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Just like in the comics! Jean TK's Angel into the battle and he punches somebody to death with 5 damage!
Personally I think Angel should do at least 6 or 7 damage, though—he fought the Hulk to a standstill so many times.
Just like in the comics! Jean TK's Angel into the battle and he punches somebody to death with 5 damage!
Personally I think Angel should do at least 6 or 7 damage, though—he fought the Hulk to a standstill so many times.
DoFP had the same issue, I dunno what comics the guys who design these dials were reading (or what they were drinking/smoking while they read them). Angel (sans scary techno-organic death wings) should be 2s and 1s. I'm really ok with 4 from CCE, there is a trade off. And anyone who knows how much the spirits that live inside our dice hate us would never CCE to damage alone...NEVER!
Of course the other sad thing is that 5 clicks will KO a guy now. SO I guess we can give warren here a chance to do something worth-ington-while (see what I did there?) before he gets KO'd by Aunt Mays 6 click handbag attack (an ultraheavy only she can use that deals unavoidable damage) ;)
Losing tournaments since IG round 3, and making it look good!
And how exactly are we supposed to get this figure?
It's in an OP Kit that was solicited at the beginning of the Summer. It's supposed to be released at some point in September. The other figures in the kit are Psylocke and Rogue, which are both re-used sculpts playable on the X-Men: Blue Strike Force team base.
His stealth-busting SP doesn't require line-of-sight. That's fantastic! Park him next to a wall, some blocking terrain or a different elevated level for some real fun. ;)
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I like teaming him with GSX professor X. I use him to bust stealth while professor X does his thing from angels square.
Another move i like to use is to have professor X mind control someone walk up to angel for a CCE attack