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1st rule question does a figure have to stop moving when it becomes adjacent to an opposing figure?
I swear that was the rule but during my recent AoU SLOP tourney my opponent used charge, moved next to my fig, proceeded to move 3 squares around and adjacent to grab a object and hit the my fig. I politely asked the judge (and my opponent argued at 1st but wasn't against the judge because he did want to be correct and play fair) and the judge said I was wrong and the play was right. When you believe the judge has made a incorrect ruling how should one handle such a situation? The judge is a good guy and a good player. It was my 1st tournament in over a year. I just couldn't bring myself to argue against the judge. But if we repeat incorrect rulings in games we repeat them. 2nd Question. Grabbing an object. Can you grab a object in mid movement? I always played that it to grab an object it had to be adjacent to you or underneath you at at the beginning of turn. My opponent grabbed a light object in mid Charge and hit me. Dealing a good hit to my tentpole.
1. Was the character with super strength a flyer? Or ignores characters? Then they could do what you described. Otherwise, they would have to stop.
2. If you can show them in the rule book quickly during any discussion, then do that. Otherwise the judge is right and you can do this after the fact to educate and prevent future issues.
3. You can pick up an object anytime during your movement. If you start in the square with the object and don't ignore hindering, then your movement is halved.
As far as I'm aware unless the character Ignores characters for Movement purposes they have to stop when they become adjacent.
As for question two I have always been told that you simply have to move through an adjacent square to pick up an object
Blood for the Blood God! Skulls for the Skull Throne! Milk for the Khorne Flakes!
1. Was the character with super strength a flyer? Or ignores characters? Then they could do what you described. Otherwise, they would have to stop.
2. If you can show them in the rule book quickly during any discussion, then do that. Otherwise the judge is right and you can do this after the fact to educate and prevent future issues.
3. You can pick up an object anytime during your movement. If you start in the square with the object and don't ignore hindering, then your movement is halved.
Lupin is correct.
I just wanted to add a few related things:
3.
You can now put down objects - just not on the same turn you picked one up.
If you cannot ignore figures while moving your movement will end before picking up an object if you move adjacent to an opposing figure.
Visible Dials and Pushing Damage need to be optional. This is the way.
If the figure with Super Strength could fly, ignore characters, or use Hypersonic Speed*** then the the judge and player were in the right. It was most likely a flier, or Goliath, who has Giant Size which ignores characters for movement if the move action already started while not adjacent to a character.
*** No characters in the AOU SLOP, as of right now, can use Hypersonic Speed.
Thanks thalegion I will take some time to go through the new rulebook. Thank you all for for your responses.
In the example it was aou017 Iron Man who has no flight, does have super strength. Unfortunately I have lost all of my rulebooks, and don't have a printer. Only upon downloading the PDF. have I read the current rulebook.
Whatever the Judge says goes, correct or incorrect as it may be.
If you have a smart-phone or whatever feel free to look up on the Official Rules Forum or HCRealms and try to see what the Official Ruling might be if you are convinced the Judge got it wrong, but don't be a dink and start complaining about the ruling and demanding you get a win or extra points and stuff. If you find something official that contradicts the Judges ruling, politely show him confirm how it will be ruled in the future.
There are a million rules and countless power interactions in this game and the Judges need to keep the games moving, so give them a break.
Thanks thalegion I will take some time to go through the new rulebook. Thank you all for for your responses.
In the example it was aou017 Iron Man who has no flight, does have super strength. Unfortunately I have lost all of my rulebooks, and don't have a printer. Only upon downloading the PDF. have I read the current rulebook.
My guess is that the judge saw an Iron Man and assumed Flight was there.
Quote : Originally Posted by IronManIronMaiden
If you have a smart-phone or whatever feel free to look up on the Official Rules Forum or HCRealms and try to see what the Official Ruling might be if you are convinced the Judge got it wrong...
Unless WK has changed their tournament rules, electronic devices can't be used during WK events. If the venue is following those rules, then you likely cannot do this at the venue.
Quote
If you find something official that contradicts the Judges ruling, politely show him confirm how it will be ruled in the future.
I should have said between rounds or after the tournament is over or something...absolutely NOT during a game, but yes like Harpua said, during official Wizkids events and some ROC events you shouldn't be doing that.
Ill toss this out there as well as it is one more exception to not having to stop. If you break away you can move away grab an object and then move back next to the previously adjacent figure and still continue moving past that figure without stopping....
Rulebook p. 8
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Once a character successfully breaks away, it can move through squares adjacent to every opposing character or game effect from which
it broke away; but ends its movement as normal if it becomes adjacent to an opposing character that it did not break away from this action.
Also in bigger events, you should always feel free to appeal a ruling. Any judge worth his salt should have no problem with appealing a ruling.
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
2. If you can show them in the rule book quickly during any discussion, then do that. Otherwise the judge is right and you can do this after the fact to educate and prevent future issues.
Quote : Originally Posted by IronManIronMaiden
Whatever the Judge says goes, correct or incorrect as it may be.
Just wanted to point these two things out. Judges are human and may make mistakes, but in a game, they are the final say. You can make your case of why a ruling should be made a certain way (whether based on a WK ruling, quote from the PAC, or line in the rulebook), but once a ruling is made, it is the rule for that game. If you want to argue the case, do so after the event (eg. E-mail or message them more details, cite WK, etc).
A judge's main job is not to be right, but is to keep the games going... when you've only got 50 minutes or so to play a game, taking 10-20 minutes of that having the judge search WES or HCRealms to find a ruling is a waste of his and your time that will only serve to annoy everyone else there whether you are right or wrong.
That being said, I am a judge and have disagreed with judges at other events before... even if I know the other judge is wrong, I will go with what they say out of respect to them and then message them (and the opponent in the game it came up in) privately when I get home citing whatever is needed to say I was right so that both parties know for future reference that it won't work like it was ruled. Thankfully, this has only happened a few times and I wasn't right on all of them. I've also done this a couple times where I've told the player asking that I was giving my best guess and would find out the definite answer after the game (so they wouldn't try to repeat it in the future if they were doing it wrong).
Quote : Originally Posted by IceHot
Also in bigger events, you should always feel free to appeal a ruling. Any judge worth his salt should have no problem with appealing a ruling.
Totally agreed, but this only applies to major tournaments where there are several judges and one is the "head judge"... if you disagree with the judge that made a ruling, you can appeal it with the head judge and they can overturn the initial judge's ruling. This is the only exception to what I listed above.
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????
Before calling a Judge over, be sure to explain to your opponent WHY you think your assertion is correct. In this case, stating that Iron Man has the and cannot ignore Characters for movement would cause him to stop his movement as soon as he becomes adjacent to an opposing figure. This may take a quick reference into the Rulebook or PAC, so it's best to have them handy and be familiar with where to find the applicable section.
Quote : Originally Posted by 2014 Rulebook Pgs 15-16
The object must be in either a square the character occupies or a square adjacent to one the character moves through. A character can pick up an object even if another character occupies the same square as the object....If entering that square requires that the character end its movement, it can’t pick up an object adjacent to that square (the object must be in either a square the character occupies or in an adjacent square).
The latter section means that a figure that CANNOT ignore Characters for Movement CANNOT pick-up an object AS THEY BECOME adjacent to an opposing character; they must pick-up BEFORE they are adjacent.
Being able to show the Rulebook or Player's Guide entry to the Judge is even more important; as stated, they do not have the time to look-up the section.
If after that the Judge still rules otherwise, it is what it is and that becomes the way the Rules work for that Tournament; the Judge has the Final Word. Do not argue, do not grouse, just play the game!