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You can't ask for much more. GREAT mobility. While he isn't as hard to hit as the 80 point Nightcrawler, this sneaky bastard is 60 points with carry, escape potential and has a top dial with all high numbers, and blades to deal with the damage. Not to mention the stealth, so he isn't an open target if you play it right. If his first attacker misses, he's outta there. If he get's hit, he's toting a higher close combat defense and possibly a perplex. Great fig.
Kind of wish I could take this Nightcrawler and replace his BAMF! trait (except for the name) with the BURST OF FLAME AND STENCH OF BRIMSTONE trait from the DOFP version.
Has anyone had mobility problems with this Kurt? On paper, he looks very awkward, more so than any carded Nightcrawler we've seen. I'd just hate to push him and lose that 11 Atk and 18 Def, but I'd also hate to use TK on someone who shouldn't have issues with positioning.