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Back-Alley Brawl
Characters who make close combat attacks using no powers, feats, or team abilities and who are not affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
Back-Alley Brawl
Characters who make close combat attacks using no powers, feats, or team abilities and who are not affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
gotg067 U Magneto
Team: No Affiliation
Range: 8
Points: 130
Keywords: Brotherhood of Mutants, Monster, Z-Virus
8
10
18
3
8
10
17
3
8
10
17
3
7
9
17
3
7
10
17
3
7
10
16
3
6
9
16
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Improved) Stench of Decay: Improved Movement: Ignores Characters
(Special) Zombie Hunger: When Magneto damages an opposing character, place a Food token on this card if there are less than 5 Food tokens. When Venom would be KO'd by an opponent's attack, turn to its first KO click, remove all Food tokens from this card, and heal it that many clicks.
(Special) Zombie Infection: When Magneto damages an opposing character, give that character a Virus token if it has less than 5 Virus tokens. When an opposing character is KO'd by this character, you may add it to your force, turn to its first KO click, remove all of its Virus tokens and heal it that many clicks.
(Attack) Attraction to Meat: Give Magneto a power action. Magneto can use Telekinesis twice as free actions. When he uses it to place an opposing character, deal it 1 penetrating damage.
(Defense) Magnetic Field Propping Me Up: Magneto can use Energy Shield/Deflection and Toughness. When a character targets Magneto with a ranged attack, modify its damage value by -1.
(Black-circle) GOTG #T001 Zombies: This team character can use Leadership. If it does and succeeds; it may remove an action token from itself, or a character that began the game on this team base even if not adjacent.
dp064 U Electro
Team: No Affiliation
Range: 7
Points: 90
Keywords: Monster, Sinister Syndicate, Z-Virus
7
10
17
3
6
11
16
3
6
10
17
3
5
10
16
3
5
9
16
3
4
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Improved) Stench of Decay: Improved Movement: Ignores Characters
(Special) Zombie Hunger: When Electro damages an opposing character, place a Food token on this card if there are less than 5 Food tokens. When Electro would be KO'd by an opponent's attack, turn to its first KO click, remove all Food tokens from this card, and heal it that many clicks.
(Special) Zombie Infection: When Electro damages an opposing character, give that character a Virus token if it has less than 5 Virus tokens. When an opposing character is KO'd by this character, you may add it to your force, turn to its first KO click, remove all of its Virus tokens and heal it that many clicks.
(Damage) Lightning Rod of the Damned: Electro can use Energy Explosion. When he does, he does not need a line of fire to one target within range if that character has a Virus token.
(Black-circle) GOTG #T001 Zombies: This team character can use Energy Explosion and has one additional "target".
gotg062 U Super Skrull
Team: Skrulls
Range: 6
Points: 170
Keywords: Monster, Skrulls, Z-Virus
9
11
18
4
8
10
17
4
8
10
17
3
8
10
17
3
7
10
17
3
7
9
16
3
7
9
16
2
7
9
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Improved) Stench of Decay: Improved Movement: Ignores Characters
(Special) Zombie Hunger: When Super Skrull damages an opposing character, place a Food token on this card if there are less than 5 Food tokens. When Super Skrull would be KO'd by an opponent's attack, turn to its first KO click, remove all Food tokens from this card, and heal it that many clicks.
(Special) Zombie Infection: When Super Skrull damages an opposing character, give that character a Virus token if it has less than 5 Virus tokens. When an opposing character is KO'd by this character, you may add it to your force, turn to its first KO click, remove all of its Virus tokens and heal it that many clicks.
(Special) It's Hard to Emulate Four Powers With Half My Limbs: Give Super Skrull a free action and choose up to one each of standard speed, attack, defense, and damage powers. Super Skrull can use the chosen powers until your next turn. For each power chosen this way, place a Power token on his card. At the end of your turn, roll a d6 that can't be rerolled, and subtract 1 for each Power token on his card and remove all Power tokens from his card. On a result of 1 or less, deal Super Skrull 1 unavoidable damage.
