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*Please note that with any set there are the traits of the "Spider-Verse" if you are able to pull these pieces you can have some extra "oomph" with getting your other pieces into the battlefield as it were. If you are able to get multiple of these their value will of course go up.*
Please Read (the usual disclaimers):
* These figures are normally compared only within this set, only
for sealed play at 300 points. 400 points is standard in many areas, but there's little reason to change from the standard; when you increase the build total, almost every figure becomes better. If you're playing at 400 points feel free to mentally rate the figures 1 shield higher.
* There are only a few 0 or 4 ratings, based on their sealed play strength. So even though your favorite character didn’t get 4 like you think it should, the ratings are only my recommendation. If you really like a fig, by all means play it.
* Everything written here is intended to be very broad in order to give a general idea of what may or may not work - These are not specific suggestions “you must play this!” These are just my recommendations, and the combination of figures on a team can drastically affect a specific fig’s overall effectiveness.
* Lastly, this review is just my opinion, and these are a lot of work to write - so I ask you very kindly, please don’t get angry at me for my ratings. I give reasonable explanations for each choice. If you disagree (and you are welcome to do so), please try to do the same.
I'll be using shields to rate the figures.
Designers missed the boat on this one, or the figure is unplayable in a 300 point format.
This figure is below average. There are figures that can do things better than this figure in the set at a cheaper cost or bring more utility and synergy to a team for the investment.
This is an average figure that stands a decent chance of earning its points back or adding value to a team.
An above average figure, this piece has combat abilities that will help it earn back its cost, or provide significant benefits to a team.
An outstanding dial for the cost or effectiveness it brings, a great figure to have on your team or to build a team around!
It's mentioned above, but it bears repeating - these reviews are based on a 300 point build.
Any figure can be great backed up with enough support. It's fine if you want to disagree with the rating, I encourage talking about how good a figure did for you - just be sure to clarify the circumstances behind your victory. What was your build total? What booster expansions were used? How many people showed up at your venue? It's not saying much if you pop on and tell us you went undefeated with a figure, leaving out that you only faced one opponent or played at a 600 point level.
Also, keep in mind that some figures might get a combat value modifier when near another named figure. For figures like this, consider rating them one higher if you pull the corresponding piece that grants an amazing synergy bonus.
*Just a reminder, when we start getting into SR/Chase these figures are usually more powerful because they are so much more rare, so there values tend to go up a bit*
Now I think people can FINALLY stop asking for a definitive Spider-man! This guy is crazy good for the points and will give your opponents pause when they see him hitting them for 6 with that Ultra Heavy! With a Attack Value no less than 10, you can't go wrong with this guy at all. Oh did we mention Precision Strike doesn't help your opponents with this guys Super Senses?? Oh yeah FINALLY the Spider-man we needed.
Luke and Daniel here are a nice representation of the "duo". Either way you chose you are going to get something quite nice offensively as well as defensively. I think Danny is the better choice if you are facing some of the close combat teams, and Luke is more geared towards the Ranged Folks. Rare to see a 50 pointer with Indomitable as well.
*Value goes up if you get some good MOE/Tbolts*
I was so disappointed to see my case didn't include this guy... he's a close combat nightmare for people. He must have run out of bullets for his gun or he forgot to unholster it, who knows! But really he's a beast for the 90 points as well as you will most likely pull another thunderbolt or master of evil to help with his trait and special leadership. Outwit always a great power to have and I feel you will get some mileage out of him even though he doesn't have Willpower.
I'm actually surprised by this dial/trait design of this figure. I love all the Combat Reflexes and ESD, as well as the "resurrection" click near the end. I think you'll have some fun times trying to pull that one off, but it's a game changer if you do. The super senses that can be used by her even with Precision Strike is just extra frosting on her cake of awesome.
Another Beatstick in an already heavy close combat set, but this one differs as he can first "mark" his target, then later beat the bejesus out of them later. Oh did he get hit for a little damage? not a problem, have his other friends shoot or ram their fists into someone so he can heal a click, or make that 11 become a 12 attack.. brutal.
*Four if you pull off his trait*
Unlike his normal SR, the prime here doesn't do much for me. There isn't a ton of reduction pieces in the set, so his exploit weakness isn't going to go very far, but if you do cross paths with someone with reduction he's a nice candidate. The end dial Super Senses and Probability control is a nice touch, and if you are able to pull off the "heal when pushed" then this guy can become a star (Just remember ALWAYS push on click 7!!). Still a decent piece and in sealed, 75 points will get him to go around.
sfsm054bta Drop Bear
Team: No Affiliation
Range: [b]0
5
10
16
1
(Special) Automatons of H.A.T.E.: Drop Bear's move actions don't count against your action total.
sfsm054btb Rockabilly M.O.D.O.K.
