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S8 Game 8: New Guardians vs Justice League (Doombot)
Games End 2/20
New Guardians (Home)
Saint Walker 115 pts (1/7)
Arkillo 100 pts (1/5)
Sister Sercy* 66 pts (1/5)
*w/ Force Field 10 pts
SO: Blue Lantern 5 pts
296 pts
Justice League
1. E Green Lantern (TT) 110 pts
2. E Aquaman (TT) 80 pts
3. U John Constantine (JL52) 59 pts
4. R Mera (JL52) 51 pts
Objects: Opened Hydrant, Tombstone, LO
Theme PC (Justice League keyword): 3/3
Total: 300 pts
BFC: BRIGHTEST DAY Characters do not take pushing damage for receiving a second action token to use regeneration or support.
Last edited by Gwachitallemalla; 01/29/2015 at 14:55..
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
tt033e E Green Lantern
Team: Green Lantern Corps
Range: 8
Points: 110
Keywords: Green Lantern Corps, Justice League
9
10
17
3
8
9
17
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8
9
16
2
7
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15
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(Attack) Anything I Can Imagine: Green Lantern can use Barrier. At the beginning of your turn, choose a standard attack or damage power that requires a power, close or ranged combat action to activate. Green Lantern can use that power this turn.
tt015e E Aquaman
Team: Justice League
Range: 0
Points: 80
Keywords: Atlantis, Justice League
7
10
17
3
8
9
16
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17
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9
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7
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(Speed) Atlantean Might: If Aquaman occupies water terrain at the beginning of your turn, he has a range value of 7 and his attack value is not modified by the Move and Attack ability.
(Defense) Relentless, Underestimated: Aquaman can use Toughness. If Aquaman has 2 action tokens, at the beginning of your turn, heal him 1 damage.
jl52008 R Mera
Team: No Affiliation
Range: 0
Points: 51
Keywords: Atlantis, Justice League, Ruler
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9
16
2
8
9
16
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8
9
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7
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1
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(Special) Sorceress of the Deep: Mera may target opposing characters within 6 squares that occupy or are adjacent to water terrain with close combat attacks.
(Attack) Aquakinesis: Mera can use Telekinesis. If Mera uses Telekinesis to place an opposing character that currently occupies water terrain, modify her attack value by +3.
jl52019 U John Constantine
Team: Mystics
Range: 0
Points: 59
Keywords: Justice League, Mystical
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9
16
2
7
9
15
1
6
8
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8
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(Special) Riding the Synchronicity Highway: John Constantine is a wild card.
(Attack) Mystical Wards: Other characters can't use Probability Control.
(Damage) Sheer Cunning: John Constantine can use Outwit and Perplex.
Opened Hydrant (Immobile): Clear grounded terrain 3 or fewer squares from this object is water terrain.
Tombstone (HO): The defense value of a character carrying a Tombstone is modified by +2. After the resolution of an unsuccessful attack against a character carrying a Tombstone, remove Tombstone from the game.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
The New Guardians
wol111 Saint Walker
Team: No Affiliation
Range: 9
Points: 115
Keywords: Blue Lantern Corps, New Guardians
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17
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17
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8
10
18
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2
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10
17
3
7
9
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3
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9
15
2
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(Speed) Hope Pulls Us Through the Worst of Times: Saint Walker can use Probability Control. Once per turn, when a friendly character with the Blue Lantern Corps keyword uses Probability Control and the reroll is a critical miss or critical hit, you may have that roll be rerolled again.
(Damage) Hope: Rising: Saint Walker can use Perplex, but only to increase combat values. When a friendly character with the Blue Lantern Corps keyword uses Perplex, modify its range value by +3.
wol110r R Arkillo
Team: No Affiliation
Range: 5
Points: 100
Keywords: New Guardians, Sinestro Corps
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16
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11
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(Attack) Whip Them Into Shape, Literally: Once per turn per character, friendly characters with the Sinestro Corps keyword and two action tokens may be given an action as a free action and, after actions resolve, deal that character 1 unavoidable damage.
(Damage) Fear: Spreading: Arkillo can use Perplex, but only to decrease combat values. When a friendly character with the Sinestro Corps keyword uses Perplex, modify its range value by +3.
wol033 Sister Sercy* (with Force Field)
Team: No Affiliation
Range: 6
Points: 66
Keywords: Blue Lantern Corps
9
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17
2
9
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17
2
8
9
16
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8
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16
2
8
10
14
1
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(Speed) Hope: Sister Sercy can use Perplex, but only to increase combat values.
(Attack) Inspiration: At the beginning of your turn, you may choose Empower or Enhancement. Sister Sercy can use that power this turn.
(Damage) Healing Blue Energy: Sister Sercy can use Support. When an adjacent friendly character misses with an attack roll, Sister Sercy can use Support as a free action this turn, but only to target that character.