(Black-circle) GOTG #T001 Zombies: Give this team character a free action and choose Barrier, Flurry, Outwit, or Poison. This team character can use the chosen power until your next turn. When this team character uses the chosen power, deal it 1 unavoidable damage after actions resolve.
dp061 U Kingpin
Team: No Affiliation
Range: 0
Points: 105
Keywords: Monster, Politician, Z-Virus
6
10
17
3
6
9
16
2
6
10
16
2
6
10
17
2
5
9
16
2
5
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Improved) Stench of Decay: Improved Movement: Ignores Characters
(Special) Zombie Hunger: When Kingpin damages an opposing character, place a Food token on this card if there are less than 5 Food tokens. When Kingpin would be KO'd by an opponent's attack, turn to its first KO click, remove all Food tokens from this card, heal it that many clicks.
(Special) Zombie Infection: When Kingpin damages an opposing character, give that character a Virus token if it has less than 5 Virus tokens. When an opposing character is KO'd by this character, you may add it to your force, turn to its first KO click, remove all of its Virus tokens and heal it that many clicks.
(Special) Clone Dear Vanesa for Food: At the beginning of the game, place a Vanessa token on this card. As long as that token is on this card, give Kingpin a power action to place a Food token on this card or the card of a single adjacent friendly character with the Z-Virus keyword, unless that card has 5 Food tokens. When Kingpin would be KO'd and before activating Zombie Hunger, remove the Vanessa token to place up to 3 Food tokens on this card, until this card has no more than 5 Food tokens.
(Damage) Leader of the Undead Army: Kingpin can use Leadership and Outwit. When he uses Leadership, he may treat any friendly character with a Food token as adjacent and a lower point value. When he uses Outwit, he may count range and draw a line of fire from any friendly character with a Food token.
(Black-circle) GOTG #T001 Zombies: This team character can use Mastermind, but only to transfer damage to a character that began the game on this team base.
Back-Alley Brawl
Characters who make close combat attacks using no powers, feats, or team abilities and who are not affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
Back-Alley Brawl
Characters who make close combat attacks using no powers, feats, or team abilities and who are not affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
Kingpin will give Super Skrull a food token
Free)SuperSkrull will Sidestep to F-21 Carrying Kingpin to E-21
Free) Magneto will Sidestep to G-22 Carrying electro to G-23
Back-Alley Brawl
Characters who make close combat attacks using no powers, feats, or team abilities and who are not affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
Back-Alley Brawl
Characters who make close combat attacks using no powers, feats, or team abilities and who are not affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
I think we both know this game is definitely not going to be a long one
2B) Zombies
SuperSkrull goes for broke with HSS,Precision Strike,Invinc, and Prob
Kingpin pushes to give superskrull another food token, no dmg due to indom
Free) Magneto sidesteps to H-20
Magneto Activates his SP for 2 free TKs
Free) Magneto TK's Electro to M-15
Free) Magneto TK's Superskrull to I-13
Electro RS to K-11 EE on Alexis 10 vs 17+2 ESD misses with a 2,6 S.Skrull will PC it to a 2,1 fail.
Free) Super Skrull will sidestep to I-11
SuperSkrull HSS to N-2 punching Seyfert in the face 11 vs 16 hits with a 6,1
Alexis PCs it to still a 6,1. Engineers LOF blocked due to elevation
Thats 4 dmg for the KO, 1 Food token, 1 SA, and 1 KO to S.Skrull. 1 Ast to Magneto. I will choose NOT to rez seyfert.
Free) Kingpin will outwit Alexis's PC through S.Skrull due to Food tokens.
EOT) Super Skrulls Roll is a 3-4=1 click of dmg
Back-Alley Brawl
Characters who make close combat attacks using no powers, feats, or team abilities and who are not affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
Oh yeah, my games rarely go past 5 rounds. This'll go a bit longer, just cause I couldn't quite position my Alpha Strike right, but eh, what can you do.
