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wxm009 V Longshot
Team: No Affiliation
Range: 5
Points: 75
Keywords: Celebrity, Excalibur, Exiles, Martial Artist, Mojoverse, X-Factor, X-Men
9
11
16
2
9
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16
2
8
11
17
2
7
10
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2
7
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1
6
10
17
1
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(Special) Luckiest 'Man' Alive: All of Longshot's hits are critical hits. If Longshot rolls 12, the attack can't be evaded, damage dealt is increased by an additional 1 and damage can't be reduced below 3.
asm049 E Spider-Man 2099
Team: Spider-Man
Range: 4
Points: 80
Keywords: Exiles, Future, Scientist, Spider-Man Family
(Special) Manifest Destiny, 3099 and Beyond: If Spider-Man 2099 is 80 points, he is KO'd if he crosses the red KO line. If Spider-Man 2099 is 160 points, he is not KO'd when he crosses the red KO line.
mm207 LE Clarice Ferguson
Team: No Affiliation
Range: 6
Points: 44
Keywords: Exiles, X-Men
(Attack) Omnimorph: Morph can use Perplex, but he can target only himself.
muF001 Streak of Luck
[/b]
Points: 5
Prerequisites: {fist}, {starburst}
Choose a character.
Each time an attack roll fails against the character, put a luck token on this card if there are fewer than three tokens on this card.
If there are luck tokens on this card when the character makes a critical miss, the character is not dealt unavoidable damage; after the attack is resolved, remove all luck tokens from this card. If there are luck tokens on this card when the character makes a critical hit, modify the character's damage value by +X, where X equals the number of luck tokens on this card; after the attack is resolved, remove all luck tokens from this card.
ca043 R Darkstar
Team: No Affiliation
Range: 8
Points: 98
Keywords: Champions, Soldier, Soviet Super-Soldiers, Winter Guard
11
9
17
3
10
10
17
3
8
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9
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2
7
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7
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2
10
8
15
2
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(Special) Envelop in Darkness: Once during your turn, Darkstar can use Smoke Cloud as a free action.
(Defense) Darkforce Manipulation: Darkstar can use Barrier and Toughness.
ca206 E Black Widow
Team: S.H.I.E.L.D.
Range: 4
Points: 60
Keywords: Marvel Knights, S.H.I.E.L.D., Spy
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16
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6
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17
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5
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asm007 Johnny Blaze
Team: No Affiliation
Range: 4
Points: 50
Keywords: Champions, Heroes for Hire, Legion of Monsters, Midnight Sons
9
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17
1
9
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16
1
9
9
16
2
8
9
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2
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(Special) The Blood of Innocents: When an opposing character within Johnny Blaze's line of fire KO's another friendly character, you may remove all action tokens from Johnny Blaze and replace him with ASM #046 Ghost Rider on its orange starting line.
(Attack) Alter Ego: Ghost Rider: Give Johnny Blaze a power action that deals no pushing damage and replace this character with ASM #046 Ghost Rider on its orange starting line. This power can't be countered.
(Damage) Helfire Shotgun: When Johnny Blaze makes a ranged combat attack against a single character, you may replace his damage value with 4 minus the number of squares to the target and lock it. If the target has two action tokens, the damage from the attack is penetrating damage.
Opportunist
Prerequisites: Charge or Running Shot or Willpower; point value of 50 points or more.
Choose a character.
If the character has zero action tokens at the end of your turn (before tokens are removed from characters), put an opportunist token on this card if there are four or fewer opportunist tokens on this card.
When the character or an adjacent character makes an attack, after making the roll you can remove any number of opportunist tokens from this card and modify the result of the attack roll by +1 for each token removed. If opportunist tokens are removed when another character makes an attack, deal the character 1 unavoidable damage after the action resolves.
10 Points
(Damage) Master Aerialist: When using the Flight ability, Angel ignores negative modifiers from using the Carry ability, and doesn't halve his speed value when using Charge.
1) Lucky Break couldn't be a team feat.
2) Streak of luck qualifies on critical hits. All of Longshot's hits are critical hits. Ergo.. Streak of luck works on all of longshots attacks. (Got this verified with Melkhor before I chose it)
In the leagues the start of the game is a bit different than a standard game. Instead of rolling for Player 1 it goes:
A) Home team chooses starting area
B) Home team sets up first
C) Home team gets to choose to be first or second player
The home team is always the team listed first on the recap.
Okay, that explains a lot. Guess that means except for posting Dials, if I'm not the first person, I have to wait for the first person to post their decisions.
"Morph, help me scout out this location, we need to know what our mission is."
"Morph do this, morph do that.. Got it, here we gooo!"
1) Morph picks up Blink, carrying her to H16, Dropping Blink off in G17
2) Longshot moves to E15
3) Miguel moves to J15
Free) Morph Perplexes his own Defense +1
PC Instructions for the rest of the game unless I say otherwise:
Longshot PC: Will happen under one of these three conditions, going in order.
1) Longshot will PC any successful attack against himself.
2) If longshot has not been attacked, and there is no way of him being attacked, he will PC the first successful attack he can see.
3) If Longshot can see no attacks, he'll PC the first 5 or 6 on a regen roll he can see, or the first successful breakaway roll he can see.
Theme PC Instructions.
1) Morph or Blink will PC a successful attack if either of these conditions are met.
a) Longshot or Miguel would be killed by the attack.
b) Morph or Blink do not have any action tokens, and the attack roll needed to hit was a 7 or higher.
2) Morph only will PC under this condition: The attack is against anyone not Morph, Morph would push onto a plasticity click, and Morph is next to an opposing character.
Champions (home)
1) R Darkstar (CA) 98 (1/7) [Q10] @
2) E Black Widow (CA) 60 (1/6) [P11]
3) AE Johnny Blaze (ASM) 50 (1/4) [R9]
w/Opportunist 10 (1 token)
4) R Angel (GSX) 50 (1/5) [P10] @
5) R Iceman (XP) 26 (1/4) [O10] @
that's a nice combo with streak of luck and longshot, gwachi. why did you say you couldn't have lucky break as a team feat though? im confused...
Because of this:
Feat Restrictions:
ICWO: may only be used with a Batman-themed team, the Suicide Squad, Birds of Prey or a JLA-Morrison era team
Warbound: may only be used with a Warbound team.
Protected, Lucky Break: only one per team build. May not be a team feat.
Contingency Plan, Inside Information: only one per team build.
Nanobots, Nanoarmor, Shellhead: may only be earned by characters with Robot or Armor keywords.
Because of this:
Feat Restrictions:
ICWO: may only be used with a Batman-themed team, the Suicide Squad, Birds of Prey or a JLA-Morrison era team
Warbound: may only be used with a Warbound team.
Protected, Lucky Break: only one per team build. May not be a team feat.
Contingency Plan, Inside Information: only one per team build.
Nanobots, Nanoarmor, Shellhead: may only be earned by characters with Robot or Armor keywords.
oh wow. I thought they got rid of all that stuff. lol.
oh wow. I thought they got rid of all that stuff. lol.
Yeah, well it's there, and that's the reason that I'm running Streak of Luck combo on Longshot. My other option was heightened reflexes, which would be good against Angel right now.