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The short dial at the lower-cost may look to be a drawback, but in practice it plays well. The giant form (with Phasing/Teleport, Sidestep) helps move teammates around, and with Sidestep mixed in he can do slightly more picking up/dropping of objects and/or friendly figures in a single turn than is typical under the 2017 rules. The Venomous Spit is a good option to use against most problematic figures (ultra high defenses, Mystics, or Shape Change/Super Sense overlays) and also pairs well with giant size. The Close Combat Expert is a great option for improving damage values (not common for Serpent Society) if the attack boost is not needed.
At end dial his options are slightly more limited, but he's still a viable threat that will have to be dealt with. It's nice to see a short-dial figure that never loses the ability to move+attack... with the added bonus of taking giant size to increase the range of his close attacks.