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Would the Druid's special power, Entangling Roots, force a figure with P/T or similar improved movement to roll breakaway?
ENTANGLING ROOTS: Druid can use Smoke Cloud. Opposing characters occupying squares with these Smoke Cloud markers must break away and can't automatically break
Phasing does not ignore breakaway. It ignores hindering terrain for movement.
Normally I would say when he moves, hindering terrain, such as these smoke clouds, essentially generate no effects.
However based on the Poison Ivy ruling.... the effect will still generate a break away roll requirement.
Quote
Constricting Vines: Poison Ivy can use Smoke Cloud as if she has a range of 6. Opposing characters occupying squares with these Smoke Cloud markers must break away...
If you are in one of the Smoke Cloud markers but you can ignore hindering terrain for movement porpuses, Do you need to break away?
Yes. The character would be occupying a square containing the marker, so it must break away.
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
Does P/T granting IM: characters prevent the breakaway from being required? Same way that a character that ignores other characters isn't stopped by plasticity.
The Net was also ruled similarly... it's not Hindering or a Figure that you're having to breakaway from, but a special effect of the power so Phasing doesn't mean you automatically breakaway (and there are only a few powers that say that in modern age). I think it's funny that figures with L/C (like Spider-Man) or Plasticity would be able to get out of these easier than someone who can teleport (like Nightcrawler), but it's the wording of it that says so.
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????
Um yeh I'm confused I thought ignores characters meant, literally ignore breakaway and plasticity, or is it just characters as stated above and not powers, like plasticity.
I was under the impression that IM: Ignores Characters meant you ignore them and any powers they may have... which is how you get around Plasticity. So if you're ignoring the fact they are there, which incidentally ignores the fact they have powers, then why would you need to roll breakaway?
If Entangling Roots said "this power can't be ignored", then seems like that would toss a whole other monkey wrench into the works. But if you're ignoring a character are you not also ignoring any abilities they have?
I was under the impression that IM: Ignores Characters meant you ignore them and any powers they may have... which is how you get around Plasticity. So if you're ignoring the fact they are there, which incidentally ignores the fact they have powers, then why would you need to roll breakaway?
If Entangling Roots said "this power can't be ignored", then seems like that would toss a whole other monkey wrench into the works. But if you're ignoring a character are you not also ignoring any abilities they have?
You are ignoring that that character is THERE, so Plasticity doesn't work because to you, you are never adjacent to them. But the stuff they placed is still there and they still have all of their powers.
I was under the impression that IM: Ignores Characters meant you ignore them and any powers they may have... which is how you get around Plasticity. So if you're ignoring the fact they are there, which incidentally ignores the fact they have powers, then why would you need to roll breakaway?
If Entangling Roots said "this power can't be ignored", then seems like that would toss a whole other monkey wrench into the works. But if you're ignoring a character are you not also ignoring any abilities they have?
You ignore the character. As far as your "ignores characters" character is concerned, there is nothing in that square.
That doesn't mean the stuff the character did/does is ignored though.
For example, if Character A used Perplex on your "ignores characters" speed value, you'd still have a modifier to your speed value when moving. The effect of the Perplex does not end just because you are ignoring that guy.
And if Character B put Smoke Cloud under your "ignored characters" character, it still began its movement in hindering terrain... so unless you also have a way to ignore hindering terrain your movement is going to be halved.
Plasticity doesn't matter with "ignores characters" because Plasticity requires adjacency... and you aren't adjacent to those Plasticity characters when moving since you ignore them. But if Plasticity did something else? Something that didn't care about adjacency? Then it could still work just fine.
In this case, if your character occupies Druid's Smoke Cloud, it has to break away. And since Smoke Cloud isn't a character, effects that ignore characters will be no help.
And even if you ignore hindering terrain, you still need to break away, per the ruling from WK; you ignore the hindering effect of the terrain (so it won't halve your movement), but the extra stuff (like rolling break away) still happens.
Well I would've ruled incorrectly on this if it had come up. Although I understand the logic behind this, it's just another example of why this game can be difficult and frustrating for new and experienced players alike.
With the logic presented thus far it seems that Plasticity has no effect on fliers that are already moving (of course it still effects break away as it always has, but that's not the issue I'm trying to address). I always thought that the new (2013 and on) Plasticity rules would stop fliers. Am I just utterly incorrect?
" Plasticity
[E]This character adds 2 to its d6 roll when breaking away. Opposing characters subtract 2 from their d6 roll when breaking away from this character. Opposing characters of the same size or smaller can’t automatically break away from this character and must end their movement when entering a square adjacent to this character, even if they would not have to do so normally. "
- from http://www.wizkidseventsystem.com/bb...hp?f=29&t=4742
"must end their movement when entering a square adjacent to this character, even if they would not have to do so normally. "
- If this part isn't in reference to things like improved movement then what does it refer to? As far as I've seen, almost every instance of a character ~NOT having to end its movement when entering into an adjacent square~ is because of Improved Movement.
Also let's say we have Venom with Plasticity
Couldn't it be reasoned that even though Venom is being ignored for adjacency purposes, the Plasticity power is checking for the presence of a character in a square adjacent to Venom, rather than literal adjacency to Venom ( I realize I am being very finicky with the semantics here, hopefully I'm making some sense). I think of this like using a TK object attack, targeting the square, and then by proxy, the Character so that you get around Stealth (read as : having to draw LoF to the opposing Character directly).
Flight does not ignore characters. It grants IM: OO>, which allows the character to move through/around opposing characters, but it isn't ignoring them.
ENTANGLING ROOTS: Druid can use Smoke Cloud. Opposing characters occupying squares with these Smoke Cloud markers must break away and can't automatically break away.
CONSTRICTING VINES: Poison Ivy can use Smoke Cloud as if she has a range of 6. Opposing characters occupying squares with these Smoke Cloud markers must break away...
Would I be right in thinking that it appears Winter soldier can ignore and desroy both?
Winter Soldier's Trait: INVADE YOUR TERRITORY: Winter Soldier ignores opposing Barrier and Smoke Cloud markers for movement purposes and removes them from the game when moving through them.
ENTANGLING ROOTS: Druid can use Smoke Cloud. Opposing characters occupying squares with these Smoke Cloud markers must break away and can't automatically break away.
CONSTRICTING VINES: Poison Ivy can use Smoke Cloud as if she has a range of 6. Opposing characters occupying squares with these Smoke Cloud markers must break away...
Would I be right in thinking that it appears Winter soldier can ignore and desroy both?
Winter Soldier's Trait: INVADE YOUR TERRITORY: Winter Soldier ignores opposing Barrier and Smoke Cloud markers for movement purposes and removes them from the game when moving through them.
He would still have to break away, but otherwise, yes, his trait will work normally.