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S8 Playoffs Round 1: Freedom Phalanx vs. JLA (CaptainNifty)
(Games end Feb. 16)
Freedom Phalanx (home)
1. V Norowas* (1) - 100 pts
2. LE Manticore** (1) - 87 pts
3. LE Positron*** (1) - 82 pts
4. AE Jason Blood (1) - 44 pts
5. AE Ben Reilly (1) - 38 pts
6. R Kabuki (1) - 33 pts
* Protected - 8 pts
** Spotter - 5 pts & Not So Special - 3 pts
400 points
Objects: 1xHO, 1xLO, 1xIO (Kinetic Accelerator)
vs.
Justice League of America
1) Martian Manhunter (JLTW) 100 pt
2) Hawkman* (JLTW) 115 pt
*Maneuver 8 pts
3) Green Lantern 96 pt
4) Green Arrow 80 pt
Justice League of America TTPC= 3/3
2 UHO, 1 ULO
Total - 399
BFC: Tricks When an attack would deal damage, the attacker may choose to place an action token on each successfully hit target instead of dealing any damage.
Unseen Leader: Gaussian can use Leap/Climb and Stealth.
Proactive Troubleshooter
Vanguard Energy Blade
Evasion
Focused Fighting (Damage) Tactical Genius: Gaussian can use Leadership and Perplex. When he uses Perplex, he may only target a character from whom he removed an action token this turn, but he may modify a combat value by +2.
Synchronized Fire-Control
Protected
Choose a character.
(Optional) If the character does not already have two action tokens on it, damage dealt to the character as a result of a single action is ignored. After that action is resolved, give the character an action token and remove this feat from the game. If the character already had one action token on it, giving it a second action token deals pushing damage normally.
8 Points
Spotter
Prerequisites: Ranged Combat Expert
Choose a character.
When another friendly character makes a ranged combat attack against a target opposing figure, modify the friendly character's attack value by +1 if this character has a clear line of fire to the target and the target is within this character's range.
5 Points
Not So Special
Choose a character. Whenever this character attacks an opposing character possessing a Special Power, if this character currently possesses no Special Power or Traits, modify this character's attack value by +1.
3 Points
(Speed) Your Worst Nightmare: Give this character a power action and replace this character with Dream Doctor's "Nigtmare Form" (a BB #039 Etrigan on its orange starting line). Existing action tokens from this character, as well as action tokens and pushing damage for this action are applied to the replacement Nightmare Form. If replaced, no victory points are awarded for this character and the replacement Nightmare Form is considered to be 44 points for all game effects.
Deflecting Staff
Dream Walking
(Speed) Done playing around!: Give this character a power action and replace this character with a #040 Scarlet Spider on its orange starting line. Existing action tokens from this character, as well as action tokens and pushing damage for this action are applied to the replacement. If replaced, no victory points are awarded for this character and the replacement is considered to be its orange point value for all game effects.
Agile
Cobra Strike
jltw054r R Martian Manhunter
Team: Police
Range: 7
Points: 100
Keywords: Detective, Justice League of America, Stormwatch
7
10
17
3
7
10
16
4
8
9
16
3
8
9
17
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Improved) Pass Through You: Improved Movement: Ignores Characters
(Special) There Are Many Ways To Hide In Plain Sight: Martian Manhunter can use Phasing/Teleport, Shape Change, and Stealth.
jltw038 V Hawkman
Team: Justice League
Range: 0
Points: 115
Keywords: Justice League of America, Past, Warrior
10
12
17
3
9
11
17
3
9
11
17
3
8
10
16
3
8
10
16
3
7
10
16
3
7
9
15
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) I Own the Sky: Hawkman can use Charge and doesn't halve his speed value when using it. When he does and hits, he can use Sidestep this turn.
(Attack) No Matter the Odds, They Will Fall Before Me: Hawkman can use Quake. If Hawkman is part of a Justice League of America themed team, give him a move action and after it resolves, he can use Quake as a free action.
Maneuver
Prerequisites: , Close Combat Expert or Combat Reflexes
Choose a character.
When the character make a close combat attack against a target opposing character, after the attack is resolved, put the target in any unoccupied square adjacent to the character.
8 Points
jltw036 R Green Lantern
Team: Green Lantern Corps|Justice League
Range: 7
Points: 96
Keywords: Green Lantern Corps, Justice League of America
11
10
17
3
10
10
17
3
10
9
17
3
9
9
16
2
9
9
16
2
8
9
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Willpower Through My Gun: Green Lantern can use Improved Targeting: Ignores Hindering Terrain, Ignores Opposing Characters, May make a ranged combat attack targeting adjacent opposing characters.
