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Justice League
1. E Green Lantern* (TT) 110 pts (1/5)
2. R Superman* (JLSG) 100 pts (1/5)
3. LE Diana Prince (BB) 43 pts (1/5)
4. R Aquaman** (HT) 27 pts (1/6)
* Justice League ATA, 1 pt
** Contingency Plan, 12 pts
Total: 294 pts
Theme PC (Justice League virtual keyword): 3/3
Objects: UHO, HO, LO
BFC: DAMAGE CONTROL Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
(Special) Call the Storm & Tear Open the Sky: Thor can use Super Strength. When Thor targets and hits more than 1 opposing character with an attack, targets of the attack are dealt penetrating damage.
av057 R Scarlet Witch
Team: Avengers
Range: 8
Points: 35
Keywords: Avengers, Brotherhood of Mutants, Mutant, Mystical
7
9
16
2
7
8
15
2
6
8
15
2
6
7
15
1
5
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ic085 R Black Panther
Team: Avengers
Range: 0
Points: 27
Keywords: Avengers, Martial Artist, Ruler
8
8
15
1
7
7
14
1
6
6
13
1
6
6
12
1
5
6
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ui003 E Wasp
Team: Avengers
Range: 4
Points: 19
Keywords: Avengers
8
8
17
2
8
7
17
2
7
7
16
2
4
5
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ic106 R Quicksilver
Team: Brotherhood of Mutants
Range: 0
Points: 18
Keywords: Avengers, Brotherhood of Mutants
tt033e E Green Lantern* (with Justice League ATA)
Team: Green Lantern Corps
Range: 8
Points: 110
Keywords: Green Lantern Corps, Justice League
9
10
17
3
8
9
17
3
8
9
16
2
7
9
15
2
7
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Anything I Can Imagine: Green Lantern can use Barrier. At the beginning of your turn, choose a standard attack or damage power that requires a power, close or ranged combat action to activate. Green Lantern can use that power this turn.
Justice League ATA, 1 pt
Keywords: Justice League
A character using this team ability modifies its defense value by +1 when attacked by a character possessing Wing, Sharpshooter, Indomitable, or Giant combat symbols.
jlsg001r R Superman* (with Justice League ATA)
Team: Justice League|Superman Ally
Range: 8
Points: 100
Keywords: Celebrity, Justice League, Kryptonian, Metropolis, Reporter
11
10
17
4
10
10
17
3
11
10
17
3
10
9
16
3
9
9
16
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Protect the Innocent: Whenever another friendly character takes damage from an opponent's attack, place a Protection token on Superman's card. Give Superman a free action, remove any number of Protection tokens from his card, and increase his damage value by 1 until your next turn for each two tokens removed.
(Speed) Faster Than a Speeding Bullet, More Powerful Than a Locomotive: Superman can use Charge. When using Charge, if he moves along a direct line, he does not halve his speed value and he can use Improved Movement: Ignores blocking terrain and destroys blocking terrain as the character moves through it.
(Defense) Big Blue Boy Scout: Superman can use Invincible. Once per attack, when a friendly character within 6 squares and line of fire would be hit by a ranged combat attack, you may place Superman adjacent to that character so that he blocks the line of fire from the attacker. If you do, modify Superman's defense value by +2 for this attack, and the attack targets him, instead, even if it would be illegal.
(Black-circle) TT #T002 Justice League: Damage dealt to this team character is reduced by 1 in addition to any other effects.
