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Can't add anything from phone but Here is email and the team. [email protected]
edit: now with dials
100 GG203 Namor
60 NFAOS043A Union Jack
100 FFOA006 Captain America
30 AV035 Bucky
75 AV015 U.S. Agent
68 AV018 Blazing Skull
65 NFAOS041 Radiance
498
gg203 V Namor
Team: X-Men
Range: 0
Points: 100
Keywords: Atlantis, Dark X-Men, Defenders, Illuminati, Ruler, X-Men
8
11
17
4
8
10
17
3
8
9
16
3
7
9
17
2
7
10
16
2
6
9
16
2
6
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Prince of Atlantis: Namor can use the Swim ability. When Namor occupies water terrain, modify his speed and defense value by +1.
(Attack) Drag to the Depths: When Namor occupies water terrain, if he hits a character that can't use the Swim ability with an attack, after actions resolve give that character an action token and place them in any square adjacent to Namor.
nfaos043a V Union Jack
Team: No Affiliation
Range: 6
Points: 60
Keywords: Invaders, Past, Soldier, Spy
9
10
17
3
9
10
17
3
8
10
16
3
8
10
16
2
7
11
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Invade Your Territory: Union Jack ignores opposing Barrier and Smoke Cloud markers for movement purposes and removes them from the game when moving through them.
ffoa006 E Captain America
Team: Avengers
Range: 6
Points: 100
Keywords: Avengers, Invaders, Soldier
10
11
17
3
9
11
17
3
10
10
17
2
9
10
17
2
8
10
17
2
8
9
17
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Avengers Founder: When adjacent to other friendly characters with this trait, Captain America can use Empower.
(Attack) Shield Ricochet: Give Captain America a ranged combat action and his damage value is locked at his printed value until actions resolve. After the ranged combat attack resolves, he may make a second ranged combat attack as a free action.
(Damage) Avengers, Assemble: Give Captain America a power action and choose another friendly character that shares a keyword with him and doesn't have 2 action tokens. That character is immediately given a move action as a free action with their speed value halved for this action.
av035 R Bucky
Team: Defenders
Range: 6
Points: 30
Keywords: Invaders, Soldier, Teen, Young Allies
8
9
16
1
8
9
16
2
7
8
16
2
7
8
15
2
6
7
15
2
6
6
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
av015 V U.S. Agent
Team: Defenders
Range: 4
Points: 75
Keywords: Invaders, Omega Flight, Soldier, West Coast Avengers
nfaos041 R Radiance
Team: No Affiliation
Range: 6
Points: 65
Keywords: Invaders, S.H.I.E.L.D.
9
10
17
2
8
10
16
3
8
9
17
2
8
9
17
2
7
9
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Invade Your Territory: Radiance ignores opposing Barrier and Smoke Cloud markers for movement purposes and removes them from the game when moving through them.
(Damage) Shimmering Invasion: Radiance can use Shape Change. Adjacent friendly characters that share a keyword with her can use Shape Change.
Free) US Agent Leadership:6
Namor Moves to F-8 Picking up the HO along the way and carrying Union Jack to F-7
Bucky moves to L-9
Radiance flies to D-5 carrying Cap to C-5
Blazing Skull moves to M-9 picking up HO along the way
US Agent moves to L-8
You are right about Namor, I guess I just assumed since its namor he would have super strength top dial. I put it back at F-6
Turn 2B) Invaders
US Agent Leadership: 4
Captain America yells "Invaders Assemble!" Motivating Union Jack
Free) Union Jack moves to E-9
Union Jack attempts a punch to the face with Athos 10 v 16
Skrull roll:5
Shapechange roll:2
Hits with a 1,6 for 3 no TTPC used per your instructions. 1 SA Union Jack, 1 Ast Cap
Well This shall be an interesting or possibly whiffing turn.
Turn 3B) Invaders
US Agent Leadership:6! too bad no tokens need removing
US Agent Charges to N-9 to attack Aramis Skrull Roll:1 SC Roll:4
US Agent 10 vs 15+2CR 6,6 Critical Hit! No TTPC per instructions, Aramis takes 3+1Crit for the KO. 1 SA, 1 KO to US Agent
Bucky will try to bop Porthos on the nose Skrull Roll:4 SC roll:5 no attack
Blazing Skull will try to bash Porthos with HO Skrull Roll:2 SC roll:1 Whatever form he chose to fool Bucky can't fool a guy with a burning skull head! 9 vs 15+2CR misses with a 2,4 HO destroyed.
Namor will take a swing at Skrull Spiderman Skrull Roll:6 Nope, Namor will take his rage out on the wall between F8/F9 instead.
Radiance will RS to G-7 vs Spiderman Skrull Roll:5 10 vs 18 for another 4,2 whiff
Cap and Union Jack Clear
Bucky will borrow Blazing Skulls 17 Defense using Defenders TA