Free) Engineer chooses Prob, HSS and Precision Strike.
Free) Sentinel: 2, Engie reroll 6. I can work with that. Same as before.
1) Sentinel will fire at Electro and Super Skrull (Sharp Shooter, can target basically whatever he wants). AV 12+1 from Toymaster on DVs 17 and DVs 17+2. Needs a 6 for both, and a 4 for just the Skrull. Skrull Roll: 1. Attack: 9. Assuming ZSS Prob: 7. I'll do all 4 to Electro.
1 SA Sentinel
2) Engineer will HSS to L-10 on ZE, AV 10 on DV 16, needs a 6 for 3 damage and the KO. Rolls: 6 for the hit and the KO (Precision Strike). Ends move in N-9. Indom absorbs the push.
1 SA 1 KO Engineer.
Free) Engineer will Sidestep to P-7.
3) Alexis will attempt an attack on ZSS. Skrull Roll: 3, attack is 9. Hits for 1 damage through Incincible.
Back-Alley Brawl
Characters who make close combat attacks using no powers, feats, or team abilities and who are not affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
I would say this is the first time I was able to alpha strike ever. Revenge for the JLD dark!
Turn 3B) Zombies
Free) Kingpin Leadership:3
S.Skrull picks Sidestep, Poison, Invinvible, and PC
Free) S. Skrull SS to O-3
Free) S. Skrull uses poison giving Sentinel, Alexis, and Toymaster 1 click of dmg and a Virus token, bringing him up to max 5 food tokens.
Free) S.Skrull plxs up dmg by +1
S.Skrull pushes attacks Alexis 10 vs 16 hits with a 4,5 assuming Alexis will PC that since its a KO otherwise into a 1,1 crit miss! S.Skrull will PC that thankfully into a 3,5 for 3+1dmg for a 2nd virus token and the KO. No more food given since already at max. 1SA, 1 KO for S.Skrull. S.Skrull will revive Alexis on click (4/5)
Z.Alexis will take a swing at Toymaster 10 vs 15 hits with a 5,6 for 3 Assuming Engineer wants to PC that: 3,2 for barely a hit and 3 dmg for the KO.
Free) Kingpin will outwit flurry on sentinel through S.Skrull
Free) Z. Alexis will plx up her def +1
Free) Magneto SS to I-18
Magneto and Kingpin Clear
Falling Apart Roll:1-4=Never had a chance
SENTINEL
Back-Alley Brawl
Characters who make close combat attacks using no powers, feats, or team abilities and who are not affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
Y'know I just had to playtest against ZSS a few times in prep for States? Ugh, he is rough
Free) Engie chooses Stealth, Prob, Poison.
Free) Sentinel Roll 2, reroll 5. RS, Pulse Wave, Poison and that good ol' Intertial Retaliation Field. Some RCE to boot.
Free) My man the SMBMR will Colossally Retaliate, K/L-6/7, targetting the Skrull. AV 11 on DV 18 19 and 19, Skrull roll: 2, attack is an 11. Super Skrull Prob....5. Ah well, there goes my goal of ending the match there
Debris covers the field from M/P-1/5
1) Sentinel will attack Alexis, AV 12 on DV 18+1, rolls: 5 again.
Free) Sentinel will move to Defense Mode. Rolls: 1. Mastermind to Robots within 4, and you can't target him with Charge.
2) SMBM will fly to M/N-1/2.
Free) Engineer will Sidestep to P-6.
Engie clears.
Engie and Sentinel will Prob anything they may see you do successfully. Note that my whole team is occupying Hindering terrain, and gots that pretty Stealth stuff. Sentinel will MM any Poison onto the Superman Robot, same goes for a successful attack from Alexis.
Back-Alley Brawl
Characters who make close combat attacks using no powers, feats, or team abilities and who are not affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.