Force Field (10 pts)
Prerequisites: Barrier, Defend, Energy Shield/Deflection, or Telekinesis
Choose a character without a power that reduces damage.
The character gains Toughness.
Blue Lantern (5 pts)
Light: Continual. Characters within 4 squares of this object that can use Barrier or Telekinesis modify their range values by +2 and can use Telekinesis for 10 squares instead of 8 (for all limitations of Telekinesis) if they can already use Telekinesis.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
New Guardians (Home)
1) Saint Walker 115 pts (1/7) W16
2) Arkillo 100 pts (1/5) W17
3) Sister Sercy* 66 pts (1/5) W18
*w/ Force Field 10 pts
SO: Blue Lantern 5 pts Q17
296 pts
Justice League
1. E Green Lantern (TT) 110 pts
2. E Aquaman (TT) 80 pts
3. U John Constantine (JL52) 59 pts
4. R Mera (JL52) 51 pts
Objects: Opened Hydrant, Tombstone, LO
Theme PC (Justice League keyword): 3/3
Total: 300 pts
BFC: BRIGHTEST DAY Characters do not take pushing damage for receiving a second action token to use regeneration or support.
New Guardians (Home)
1) Saint Walker 115 pts (1/7) W16
2) Arkillo 100 pts (1/5) W17
3) Sister Sercy* 66 pts (1/5) W18
*w/ Force Field 10 pts
SO: Blue Lantern 5 pts Q17
296 pts
Justice League
1. E Green Lantern (TT) 110 pts B-12
2. E Aquaman (TT) 80 pts B-13
3. U John Constantine (JL52) 59 pts B-11
4. R Mera (JL52) 51 pts A-12
Objects: Opened Hydrant, Tombstone, LO
Theme PC (Justice League keyword): 3/3
Total: 300 pts
Opened Hydrant: J-11
Tombstone: G-15
LO: M-15
BFC: BRIGHTEST DAY Characters do not take pushing damage for receiving a second action token to use regeneration or support.
New Guardians (Home)
1) Saint Walker 115 pts (1/7) W16
2) Arkillo 100 pts (1/5) W17
3) Sister Sercy* 66 pts (1/5) W18@
*w/ Force Field 10 pts
SO: Blue Lantern 5 pts U16
296 pts
Justice League
1. E Green Lantern (TT) 110 pts B-12
2. E Aquaman (TT) 80 pts B-13
3. U John Constantine (JL52) 59 pts B-11
4. R Mera (JL52) 51 pts A-12
Objects: Opened Hydrant, Tombstone, LO
Theme PC (Justice League keyword): 3/3
Total: 300 pts
Opened Hydrant: J-11
Tombstone: G-15
LO: M-15
BFC: BRIGHTEST DAY Characters do not take pushing damage for receiving a second action token to use regeneration or support.
1. Aquaman moves to G-14, picking up the Tombstone and carrying Mera to G-13.
Default PC Instructions: Unless otherwise stated, Constantine will PC the first successful attack that he can see on your turns.
**********
New Guardians (Home)
1) Saint Walker 115 pts (1/7) W16
2) Arkillo 100 pts (1/5) W17
3) Sister Sercy* 66 pts (1/5) W18@
*w/ Force Field 10 pts
SO: Blue Lantern 5 pts U16
296 pts
Justice League
1. E Green Lantern (TT) 110 pts B-12
2. E Aquaman (TT) 80 pts G-14 @ (Tombstone)
3. U John Constantine (JL52) 59 pts B-11
4. R Mera (JL52) 51 pts G-13
Objects: Opened Hydrant, Tombstone, LO
Theme PC (Justice League keyword): 3/3
Total: 300 pts
Opened Hydrant: J-11
Tombstone: Aquaman
LO: M-15
BFC: BRIGHTEST DAY Characters do not take pushing damage for receiving a second action token to use regeneration or support.
Perplex - Sercy to Walker's Defense, Walker to his own AV
3) SW vs. Aquaman/Mera, 10 (+1 AV) vs. 17/18, using PS
Roll is 1,2 = 3, miss.
**********
New Guardians (Home)
1) Saint Walker 115 pts (1/7) P22 {+1 defense}@
2) Arkillo 100 pts (1/5) Q23@
3) Sister Sercy* 66 pts (1/5) W18@@
*w/ Force Field 10 pts
SO: Blue Lantern 5 pts U16
296 pts
Justice League
1. E Green Lantern (TT) 110 pts B-12
2. E Aquaman (TT) 80 pts G-14 @ (Tombstone)
3. U John Constantine (JL52) 59 pts B-11
4. R Mera (JL52) 51 pts G-13
Objects: Opened Hydrant, Tombstone, LO
Theme PC (Justice League keyword): 3/3
Total: 300 pts
Opened Hydrant: J-11
Tombstone: Aquaman
LO: M-15
BFC: BRIGHTEST DAY Characters do not take pushing damage for receiving a second action token to use regeneration or support.