bb103 U Diana Prince
Team: No Affiliation
Range: 0
Points: 43
Keywords: Martial Artist
7
10
17
2
7
9
16
2
7
9
17
1
6
10
16
1
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ht052 R Aquaman* (with Contingency Plan)
Team: No Affiliation
Range: 0
Points: 27
Archenemy: Black Manta (Orange)
Keywords: Atlantis
6
10
15
3
6
9
14
2
6
9
13
2
5
8
12
1
4
8
11
1
3
7
10
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Contingency Plan, 12 pts
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
Justice League
1. E Green Lantern* (TT) 110 pts (1/5)
2. R Superman* (JLSG) 100 pts (1/5)
3. LE Diana Prince (BB) 43 pts (1/5)
4. R Aquaman** (HT) 27 pts (1/6)
* Justice League ATA, 1 pt
** Contingency Plan, 12 pts
Total: 294 pts
Theme PC (Justice League virtual keyword): 3/3
Objects: UHO, HO, LO
BFC: DAMAGE CONTROL Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Justice League
1. E Green Lantern* (TT) 110 pts (1/5) I-23
2. R Superman* (JLSG) 100 pts (1/5) G-23
3. LE Diana Prince (BB) 43 pts (1/5) H-23
4. R Aquaman** (HT) 27 pts (1/6) J-23
* Justice League ATA, 1 pt
** Contingency Plan, 12 pts
Total: 294 pts
Theme PC (Justice League virtual keyword): 3/3
Objects: UHO, HO, LO
BFC: DAMAGE CONTROL Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Justice League
1. E Green Lantern* (TT) 110 pts (1/5) I-23
2. R Superman* (JLSG) 100 pts (1/5) G-23
3. LE Diana Prince (BB) 43 pts (1/5) H-23
4. R Aquaman** (HT) 27 pts (1/6) J-23
* Justice League ATA, 1 pt
** Contingency Plan, 12 pts
Total: 294 pts
Theme PC (Justice League virtual keyword): 3/3
Objects: UHO, HO, LO
BFC: DAMAGE CONTROL Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Justice League
1. E Green Lantern* (TT) 110 pts (1/5) G-18 @
2. R Superman* (JLSG) 100 pts (1/5) M-19 @
3. LE Diana Prince (BB) 43 pts (1/5) G-19
4. R Aquaman** (HT) 27 pts (1/6) F-19
CP tokens: $
* Justice League ATA, 1 pt
** Contingency Plan, 12 pts
Total: 294 pts
Theme PC (Justice League virtual keyword): 3/3
Objects: UHO, HO, LO
BFC: DAMAGE CONTROL Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Justice League
1. E Green Lantern* (TT) 110 pts (1/5) G-18 @
2. R Superman* (JLSG) 100 pts (1/5) M-19 @
3. LE Diana Prince (BB) 43 pts (1/5) G-19
4. R Aquaman** (HT) 27 pts (1/6) F-19
CP tokens: $
* Justice League ATA, 1 pt
** Contingency Plan, 12 pts
Total: 294 pts
Theme PC (Justice League virtual keyword): 3/3
Objects: UHO, HO, LO
BFC: DAMAGE CONTROL Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Justice League
1. E Green Lantern* (TT) 110 pts (1/5) G-18
2. R Superman* (JLSG) 100 pts (1/5) M-19
3. LE Diana Prince (BB) 43 pts (1/5) G-19
4. R Aquaman** (HT) 27 pts (1/6) F-19
CP tokens: $$
* Justice League ATA, 1 pt
** Contingency Plan, 12 pts
Total: 294 pts
Theme PC (Justice League virtual keyword): 3/3
Objects: UHO, HO, LO
BFC: DAMAGE CONTROL Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Justice League
1. E Green Lantern* (TT) 110 pts (1/5) G-18
2. R Superman* (JLSG) 100 pts (1/5) M-19
3. LE Diana Prince (BB) 43 pts (1/5) G-19
4. R Aquaman** (HT) 27 pts (1/6) F-19
CP tokens: $$
* Justice League ATA, 1 pt
** Contingency Plan, 12 pts
Total: 294 pts
Theme PC (Justice League virtual keyword): 3/3
Objects: UHO, HO, LO
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
1. Aquaman uses 2 CP tokens to increase Superman's Attack by +2. Superman charges to C-16. (1/2 of 11, rounded up to 6, modified +1 for 7 move total: 4 to P-15, 1 to A-15 via the Rainbow Bridge; 2 to C-16.)
From there, Superman attacks Thor.
10+2 v 17
Justice League
1. E Green Lantern* (TT) 110 pts (1/5) G-18
2. R Superman* (JLSG) 100 pts (1/5) C-16
3. LE Diana Prince (BB) 43 pts (1/5) G-19
4. R Aquaman** (HT) 27 pts (1/6) F-19
CP tokens: $$
* Justice League ATA, 1 pt
** Contingency Plan, 12 pts
Total: 294 pts
Theme PC (Justice League virtual keyword): 3/3
Objects: UHO, HO, LO
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Scarlet Witch PCs, per instructions.
Re-roll=6,3
No Theme PC, per instructions
Thor's Impervious roll=2
Hits for 4 damage, reduced to 2 by Impervious.
Clark gets 1 SA, and Hal gets 1 AST.
Free) Diana perplexes Hal's Damage by +1.
2. Hal makes a RS to J-16, carrying Diana to J-17.
From there, Hal attacks Scarlet Witch and Black Panther.
10 v 16/15