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Why does the Brainiac Ship start off with 5 targets but only 4 damage?
title explains question
I mean, looking at the tentacle dial it starts with 5 targets, but the attack dial only has 4 damage, and it specifically doesn't help with energy explosion
is it just to be able to target more people? if he uses it with precision strike and targets 5 opposing characters with under 5 damage will he still do at least 1? why does it help?
Without actually know what the fig is capable of I can think of several reasons:
Energy explosion (edit: not here tho apparentl)
Perplex (damage up to 5)
An ability that states: when a figure is hit
Does his damage go up to 5 later?
Without actually know what the fig is capable of I can think of several reasons:
Energy explosion (edit: not here tho apparentl)
Perplex (damage up to 5)
An ability that states: when a figure is hit
Does his damage go up to 5 later?
it has a separate dial called the tentacle dial which has 4 clicks that go down every 25% of the dial (like, click 1 is when you're on clicks 1-3, then click 2 is when your main dial is on 2-5 or something, etc...), and it has 3 slots (placement is like the Galactus herald dial, but every slot has 3 values): CLOSE (Give Brainiac Skull Ship a power action and make a close combat attack targeting up to CLOSE number of characters within 3 squares and line of fire. Each hit character is dealt 3 damage), TARGETS (Brainiac Skull Shop has a number of equal to TARGETS, & CLICK # (main dial on clicks 1-3 is click 1 on tentacle dial, 4-6 is click 2, 7-9 etc...).
The first click looks like:
CLOSE:5
TARGETS: 5
CLICK #: 1-3
Turning the Tentacle Dial: When the click number of the Travel and Attack dials is not within the range indicated by CLICK #, immediately turn the Tentacle Dial until it is.
The Attack and Travel dials are the same length with different values/powers, and you choose one to use until the beginning of your next turn at the beginning of each turn.
There's already been a ruling that it doesn't effect energy explosion, as the ship gets that from other sources and it was already asked, which is why I'm wondering.
And the highest damage it ever gets to is 4, and I don't imagine they'd make it so it starts off with 5 targets but NEEDS a perplex to take full advantage
Since you have to check which targets are hit, then choose which hit targets take damage, this would allow you to choose more targets in the first place. It's only if you hit ALL your targets that the lower damage could be an issue. Are other any ways to give the Skull ship energy explosion or incapacitate?
Since you have to check which targets are hit, then choose which hit targets take damage, this would allow you to choose more targets in the first place. It's only if you hit ALL your targets that the lower damage could be an issue. Are other any ways to give the Skull ship energy explosion or incapacitate?
I'm under the impression that it was ruled that, at least for EE, and specifically for this piece, it needs to literally be what's printed on the dial for the , and this just adds the number of targets it can have, not the number of themselves... sort of like how all bugs are insects but not all insects are bugs or whatever, I think that's the phrase - it's been awhile
I'm under the impression that it was ruled that, at least for EE, and specifically for this piece, it needs to literally be what's printed on the dial for the , and this just adds the number of targets it can have, not the number of themselves... sort of like how all bugs are insects but not all insects are bugs or whatever, I think that's the phrase - it's been awhile
It's not just a ruling it's in the actual wording of Energy Explosion. The splash damage is based on printed so unless a game effect specificaly states that it alters the number of printed a character is considered to have it will have no effect on the splash damage.
You can always assign 0 damage to a hit target in a multi-target attack. So you can hedge your bets by always targeting 5 characters if possible. If you roll poorly, you may only hit the low defense targets; if you roll well, you'll hit all your targets but (should you so desire) you can apply all the damage to just the one you really want to hit.
Incap and Mind Control still function off targets, I don't believe it ever gets these from it's dial but there are ways of giving it them from resources. Plus as other posters have said just because you target 5 characters doesn't mean you will hit all of them.
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Always remember to multi-target if you have more than one , even if you are planning to dump all your damage on a single target. Why? Because you might roll a critical and a critical hit increases the damage dealt to all targets by 1.
A critical hit increases damage dealt to ALL targets hit, regardless of how much (if any at all) damage you assign to them, so it's always an advantage to have more targets, and you should always target as many opposing characters with an attack (unless you legitimately don't want to damage some of them) as possible, no matter how much damage you actually do.
Also, when targeting opposing figures with Super Senses, you'll want as many back-up targets as possible, since Super Senses is rolled *before* damage is assigned.
Regards
Melkhor
From the ashes of Paragon City... it rises!