Free) Constantine copies JLA TA and moves to I-17.
1. Mera TKs Aquaman to N-20.
2. Aquaman uses Move-and-Attack (no penalty to Attack because he started in water terrain, i.e., within 3 squares of the opened hydrant).
Aquaman moves to O-21 and attacks Saint Walker. (Note that the Tombstone was destroyed when SW missed.)
10+1 v 17+1.
Turn paused to show positioning.
**********
New Guardians (Home)
1) Saint Walker 115 pts (1/7) P22 {+1 defense}@
2) Arkillo 100 pts (1/5) Q23@
3) Sister Sercy* 66 pts (1/5) W18@@
*w/ Force Field 10 pts
SO: Blue Lantern 5 pts U16
296 pts
Justice League
1. E Green Lantern (TT) 110 pts B-12
2. E Aquaman (TT) 80 pts O-21 @
3. U John Constantine (JL52) 59 pts I-17 @
4. R Mera (JL52) 51 pts G-13 @
Objects: Opened Hydrant, Tombstone, LO
Theme PC (Justice League keyword): 3/3
Total: 300 pts
Opened Hydrant: J-11
Tombstone: Aquaman
LO: M-15
BFC: BRIGHTEST DAY Characters do not take pushing damage for receiving a second action token to use regeneration or support.
Free) Constantine copies JLA TA and moves to I-17.
1. Mera TKs Aquaman to N-20.
2. Aquaman uses Move-and-Attack (no penalty to Attack because he started in water terrain, i.e., within 3 squares of the opened hydrant).
Aquaman moves to O-21 and attacks Saint Walker. (Note that the Tombstone was destroyed when SW missed.)
10+1 v 17+1.
Roll=3,2
Constantine PCs to 4,4
Hits for 3 damage; no knockback because of Arkillo.
Aquaman continues to K-15, picking up the LO along the way.
Aquaman gets 1 SA and takes 1 click for pushing. Mera and Constantine each get 1 AST.
**********
New Guardians (Home)
1) Saint Walker 115 pts (4/7) P22 {+1 defense}@
2) Arkillo 100 pts (1/5) Q23@
3) Sister Sercy* 66 pts (1/5) W18@@
*w/ Force Field 10 pts
SO: Blue Lantern 5 pts U16
296 pts
Justice League
1. E Green Lantern (TT) 110 pts B-12
2. E Aquaman (TT) 80 pts (Click 2) K-15 @@ (LO)
3. U John Constantine (JL52) 59 pts I-17 @
4. R Mera (JL52) 51 pts G-13 @
Objects: Opened Hydrant, Tombstone, LO
Theme PC (Justice League keyword): 3/3
Total: 300 pts
Aquaman: 1 SA = 5 XP
Constantine: 1 AST = 5 XP
Mera: 1 AST = 5 XP
Opened Hydrant: J-11
LO: Aquaman
BFC: BRIGHTEST DAY Characters do not take pushing damage for receiving a second action token to use regeneration or support.
Perplexing Walker's defense via Sercy (+2 range with the Blue Lantern), then clearing.
**********
New Guardians (Home)
1) Saint Walker 115 pts (4/7) P22 {+1 defense}
2) Arkillo 100 pts (1/5) Q23
3) Sister Sercy* 66 pts (1/5) W18
*w/ Force Field 10 pts
SO: Blue Lantern 5 pts U16
296 pts
Justice League
1. E Green Lantern (TT) 110 pts B-12
2. E Aquaman (TT) 80 pts (Click 2) K-15 @@ (LO)
3. U John Constantine (JL52) 59 pts I-17 @
4. R Mera (JL52) 51 pts G-13 @
Objects: Opened Hydrant, Tombstone, LO
Theme PC (Justice League keyword): 3/3
Total: 300 pts
Aquaman: 1 SA = 5 XP
Constantine: 1 AST = 5 XP
Mera: 1 AST = 5 XP
Opened Hydrant: J-11
LO: Aquaman
BFC: BRIGHTEST DAY Characters do not take pushing damage for receiving a second action token to use regeneration or support.
Free) Aquaman heals 1 click via his special power.
Free) Hal perplexes his Attack by +1.
1. Mera pushes to TK Hal to G-14.
Mera takes 1 click.
2. Hal makes a RS to I-18, where he attacks Saint Walker and Arkillo with P/PB.
10+1 v 17+1/16
Turn paused to show positioning.
