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Season 9 Game 7: Justice League D vs Masters of Evil
Games End 12/22 23:59 PST
Map was rerolled due to no stairs on map.
1. R Supergirl* (sm010r), 100 pts
2. R Batman* (jltw051r), 85 pts
3. R Wonder Woman* (tabD-003r), 75 pts
4. R Green Lantern* (JL52), 72 pts
5. U John Constantine* (JL52), 59 pts
* Justice League ATA, 1 pt each
Objects: Kinetic Accelerator, Tombstone, LO
Theme PC: 4/4
Total: 396 pts
vs
1) Baron Zemo 100pts
2) Absorbing Man 95pts
3) Titania 105pts
4) Blizzard 53pts
5) Songbird 44pts
UHO, Meteorite, Stepladder
Total 397pts
Theme PC 4/4
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Last edited by Gwachitallemalla; 12/01/2015 at 12:59..
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
Justice League
1. R Supergirl* (sm010r), 100 pts G-2
2. R Batman* (jltw051r), 85 pts H-2
3. R Wonder Woman* (tabD-003r), 75 pts J-2
4. R Green Lantern* (JL52), 72 pts I-2
5. U John Constantine* (JL52), 59 pts H-1
* Justice League ATA, 1 pt each
Objects: Kinetic Accelerator, Tombstone, LO
Theme PC: 4/4
Total: 396 pts
vs
1) Baron Zemo 100pts
2) Absorbing Man 95pts
3) Titania 105pts
4) Blizzard 53pts
5) Songbird 44pts
UHO, Meteorite, Stepladder
Total 397pts
Theme PC 4/4
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
2) Blizzard push to running shot to J8 and pulsewave. 11AV vs Batman, Wonder Woman, Lantern, and Constantine. Roll 3,4=7. An 18 hits all 4, for 1. SA Bliz, AST Songbird.
Default PC Instructions: Unless otherwise stated, Constantine will PC the first successful attack that he can see on your turns.
**********
Justice League
1. R Supergirl* (sm010r), 100 pts [1] G-2
2. R Batman* (jltw051r), 85 pts [2] I-5 (SC)
3. R Wonder Woman* (tabD-003r), 75 pts [2] I-4 @
4. R Green Lantern* (JL52), 72 pts [2] H-5 @
5. U John Constantine* (JL52), 59 pts [2] J-5 (Defense +1)
* Justice League ATA, 1 pt each
Objects: Kinetic Accelerator, Tombstone, LO
Theme PC: 4/4
Total: 396 pts
vs
Masters of Evil
1) Baron Zemo 100pts [1] H17
2) Absorbing Man 95pts [1] H18
3) Titania 105pts [1] I17
4) Blizzard 53pts [2] H16 @@
SA [1]
5) Songbird 44pts [2] I16 @@
AST [1]
UHO, Meteorite, Stepladder
Total 397pts
Theme PC 4/4
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
1. Batman attacks Blizzard.
10 v 15
Roll=2,5
Blizzard can't Theme PC, as he has 2 tokens; no one else has LOF.
Hits for 2 damage.
Batman gets 1 SA.
2. Wonder Woman pushes to charge to K-7, where she attacks Blizzard.
10 v 13
Roll=2,3
Hits for 3 damage.
Blizzard is KO'd.
WW gets 1 SA and 1 KO; no push damage because of
3. Constantine moves to I-5.
Free) Constantine copies Batman Ally TA.
Free) Constantine perplexes his Defense by +1.
Default PC Instructions: Unless otherwise stated, Constantine will PC the first successful attack that he can see on your turns.
Theme PC on case by case basis.
**********
Justice League
1. R Supergirl* (sm010r), 100 pts [1] G-2
2. R Batman* (jltw051r), 85 pts [2] J-7 @
3. R Wonder Woman* (tabD-003r), 75 pts [2] K-7 @@
4. R Green Lantern* (JL52), 72 pts [2] H-5
5. U John Constantine* (JL52), 59 pts [2] I-5 @ (Defense +1)
* Justice League ATA, 1 pt each
Objects: Kinetic Accelerator, Tombstone, LO
Theme PC: 4/4
Total: 396 pts
Batman: 1 SA = 5 XP
Wonder Woman: 1 SA, 1 KO = 15 XP
vs
Masters of Evil
1) Baron Zemo 100pts [1] H17
2) Absorbing Man 95pts [1] H18
3) Titania 105pts [1] I17
4) Blizzard 53pts KOKOKO
SA [1]
5) Songbird 44pts [2] I16 @@
AST [1]
UHO, Meteorite, Stepladder
Total 397pts
Theme PC 4/4
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Default PC Instructions: Unless otherwise stated, Constantine will PC the first successful attack that he can see on your turns.
Theme PC on case by case basis.
