for each and use the power of that type, but may only choose each combat type once. Chosen powers and abilities can be used until he reaches a countdown click. (Speed) Power of Flight: Resurrection man can use Sidestep and has "Wing symbol". (Attack) Uncontrolled Lightning: Resurrection Man can use Penetrating/Psychic Blast and has "Sharpshooter symbol". (Defense) Unkillable? Try Unbreakable!: Resurrection Man can use Impervious and has "Indomitable symbol". (Damage) Increased Power Levels!: Resurrection Man can use Close Combat Expert and has "Giant symbol".
jl061 U Phantom Stranger
Team: Quintessence
Range: 8
Points: 171
Keywords: Justice League of America, Mystical, Quintessence
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jl035 U Deadman
Team: Mystics
Range: 0
Points: 119
Keywords: Mystical, Sentinels of Magic, Seven Soldiers
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(Attack) Possession: Give Deadman a power action and make a close combat or a ranged combat attack (as if he has a range value of 4) against an opposing target character as a free action. A successful attack deals no damage. Instead, remove Deadman from the battlefield and put him on his character card; the target is possessed, becomes friendly to your force and opposing to its owner's force, and any of the target's canceled powers return.
After the resolution of any action given to the target, you can release the target. Remove all actions tokens from the target and place Deadman in any unoccupied square within 4 squares to which the target has a clear line of fire. The target becomes friendly to its owner's force and opposing to your force.
If the target is possessed at the end of your turn, roll a d6 and add 1 to the result for each 100 points (or fraction thereof) of the target's point value. If the result is 6 or more, the target is released. If the result is 5 or less, deal Deadman 1 unavoidable damage.
Each time the possessed target takes damage, deal Deadman 1 unavoidable damage after the action is resolved. Any effect that can counter the target's powers can counter Deadman's Possession. If Deadman is eliminated or Possession is countered or canceled, the target is immediately released. Deadman and possessed characters can't be targeted by Mind Control or Possession.
This power cannot be cancelled.
Our trio of characters come out to 382 points. With 18 points left over and no theme team to speak of, I've tacked Protected on Phantom Stranger and Nanobots on Deadman.
Why these figures - This is the first figure ever made of Resurrection Man, so that's why he's being used. And I realize that as a con exclusive, he's not readily available for most of us all to play. Phantom Stranger too. I've opted for his piece from the Justice League set based around character and aesthetics. Yes, the Phantom Stranger from the Trinity of Sin team dial is a better piece. But apparently it's a different guy altogether? Both are probably equally difficult to obtain, though. One is a Buy it by the Brick exclusive and the other is a con exclusive.
I understand that a team built around BibtB and con exclusives might be difficult to build, but it's getting tougher and tougher to come up with DC content for this article because of their limited selection of clixed figures, so I gotta work with what *is* out there. If it means we spotlight teams based around hard to get figures, so be it.
The Deadman piece from Justice League got chosen mainly because he fills out points easier. I think the dial from the Brightest Day set is way better, but he was human at that point as opposed to his appearance in this comic.
Tips for running this team - As stated, I don't have a Resurrection Man, so any tips I have are just what I think I'd do if I could run this team. On paper, it looks like this team will have to get up close and personal with your opponent since Deadman's SP has a range of four and Mitch has a range of five. Sure, Phantom Stranger has an eight, but you're probably going to want him near his friendlies to make use of that 18 defend. Wildcard that mystics TA for Mitch.
You've got virtually no damage values on this team unless Mitch gets knocked onto a high click or a lucky power roll, so it may be a slow crawl to victory. Incap, mind control and hopefully countering opposing powers. Provided you're not unfortunate enough to be going up against a Quintessence/Power Cosmic piece or someone in stealth anyways.
All I can really say is that if you can field this team, good luck with it. Next week, an all new Unclixed featuring an evil master or such. And in two weeks, it's a Marvel Comic Accurate with something more diverse than DC lets us build. Seriously, if you have an idea for a DC team that's unique and we've never done before, feel free to private message it to me.
I picked up a Resurrection Man at Origins and love playing him. The randomness of his powers is fun but can be frustrating, depending on your rolls. I try to run him up and force my opponent to deal with him, and with that build, try to deal some mystics.
Who is the more foolish? The fool or the fool who follows him?
Don't have Resurrection Man but can sympathize with the complaints since I often give Legion Pulse Wave only to roll Battle Fury. Love the comic and would play this team to 3 glorious losses and enjoy every minute of it. Thanks!
Aw, I got excited when I saw this article cause I kinda need ideas for who to team up with this guy. For DC obscure guys I generally am inspired by the Brave and the Bold cartoon and just do either "this guy and whatever Batman will bring them to the point cost of the game" or a "this bunch of obscure guys plus Batman and maybe a chum like Aquaman and Wildcat". The DC 10th non Black Lantern Batman is a good one for the latter I find.
Generally find that fits the feel of what I like of those weird teamup comics/cartoons where at first they don't quite gel and then you find some sort of synergy and something cool happens.