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cwsop111 E Namor
Team: No Affiliation
Range: 0
Points: 110
Keywords: Anti-Registration, Atlantis, Defenders, Illuminati, Ruler
6
10
18
3
6
10
18
2
6
9
17
2
9
11
17
4
9
11
17
3
9
10
17
3
6
9
16
2
KO
KO
KO
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KO
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KO
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(Special) King of Atlantis: Other friendly character with the Atlantis keyword modify their attack value by +1. Namor can use Leadership.
(Attack) Imperius Rex!: Give Namor a power action to place adjacent an Atlantean Warrior bystander -or- Give Namor a double power action to place adjacent two Atlantean Warrior bystanders. You may not use this power if there are more than 4 Atlantean Warrior bystanders on your force.
nfaos010 E Bucky
Team: No Affiliation
Range: 5
Points: 45
Keywords: Howling Commandos, Invaders, Past, Soldier, Spy
(Special) Invade Your Territory: Bucky ignores opposing Barrier and Smoke Cloud markers for movement purposes and removes them from the game when moving through them.
(Special) Always With You, Cap: Bucky is a wild card but may only copy team abilities from friendly characters with a shared keyword.
nfaos051 V Steve Rogers
Team: S.H.I.E.L.D.
Range: 7
Points: 150
Keywords: Avengers, Invaders, S.H.I.E.L.D., Soldier
9
12
17
3
9
11
17
3
9
12
17
3
8
11
17
3
8
12
16
3
8
11
16
3
7
10
16
3
KO
KO
KO
KO
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(Improved) Some Things Never Change: Improved Movement: Ignores Hindering Terrain; Improved Targeting: Ignores Elevated Terrain
(Special) Changing the World: A World United: Opposing characters adjacent to two or more friendly characters with the S.H.I.E.L.D. keyword can't use Willpower or Team Abilities.
(Special) Leading by (Very Good) Example: Steve Rogers can use Leadership. When Steve Rogers hits an opposing character, other friendly characters with the S.H.I.E.L.D. keyword can use Probability Control when they attack this turn.
(Defense) Energy Shield Extend: Steve Rogers can use Energy Shield/Deflection, Sidestep, and Toughness. Adjacent friendly characters that share a keyword with him can use Energy Shield/Deflection.
nfaos040 E Whizzer
Team: No Affiliation
Range: 0
Points: 75
Keywords: Invaders, Speedster
12
10
18
1
12
10
17
1
11
10
17
1
11
9
17
2
10
9
16
2
10
9
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
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KO
KO
KO
KO
(Special) Invade Your Territory: Whizzer ignores opposing Barrier and Smoke Cloud markers for movement purposes and removes them from the game when moving through them.
(Speed) Boxing at 100 MPH: Whizzer can use Hypersonic Speed. When he does, he can use Close Combat Expert instead of the close combat attack.
nfaos041 R Radiance
Team: No Affiliation
Range: 6
Points: 65
Keywords: Invaders, S.H.I.E.L.D.
9
10
17
2
8
10
16
3
8
9
17
2
8
9
17
2
7
9
16
1
KO
KO
KO
KO
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KO
(Special) Invade Your Territory: Radiance ignores opposing Barrier and Smoke Cloud markers for movement purposes and removes them from the game when moving through them.
(Damage) Shimmering Invasion: Radiance can use Shape Change. Adjacent friendly characters that share a keyword with her can use Shape Change.
nfaos039 E Miss America
Team: No Affiliation
Range: 0
Points: 45
Keywords: Invaders, Past
8
10
17
3
7
9
16
3
7
9
16
2
6
9
15
2
6
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
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(Special) Invade Your Territory: Miss America ignores opposing Barrier and Smoke Cloud markers for movement purposes and removes them from the game when moving through them.
(Speed) I Can Fly a Little Bit: Miss America can use Charge and the Flight ability.
dofpH004 Mutant Protestor
Team: No Affiliation
Range: 0
Points: 15
4
8
15
1
(Max_stack) : = 8
(Defense) Horde: Gene Nation: Friendly characters with the Brotherhood of Mutants or X-Men team ability or keyword can use Mastermind, but only to deal damage to this character.
dofpH004 Mutant Protestor
Team: No Affiliation
Range: 0
Points: 15
4
8
15
1
(Max_stack) : = 8
(Defense) Horde: Gene Nation: Friendly characters with the Brotherhood of Mutants or X-Men team ability or keyword can use Mastermind, but only to deal damage to this character.
crS100 Kinetic Accelerator
When a character occyping the same square as this object is given a move or power action, roll a d6 and replace the character's speed value with its speed value plus the result; on a result of 5 or 6 remove this object from the game after the action resolves. This object is not considered hindering terrain for movement purposes.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
Free) Bucky copies the Shield TA
Bucky moves to O-8
Free) Rogers sidesteps to J-4
Free) Namor sidesteps to I-4
Rogers Running Shots to O-9 EE targetting Cyclops +1 range bucky. 12 vs 18+1hind just misses with 2,4 Namor will TTPC to a hit with 6,3. TTPC from cyke or protected?
Rogers to
Invaders (home)
1) 110 CWSOP111 Namor G-2
2) 150 NFAOS051 Steve Rogers H-2
3) 45 NFAOS010 Bucky I-2
4) 65 NFAOS041 Radiance J-2
5) 75 NFAOS040 Whizzer G-1
6) 45 NFAOS039 Miss America H-1
490
TTPC 5/5
Nation X
1) R Dark Phoenix Cyclops (AvX)* 300 pts P17/P18/Q17/Q18 @
* Protected 8 pts
2) R Scarlet Witch (CW) 50 pts L23
3) Cypher 38 pts Q20 @
4) E Multiple Man 32 pts S22 @
5) R Jean Grey (WatX) 40 pts P19 @
6) B Mutant Protestor 15 pts L22 @
7) B Mutant Protestor 15 pts K22 @
Objects: Kinetic Accelerator P17, HO O17, LO O18
Total - 498 pts
BFC: Crosswinds
Characters that can use the Flight ability cannot use the Flight or Carry ability.