**********
Justice League
1. R Supergirl* (sm010r), 100 pts [1] G-2
2. R Batman* (jltw051r), 85 pts [2] J-7 @
3. R Wonder Woman* (tabD-003r), 75 pts [2] K-7 @@
4. R Green Lantern* (JL52), 72 pts [2] H-5
5. U John Constantine* (JL52), 59 pts [2] I-5 @ (Defense +1)
* Justice League ATA, 1 pt each
Objects: Kinetic Accelerator, Tombstone, LO
Theme PC: 4/4
Total: 396 pts
Batman: 1 SA = 5 XP
Wonder Woman: 1 SA, 1 KO = 15 XP
vs
Masters of Evil
1) Baron Zemo 100pts [1] H17
2) Absorbing Man 95pts [1] G11 @ {Invulnerable}
3) Titania 105pts [1] F11 @
4) Blizzard 53pts KOKOKO
SA [1]
5) Songbird 44pts [2] I16
AST [1]
UHO, Meteorite, Stepladder
Total 397pts
Theme PC 4/4
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
2. Supergirl makes a RS to H-4, where she attacks Titania.
11 v 17 (Superman Ally TA).
Turn paused to show positioning.
Default PC Instructions: Unless otherwise stated, Constantine will PC the first successful attack that he can see on your turns.
Theme PC on case by case basis.
**********
Justice League
1. R Supergirl* (sm010r), 100 pts [1] H-4
2. R Batman* (jltw051r), 85 pts [2] J-7 @
3. R Wonder Woman* (tabD-003r), 75 pts [2] K-7 @@
4. R Green Lantern* (JL52), 72 pts [2] J-5 @
5. U John Constantine* (JL52), 59 pts [2] I-5 @ (Defense +1)
* Justice League ATA, 1 pt each
Objects: Kinetic Accelerator, Tombstone, LO
Theme PC: 4/4
Total: 396 pts
Batman: 1 SA = 5 XP
Wonder Woman: 1 SA, 1 KO = 15 XP
vs
Masters of Evil
1) Baron Zemo 100pts [1] H17
2) Absorbing Man 95pts [1] G11 @ {Invulnerable}
3) Titania 105pts [1] F11 @
4) Blizzard 53pts KOKOKO
SA [1]
5) Songbird 44pts [2] I16
AST [1]
UHO, Meteorite, Stepladder
Total 397pts
Theme PC 4/4
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
2. Supergirl makes a RS to H-4, where she attacks Titania.
11 v 17 (Superman Ally TA).
Roll = 4,1
Constantine takes a token for Theme PC.
Re-roll is 5,2
Titania doesn't have range for Theme PC; no one else has LOF.
Hits for 4 damage.
Supergirl gets 1 SA; Hal and Constantine each get 1 AST.
Constantine will take the push damage from the second token.
3. Batman attacks Titania with EE.
10 v 15+1 (hindering).
Roll = 6,3
Hits Titania for 2 damage, reduced to 1 by Toughness.
Absorbing Man has Toughness, as Titania no longer has Inv. He also takes 2 damage from EE, reduced to 1 by Toughness.
Batman gets 1 SA; Hal gets 1 AST (for breaking the wall).
No push damage because of
Free) Batman outwits Titania's Charge.
Batman gets 1 DFD.
Free) Batman sidesteps to H-5.
Free) Constantine copies Batman Ally TA.
Default PC Instructions: Unless otherwise stated, Constantine will PC the first successful attack that he can see on your turns.
**********
Justice League
1. R Supergirl* (sm010r), 100 pts [1] H-4 @
2. R Batman* (jltw051r), 85 pts [2] H-5 @@
3. R Wonder Woman* (tabD-003r), 75 pts [2] K-7
4. R Green Lantern* (JL52), 72 pts [2] J-5 @
5. U John Constantine* (JL52), 59 pts [3] I-5 @@
* Justice League ATA, 1 pt each
Objects: Kinetic Accelerator, Tombstone, LO
Theme PC: 3/4
Total: 396 pts
Supergirl: 1 SA = 5 XP
Batman: 2 SA, 1 DFD = 15 XP
Wonder Woman: 1 SA, 1 KO = 15 XP
Hal: 2 AST = 10 XP
Constantine: 1 AST = 5 XP
vs
Masters of Evil
1) Baron Zemo 100pts [1] H17
2) Absorbing Man 95pts [2] G11 @ {Toughness}
3) Titania 105pts [6] F11 @ (Charge Outwitted)
4) Blizzard 53pts KOKOKO
SA [1]
5) Songbird 44pts [2] I16
AST [1]
UHO, Meteorite, Stepladder
Total 397pts
Theme PC 4/4
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
free - Absorbing Man absorbs Super Gilrs Invulnerability
Free Zemo outwit CCE on Wonder Woman
Zemo will Mastermind any damage to Songbird.
Default PC Instructions: Unless otherwise stated, Constantine will PC the first successful attack that he can see on your turns.
