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So Supreme Intelligence is now a thing. He's a neat colossal, and will surely be fun for casual play at all point values. His real worth seems to be his use as a resource which can "convert" the figure he's enhancing into essentially some portion of a 900 point colossal stationary cannon.
That being said, the issue is how long the enhanced character must survive for the conversion to happen. It can take anywhere from 7-17 turns to bring Supreme Intelligence onto the table in this mode. I've been mulling over ideas which could make this feasible. Here's one of them:
"Outlast, Boom"
GotG051 Groot 100
GotG062 Super Skrull 170
Supreme Intelligence(resource) 12
Obviously this leaves 18 points on the table...but anywho...
Quote : Originally Posted by gotg051 Groot
(Special) Regrow From a Rescued Sprig: Each time Groot would be KO'd, if he's adjacent to a friendly character that shares a keyword with him, instead turn him to click #9.
Quote : Originally Posted by gotg062 Super Skrull
(Special) It's Hard to Emulate Four Powers With Half My Limbs: Give Super Skrull a free action and choose up to one each of standard speed, attack, defense, and damage powers. Super Skrull can use the chosen powers until your next turn. For each power chosen this way, place a Power token on his card. At the end of your turn, roll a d6 that can't be rerolled, and subtract 1 for each Power token on his card and remove all Power tokens from his card. On a result of 1 or less, deal Super Skrull 1 unavoidable damage.
Both figures share the 'monster' keyword, allowing Groot to use his trait in adjacency. If SS picks Mastermind each turn, he can deflect damage to Groot indefinitely in theory. Can these two be on the board for enough turns to drop SI into the middle of the map during a 300 point match? What do you think? Do you have other ideas to make SI a practical and competitive figure?
a guy at my venue had the idea of putting it on deadman. he would survive long enough but the problem was actually having a game go that many turns in the time limit.
Dead man, ressurection man. No ko clicks. Turtle to slow game. Sci po to slow opposition. Maggia goons can tie up people. Sloth can slow up some people. Thanosi on a water map would be very very slowing.
wkM15-005 White Queen (Supreme attached to her)
Then from there pick a speedster or individuals with high movement and phasing.
You don't have to protect the queen since her stop click so you just run around until the big boy comes down.