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Secret Defenders (home)
Dr. Strange 75 pts *
Doctor Druid 104 pts
War Machine 94 pts*
Armor Piercing*
292
vs.
New Guardians
Saint Walker 115 pts (1/7)
Arkillo 100 pts (1/5)
Sister Sercy* 65 pts (1/5)
*w/ Force Field 10 pts
SO: Blue Lantern 5 pts
295 pts
BFC: MALICE
At the end of each player’s turn, if none of his or her characters made an attack against an opposing character, that player chooses a friendly character and deals it 1 unavoidable damage.
wol111 Saint Walker
Team: No Affiliation
Range: 9
Points: 115
Keywords: Blue Lantern Corps, New Guardians
9
10
17
3
9
10
17
3
8
10
18
2
8
10
17
2
8
10
17
3
7
9
16
3
7
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Hope Pulls Us Through the Worst of Times: Saint Walker can use Probability Control. Once per turn, when a friendly character with the Blue Lantern Corps keyword uses Probability Control and the reroll is a critical miss or critical hit, you may have that roll be rerolled again.
(Damage) Hope: Rising: Saint Walker can use Perplex, but only to increase combat values. When a friendly character with the Blue Lantern Corps keyword uses Perplex, modify its range value by +3.
wol110r R Arkillo
Team: No Affiliation
Range: 5
Points: 100
Keywords: New Guardians, Sinestro Corps
9
10
16
4
9
11
16
3
9
10
16
3
8
9
17
3
8
9
17
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Whip Them Into Shape, Literally: Once per turn per character, friendly characters with the Sinestro Corps keyword and two action tokens may be given an action as a free action and, after actions resolve, deal that character 1 unavoidable damage.
(Damage) Fear: Spreading: Arkillo can use Perplex, but only to decrease combat values. When a friendly character with the Sinestro Corps keyword uses Perplex, modify its range value by +3.
wol033 Sister Sercy
Team: No Affiliation
Range: 6
Points: 66
Keywords: Blue Lantern Corps
9
10
17
2
9
10
17
2
8
9
16
2
8
9
16
2
8
10
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Hope: Sister Sercy can use Perplex, but only to increase combat values.
(Attack) Inspiration: At the beginning of your turn, you may choose Empower or Enhancement. Sister Sercy can use that power this turn.
(Damage) Healing Blue Energy: Sister Sercy can use Support. When an adjacent friendly character misses with an attack roll, Sister Sercy can use Support as a free action this turn, but only to target that character.
w/ Force Field
Prerequisites: Barrier, Defend, Energy Shield/Deflection, or Telekinesis
Choose a character without a power that reduces damage.
The character gains Toughness.
10 Points
Blue Lantern
Light: Continual. Characters within 4 squares of this object that can use Barrier or Telekinesis modify their range values by +2 and can use Telekinesis for 10 squares instead of 8 (for all limitations of Telekinesis) if they can already use Telekinesis.
5 Points
Matter-EaterLad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton
gg206 R Dr. Strange
Team: Defenders
Range: 8
Points: 75
Keywords: Defenders, Detective, Marvel Knights, Midnight Sons, Mystical
9
10
16
2
9
10
16
2
8
9
15
2
7
9
15
1
7
8
15
1
7
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Defense) Shields of the Seraphim: Dr. Strange and adjacent friendly characters can use Energy Shield/Deflection.
asm008 V Doctor Druid
Team: Mystics
Range: 5
Points: 104
Keywords: Avengers, Defenders, Detective, Mystical
8
10
17
3
8
10
16
2
7
9
16
1
7
11
18
3
7
10
17
3
6
10
16
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Call Me... Druid: Dr. Druid can use Pulse Wave. When Dr. Druid is given a non-free action, before the action you may place him in a square of hindering terrain within 6 squares and line of fire.
aw067 R War Machine
Team: No Affiliation
Range: 8
Points: 94
Keywords: Armor, Soldier
New Guardians
Saint Walker 115 pts (1/7)
Arkillo 100 pts (1/5)
Sister Sercy* 65 pts (1/5)
*w/ Force Field 10 pts
SO: Blue Lantern 5 pts
295 pts
BFC: MALICE
At the end of each player’s turn, if none of his or her characters made an attack against an opposing character, that player chooses a friendly character and deals it 1 unavoidable damage.