**********
Justice League
1. R Supergirl* (sm010r), 100 pts [1] H-4 @
2. R Batman* (jltw051r), 85 pts [2] H-5 @@
3. R Wonder Woman* (tabD-003r), 75 pts [2] K-7
4. R Green Lantern* (JL52), 72 pts [2] J-5 @
5. U John Constantine* (JL52), 59 pts [3] I-5 @@
* Justice League ATA, 1 pt each
Objects: Kinetic Accelerator, Tombstone, LO
Theme PC: 3/4
Total: 396 pts
Supergirl: 1 SA = 5 XP
Batman: 2 SA, 1 DFD = 15 XP
Wonder Woman: 1 SA, 1 KO = 15 XP
Hal: 2 AST = 10 XP
Constantine: 1 AST = 5 XP
vs
Masters of Evil
1) Baron Zemo 100pts [1] K8
2) Absorbing Man 95pts [3] G5 @@ {Invuln}
3) Titania 105pts [6] I6 @@
4) Blizzard 53pts KOKOKO
SA [1]
5) Songbird 44pts [2] K9 @
AST [1]
UHO, Meteorite, Stepladder
Total 397pts
Theme PC 4/4
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
1. Supergirl pushes to attack Absorbing Man.
11 v 16
Roll=2,5
Hits for 4 damage.
Absorbing Man is KO'd.
Supergirl gets 1 SA and 1 KO and takes a click.
Batman gets 1 AST.
2. Hal TKs Titania.
10 v 15
Roll = 3,6
Hits; Hal places Titania in P-6.
Hal gets 1 SA.
3. Wonder Woman attacks Zemo.
10 v 17
Turn paused to show map.
Default PC Instructions: Unless otherwise stated, Constantine will PC the first successful attack that he can see on your turns.
**********
Justice League
1. R Supergirl* (sm010r), 100 pts [2] H-4 @@
2. R Batman* (jltw051r), 85 pts [2] H-5 @@
3. R Wonder Woman* (tabD-003r), 75 pts [2] K-7
4. R Green Lantern* (JL52), 72 pts [2] J-5 @
5. U John Constantine* (JL52), 59 pts [3] I-5 @@
* Justice League ATA, 1 pt each
Objects: Kinetic Accelerator, Tombstone, LO
Theme PC: 3/4
Total: 396 pts
Supergirl: 2 SA, 1 KO = 20 XP
Batman: 2 SA, 1 AST, 1 DFD = 20 XP
Wonder Woman: 1 SA, 1 KO = 15 XP
Hal: 1 SA, 2 AST = 15 XP
Constantine: 1 AST = 5 XP
vs
Masters of Evil
1) Baron Zemo 100pts [1] K8
2) Absorbing Man 95pts KOKOKO
3) Titania 105pts [6] P-6 @@
4) Blizzard 53pts KOKOKO
SA [1]
5) Songbird 44pts [2] K9 @
AST [1]
UHO, Meteorite, Stepladder
Total 397pts
Theme PC 4/4
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
1. Supergirl pushes to attack Absorbing Man.
11 v 16
Roll=2,5
Hits for 4 damage.
Absorbing Man is KO'd.
Supergirl gets 1 SA and 1 KO and takes a click.
Batman gets 1 AST.
2. Hal TKs Titania.
10 v 15
Roll = 3,6
Hits; Hal places Titania in P-6.
Hal gets 1 SA.
No push damage because of
3. Wonder Woman attacks Zemo.
10 v 17
Roll=4,2
Constantine PCs to 1,5
Miss.
Default PC Instructions: Unless otherwise stated, Constantine will PC the first successful attack that he can see on your turns.
**********
Justice League
1. R Supergirl* (sm010r), 100 pts [2] H-4 @@
2. R Batman* (jltw051r), 85 pts [2] H-5
3. R Wonder Woman* (tabD-003r), 75 pts [2] K-7 @
4. R Green Lantern* (JL52), 72 pts [2] J-5 @@
5. U John Constantine* (JL52), 59 pts [3] I-5
* Justice League ATA, 1 pt each
Objects: Kinetic Accelerator, Tombstone, LO
Theme PC: 3/4
Total: 396 pts
Supergirl: 2 SA, 1 KO = 20 XP
Batman: 2 SA, 1 AST, 1 DFD = 20 XP
Wonder Woman: 1 SA, 1 KO = 15 XP
Hal: 1 SA, 2 AST = 15 XP
Constantine: 1 AST = 5 XP
vs
Masters of Evil
1) Baron Zemo 100pts [1] K8
2) Absorbing Man 95pts KOKOKO
3) Titania 105pts [6] P-6 @@
4) Blizzard 53pts KOKOKO
SA [1]
5) Songbird 44pts [2] K9 @
AST [1]
UHO, Meteorite, Stepladder
Total 397pts
Theme PC 4/4
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.