**********
New Guardians (Home)
1) Saint Walker 115 pts (4/7) P22 {+1 defense}
2) Arkillo 100 pts (1/5) Q23
3) Sister Sercy* 66 pts (1/5) W18
*w/ Force Field 10 pts
SO: Blue Lantern 5 pts U16
296 pts
Justice League
1. E Green Lantern (TT) 110 pts I-18
2. E Aquaman (TT) 80 pts (Click 1) K-15 @@ (LO)
3. U John Constantine (JL52) 59 pts I-17 @
4. R Mera (JL52) (Click 2) 51 pts G-13 @@
Objects: Opened Hydrant, Tombstone, LO
Theme PC (Justice League keyword): 3/3
Total: 300 pts
Aquaman: 1 SA = 5 XP
Constantine: 1 AST = 5 XP
Mera: 1 AST = 5 XP
Opened Hydrant: J-11
LO: Aquaman
BFC: BRIGHTEST DAY Characters do not take pushing damage for receiving a second action token to use regeneration or support.
Free) Aquaman heals 1 click via his special power.
Free) Hal perplexes his Attack by +1.
1. Mera pushes to TK Hal to G-14.
Mera takes 1 click.
2. Hal makes a RS to I-18, where he attacks Saint Walker and Arkillo with P/PB.
10+1 v 17+1/16
Roll=5,2
Saint Walker's Super Senses roll = 6
All 3 damage to Arkillo.
Hal gets 1 SA, and Mera gets 1 AST.
**********
New Guardians (Home)
1) Saint Walker 115 pts (4/7) P22 {+1 defense}
2) Arkillo 100 pts (4/5) Q23
3) Sister Sercy* 66 pts (1/5) W18
*w/ Force Field 10 pts
SO: Blue Lantern 5 pts U16
296 pts
Justice League
1. E Green Lantern (TT) 110 pts I-18 @
2. E Aquaman (TT) 80 pts (Click 1) K-15 (LO)
3. U John Constantine (JL52) 59 pts I-17
4. R Mera (JL52) (Click 2) 51 pts G-13 @@
Objects: Opened Hydrant, Tombstone, LO
Theme PC (Justice League keyword): 3/3
Total: 300 pts
Hal: 1 SA = 5 XP
Aquaman: 1 SA = 5 XP
Constantine: 1 AST = 5 XP
Mera: 2 AST = 10 XP
Opened Hydrant: J-11
LO: Aquaman
BFC: BRIGHTEST DAY Characters do not take pushing damage for receiving a second action token to use regeneration or support.
Perplex -- Arkillo -1 to Hal's defense, Sercy +1 to Walker's AV
2) SW RS/Incap vs. Hal/Arthur, 10 (+1 AV) vs. 17(-1 for Hal), RS to Q22
Roll is 6,5 = 11, tokens for both
3) Sercy TKs Walker to V19
**********
New Guardians (Home)
1) Saint Walker 115 pts (4/7) V19@
[1 SA]
2) Arkillo 100 pts (4/5) I19@
3) Sister Sercy* 66 pts (1/5) W18@
*w/ Force Field 10 pts
SO: Blue Lantern 5 pts U16
296 pts
Justice League
1. E Green Lantern (TT) 110 pts I-18 @@
2. E Aquaman (TT) 80 pts (Click 1) K-15 (LO)@
3. U John Constantine (JL52) 59 pts I-17
4. R Mera (JL52) (Click 2) 51 pts G-13 @@
Objects: Opened Hydrant, Tombstone, LO
Theme PC (Justice League keyword): 3/3
Total: 300 pts
Hal: 1 SA = 5 XP
Aquaman: 1 SA = 5 XP
Constantine: 1 AST = 5 XP
Mera: 2 AST = 10 XP
Opened Hydrant: J-11
LO: Aquaman
BFC: BRIGHTEST DAY Characters do not take pushing damage for receiving a second action token to use regeneration or support.
Free) Constantine copies JLA TA and moves to J-19.
**********
New Guardians (Home)
1) Saint Walker 115 pts (4/7) V19@
[1 SA]
2) Arkillo 100 pts (4/5) I19@
3) Sister Sercy* 66 pts (1/5) W18@
*w/ Force Field 10 pts
SO: Blue Lantern 5 pts U16
296 pts
Justice League
1. E Green Lantern (TT) 110 pts I-18
2. E Aquaman (TT) 80 pts (Click 1) K-15 (LO)
3. U John Constantine (JL52) 59 pts J-19 @
4. R Mera (JL52) (Click 2) 51 pts G-13
Objects: Opened Hydrant, Tombstone, LO
Theme PC (Justice League keyword): 3/3
Total: 300 pts
Hal: 1 SA = 5 XP
Aquaman: 1 SA = 5 XP
Constantine: 1 AST = 5 XP
Mera: 2 AST = 10 XP
Opened Hydrant: J-11
LO: Aquaman
BFC: BRIGHTEST DAY Characters do not take pushing damage for receiving a second action token to use regeneration or support.