Team: No Affiliation
Range: [b]4
4
10
17
2
(Special) Automatons of H.A.T.E.: Rockabilly M.O.D.O.K.'s move actions don't count against your action total.
sfsm054btc Homicide Crab
Team: No Affiliation
Range: [b]4
6
10
15
1
(Special) Automatons of H.A.T.E.: Homicide Crab's move actions don't count against your action total.
This Dino is freaking crazy good. Those three little Pogs he can spawn out are down right nasty. Not only that but then next turn he can even use his TK to push them into the fray! Now if that wasn't bad enough you have to go through and damage him a ton of times before he gets to his stop click... holy crap on a cracker indeed! The only downside is his Giant Symbol, which is going to paint a big target on his head, but again, your opponents will need to ping him 3 times before they can get to his "Combat in yo face" clicks.
Good ole Otto here is suffering from a case of, back in the rowittis. He's probably going to be a great person to keep behind your team, but if someone can go in for the kill (Say a certain Spider-man...) he's going to be toast in no time flat. The outwit could be interesting if you also pull a Thug or some of the other lower guys and don't need your actions for the turn, but I feel you would probably be better served just using them for the attacking of those characters instead.
*Depending on what else you pull, if you can get 3 Disguises then his value goes way up*
Well the good news is that you can use his Perplex before you "face swap" to another character, the bad news, is if you don't pull anyone else that has a decent dial to go with him. By himself if we take away the disguise part, he's not horrible and can end with a Regen as well as having stealth his entire dial. He can make those pesky Symbiotes an easier target if you are close enough to them.
*Either*
For 2/3 of your point total this guy better be good, and sho 'nuff he is! Even if you go with the 125 and have more support, you won't be unhappy. Really it all depends on what else you were able to pull from your boosters, get a ton of small support pieces? Go for the 200 and add some extra small guys in there, get another heavy attacker, go with his 125 and add the extra 175 points. This guy is amazing in a sealed format!
Hmmm.. Wild Dials have never really been my favorite cup of tea as I don't like paying for clicks I may never see if I don't get a hit off on a particular piece. Morlun here does provide a unique twist with the "Draining your life" and "To Feed Mine" traits. If you are able to land that first hit on an untoken character, you'll be golden waiting for your opponent to either action that character or wait for Morlun to fall. With his later dial giving him access to be placed next to some Spider-Family pieces (which of course there are tons of in this set) he's going to be a mobile nightmare for your opponents.
Congrats you pulled a SR.. Hey at least it wasn't Doc Oc.... This guys mileage will vary depending on what your opponent pulls. If they got one of the few other probability control people you can have some fun, otherwise you'll just be using this guys prob just like a normal everyday figure. The plus side, he is also a Flying character which this set lacks so he can get around quite easily and bring a friend, but I'm not sure I'd play him with his limited abilities.
Here's a piece I'd REALLY love to hate as I hated the idea that Otto took over Spider-man's body... but that being said.. I can't hate this piece. With the ability to Charge, Flurry, and a Ultra Heavy Object... let me tell you that spells out 9 damage to one character, or 6 then 3 to two different ones that are unlucky to be next to each other. I like that he has Shape Change up front, I mean he is suffering from an identity crisis!! The Back half of the dial when he gets his Special is where I think he will really shine again your opponents who don't take him seriously. You'll be able to still flurry, but with a little less effect as your attack starts going down. Still you can't really fault a piece that can deal out some crazy damage up front.
Be proud you pulled this awesome looking Spider! He's freaking great looking in person! Now onto his stats, what can you say about a guy who can stay in stealth, sidestep, and use outwit? Oh you can say holy crap if you are facing him! I love how he goes from Outwit to RCE. The values are quite phenomenal for 75 points as well.
Wow, another amazing piece for less than a hundred points. He will be a favorite for going against all those with those pesky super senses and no reducers, having a good reach for charge then flurry is a great addition. Can't go wrong with this guy!
Another Spider in hiding piece, as well as a HUGE boon to Spider-man Family pieces. Even if you only pull or play just a few of those pieces, you'll be happy that you have this guy on your team to move them up half the map at the start of the game. He also has some offensive capability near the end of the dial as well as getting outwit.
Yikes.. only a big higher than 1/3 of your points for 300, he's crazy good for the points. With most of the set having a 10 attack and only a few breaking 11, most will need an 9 or 8 to even try to crack his defense. Stick someone in front of him and they get ESD... yeah nuts! I'd have liked them to put 2 damage across the dial and reduce his points to 100 so it would prompt me to use BCF more instead of just doing the base 3 damage, but that's just me personally.