New Guardians
1) Saint Walker 115 pts (1/7) W14
2) Arkillo 100 pts (1/5) W15
3) Sister Sercy* 65 pts (1/5) W16
*w/ Force Field 10 pts
SO: Blue Lantern 5 pts K18
295 pts
BFC: MALICE
At the end of each player’s turn, if none of his or her characters made an attack against an opposing character, that player chooses a friendly character and deals it 1 unavoidable damage.
New Guardians
1) Saint Walker 115 pts (1/7) W14
2) Arkillo 100 pts (1/5) W15
3) Sister Sercy* 65 pts (1/5) W16
*w/ Force Field 10 pts
SO: Blue Lantern 5 pts K18
295 pts
BFC: MALICE
At the end of each player’s turn, if none of his or her characters made an attack against an opposing character, that player chooses a friendly character and deals it 1 unavoidable damage.
Perplex - Sercy to Walker's damage, Walker to his own AV.
2) Sercy TKs Walker to O16
3) Saint Walker vs. War Machine/Strange, 10 (+1) vs. 17/19, RS/PStrike to K16
Roll is 4,4 = 8, hits both.
We'll deal 1 to War Machine (PS through INV) and 3 to Strange. KB for both, putting Strange at A14 and dealing him 1 KB damage, and WM at A16
AST to Sercy
-------------------------
New Guardians
1) Saint Walker 115 pts (1/7) K16@
[1 SA]
2) Arkillo 100 pts (1/5) N20@
3) Sister Sercy* 65 pts (1/5) W16@
[1 AST]
*w/ Force Field 10 pts
SO: Blue Lantern 5 pts K18
295 pts
BFC: MALICE
At the end of each player’s turn, if none of his or her characters made an attack against an opposing character, that player chooses a friendly character and deals it 1 unavoidable damage.
New Guardians
1) Saint Walker 115 pts (1/7) K16@
[1 SA]
2) Arkillo 100 pts (1/5) N20@
3) Sister Sercy* 65 pts (1/5) W16@
[1 AST]
*w/ Force Field 10 pts
SO: Blue Lantern 5 pts K18
295 pts
BFC: MALICE
At the end of each player’s turn, if none of his or her characters made an attack against an opposing character, that player chooses a friendly character and deals it 1 unavoidable damage.
New Guardians
1) Saint Walker 115 pts (1/7) K16
[1 SA]
2) Arkillo 100 pts (1/5) N20
3) Sister Sercy* 65 pts (2/5) W16@@
[1 AST]
*w/ Force Field 10 pts
SO: Blue Lantern 5 pts K18
295 pts
BFC: MALICE
At the end of each player’s turn, if none of his or her characters made an attack against an opposing character, that player chooses a friendly character and deals it 1 unavoidable damage.
1. Druid TKs the HO in K-16 at Searcy.
10 v 17
Roll=1,3
Druid PCs to 1,6
Searcy PCs to 6,4
Hits for 3 damage, reduced to 2 by Force Field.
Druid gets 1 SA.
Druid will PC the first successful attack that he can see on your turn.
New Guardians
1) Saint Walker 115 pts (1/7) K16
[1 SA]
2) Arkillo 100 pts (1/5) N20
3) Sister Sercy* 65 pts (4/5) N-14@@
[1 AST]
*w/ Force Field 10 pts
SO: Blue Lantern 5 pts K18
295 pts
BFC: MALICE
At the end of each player’s turn, if none of his or her characters made an attack against an opposing character, that player chooses a friendly character and deals it 1 unavoidable damage.
New Guardians
1) Saint Walker 115 pts (1/7) J12@
[1 SA]
2) Arkillo 100 pts (1/5) I14@
3) Sister Sercy* 65 pts (4/5) N-14
[1 AST]
*w/ Force Field 10 pts
SO: Blue Lantern 5 pts K18
295 pts
BFC: MALICE
At the end of each player’s turn, if none of his or her characters made an attack against an opposing character, that player chooses a friendly character and deals it 1 unavoidable damage.