(Defense) Protecting My New Friends: Green Lantern can use Barrier and Combat Reflexes. When he uses Barrier, he may place one additional blocking terrain marker adjacent to each friendly character within range and with the Justice League of America keyword. These additional markers don't need to be adjacent to other markers.
an013 V Green Arrow
Team: Justice League
Range: 9
Points: 80
Keywords: Justice League, Justice League of America, Star City
8
10
16
2
8
10
16
2
8
10
16
2
7
9
16
2
7
9
15
2
7
9
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
I'll take the top side and you can have the honour of going first. This map definitely isn't doing me any favours, but let's see what happens. Good luck!
Freedom Phalanx: Setup
Freedom Phalanx (home)
1. V Gaussian* (1) - 100 pts E2
2. LE Manticore** (1) - 87 pts F2
3. LE Positron*** (1) - 82 pts D2
4. AE Dream Doctor (1) - 44 pts D1
5. AE Apex (1) - 38 pts F1
6. R Mynx (1) - 33 pts C2
* Protected - 8 pts
** Spotter - 5 pts & Not So Special - 3 pts
400 points
Objects: 1xHO, 1xLO, 1xIO (Kinetic Accelerator)
vs.
Justice League of America
1) Martian Manhunter (JLTW) 100 pt
2) Hawkman* (JLTW) 115 pt
*Maneuver 8 pts
3) Green Lantern 96 pt
4) Green Arrow 80 pt
BFC: Tricks When an attack would deal damage, the attacker may choose to place an action token on each successfully hit target instead of dealing any damage.
BFC: Tricks When an attack would deal damage, the attacker may choose to place an action token on each successfully hit target instead of dealing any damage.
BFC: Tricks When an attack would deal damage, the attacker may choose to place an action token on each successfully hit target instead of dealing any damage.
free) Positron, Manticore and Apex all copy Council of Mists
free) Gaussian rolls for Leadership, roll is: 4 and a failure. Dream Doctor will try to PC that. Second roll is: 3 and a failure. Gaussian tries to PC that himself with his TA. Third roll is: 3 which doesn't count or succeeds. Positron tries his luck with Council PC next. Fourth roll is: 5 which would succeed but doesn't count. Next up to bat is Manticore. Fifth roll is: 6 and a success that counts!
1) Positron picks up Gaussian and flies to L1, placing Gaussian in M2
2) Manticore teleports to M1
3) Dream Doctor moves to I1
4) Apex moves to J2
5) Mynx moves to H1
free) Apex, Manticore and Positron all copy Mystics
Dream Doctor will PC any successful attack he might see and Gaussian will use Protected against a damaging hit
BFC: Tricks When an attack would deal damage, the attacker may choose to place an action token on each successfully hit target instead of dealing any damage.
BFC: Tricks When an attack would deal damage, the attacker may choose to place an action token on each successfully hit target instead of dealing any damage.
free) Apex, Manticore and Positron copy Council of Mists
free) Gaussian rolls for leadership, roll is: 1 and a failure. Dream Doctor tries to PC that. Second roll is: 3 and a failure. Apex tries to PC that with his TA. Third roll is: 5 which succeeds but doesn't count. Positron tries next with his TA. Fourth roll is: 3 which doesn't help. Finally, Manticore tries as well. Fifth roll is: 2 and a failure
1) Gaussian makes a Running Shot to L6 and takes a shot at Hawkman! 11 atk. vs 17 (+1 from terrain, +2 from deflection) def. Needs a 9. Roll is: (1,3) for a 4 and a total miss! He'll try to PC that himself with his TA. Second roll is: (2,1) for a 3 and an even worse miss! (9 dice rolled and only one above 3... not exactly an auspicious start, this!)
BFC: Tricks When an attack would deal damage, the attacker may choose to place an action token on each successfully hit target instead of dealing any damage.
BFC: Tricks When an attack would deal damage, the attacker may choose to place an action token on each successfully hit target instead of dealing any damage.
BFC: Tricks When an attack would deal damage, the attacker may choose to place an action token on each successfully hit target instead of dealing any damage.
1) Hawkman charges to I2 v. Dream Doctor, 12 to 16. 2, 6; PC=1, 4. Dream Doctor takes 4 thanks to the ULO and is KOed. Hawkman takes 1 for the Mystics. Sidestep breakaway= 6. Hawkman moves to G4. 1 SA Hawkman.
BFC: Tricks When an attack would deal damage, the attacker may choose to place an action token on each successfully hit target instead of dealing any damage.