150
100
The biggest lacking part of this dial is the lack of Indomitable, if I'm paying 150 points for a piece, I'd expect it at least a bit on the dial. Now I could go down to the 100 point version and that might make me feel a little better, but then I'd be missing that ever popular Running Shot. Either way you can't go wrong with this piece!
My only true "want" from the chases and it wasn't even a big want. He's got a great "full dial Charge" or "Full dial Running shot" but the ability to not use Psychic Blast after you do the move action limits his ability just slightly. I would have liked to see it be a Close or Ranged Combat Action so he could have used the Psychic Blast with it, but that's something that can't be changed now. He's got a longer than average dial for the 100 points so that's something that's going to be good for him to stay in the fight. End Dial his armor starts to fall off, but before that happens he can retreat and heal the other 200 points of figures you have if needed. I also like that he's got "rocket boots" even later in his dial when he just has charge so he can leap over the sticks and stones!
Looks like if you pull a SR or chase, you're golden. Remember, Zemo will Pistol Whip your face in with his ammo-less handgun! Won't get a chance at sealed for this set, but I love the reviews, thanks for doing them, rek!
I did a constructed event for SFSM that consisted of SR Spidey, Noir, Knight, and Punk with MJ thrown in for help. It played awesome, and I went 2 for 3. The middle match was very close.
Looks like if you pull a SR or chase, you're golden. Remember, Zemo will Pistol Whip your face in with his ammo-less handgun! Won't get a chance at sealed for this set, but I love the reviews, thanks for doing them, rek!
Never a problem, Love doing them, wish we could always get the pieces ahead of time helps getting them in units so we can review them faster.
And Zemo will pistol whip you... I was sooo disappointed to learn he was unique
It really is stark to see the difference in ratings between the lower rarity and the higher rarity pieces. Kind of distressing for the casual player and for a slightly more even sealed experience.
2015 ROC California State Top 16, ROC West Top 8
2013 & 2014 ROC West 3v3 Repeat Champion
2014 ROC West: 12th
It really is stark to see the difference in ratings between the lower rarity and the higher rarity pieces. Kind of distressing for the casual player and for a slightly more even sealed experience.
There are some real gems out there in the cur slots as well, it's just when you get a SR or chase, you are usually getting a good figure for the points.
In this set especially, some of the SR and chase figures are high up there on playability wise.
Doc Ock is unbelievable in this sealed format. The only real threat to him is speed demon or the hypersonic spidey. But with solid positioning you can outwit the power. His quad attack kills most figs in this set, and with the sketch variant its possible of pulling two in sealed. Which I did, and just made so many people sad when I was like outwit your defense, quad attack your dead.
I managed to pull the HSS Spider-Man at our sealed and while he did not due any good for me till the final game due to bad dice rolls. At least the rest of my team was golden letting me win our sealed event. I think this Spider-Man will be much better working with someone to TK him out and even on an Avengers theme team as a sneaky secondary attacker.
Same thing goes for Ares, while he is a powerful figure outright. He needs some help to act like the god of War. The friendly neighborhood map was not friendly at all to him at the sealed. One of our better players pulled Ares and once he was knocked off his opening clix of charge. He became much easier to handle and lost 2 of his 3 games getting completely wiped out in both of them.
From what my son and I got out of our case and the sealed a few days ago. HSS Spider-Man, Spider-Gwen, Cyborg Spider-Man, and Spider-Man 2211 with his across the board prob will be played often by us. Ares will remain a high want since we did not get him and I really want him for my Avengers teams.
Wasn't a fan of Spidey Noir when I played him. Too fragile to not push after you base a fig, but pushing takes too much out of him.
Devil Dino is indeed CRAZY good. I plan on running him frequently in the future.
I think you were too hard on Otto. I've used him with quite a bit of success. A great team supporter early with that 11 (which he keeps even after pushing) and a great finisher on figs that are beat up.
I feel like this set could have used a baseline adjustment, ratings-wise. "When everyone's special, no one is." If we went back and took 1 shield off of every dial, who would earn that 4th shield back? In a set where you can so accurately predict the powers you'll have to face, who combats those powers the most effectively?
Doc Ock is easily a in Sealed. I used him with a handful of Spider-People to brutal effect, winning a Symbiote in the process.
In another Sealed event, a player piloted Spider-Man 2211 to victory with Silk and Spider-Girl. Hard to deal with all that PC! 2211 is the only non-chase Spider-Man with starting damage reducers and has a crazy mid-dial spike-- by himself, but on a themed team.
I feel like this set could have used a baseline adjustment, ratings-wise. "When everyone's special, no one is." If we went back and took 1 shield off of every dial, who would earn that 4th shield back? In a set where you can so accurately predict the powers you'll have to face, who combats those powers the most effectively?
I'll second this. The ratings should be on a curve, since it's all relative within the set.