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A new miniatures game on Kickstarter, Mythic Battles: Pantheon, has been gaining popularity lately and the sculpts for the game are amazing. I would like to create a massive set of Heroclix dials utilizing the miniatures being created for this game, but this is a task too ambitious for just one Heroclix player. So I'm looking for the talents of the amazing dial makers in the Creative Corner to help design the dials for this set.
Anyone may pick any character below, create, and post a dial. As people start posting their dials of these characters I will bold their names to signify they have been completed.
Under the set list you will also find a link to the Kickstarter page that has images of all the characters listed below. And if you'd like to support their incredibly impressive work (and perhaps own sculpts to use for the dials that will be made in this thread) that is also an option.
New Keywords, abilities, etc, that are created with these dials will be organized and added to this post. This may help the set feel more interconnected.
Here is the set list organized by dial type.
Progress: 114/115 = 99.13% claimed.
Prime figures: 4/4
Bonus figures: 36/36
Total Character Count: 155
Objects
Medusa's Head
Nemean Lion Hide
Golden Fleece
Pandora's Box
Calydonian Boar Hide
Whatever Marsyas plays Urobos or something
Apollos Lyre
Aegis
Wings of Daedalus
Ambrosia
Golden Apple of Hesperides
Keywords (so far):
Amazons
Argonauts
Athens
Corinth
Crete
Gorgon
Hell Judges
Ithica
Mythical
Oath of Tynadreus
Pantheon (Mandatory Keyword for all Gods)
Sparta
Titans
Troy
Underworld (characters with this keyword can be played from the sideline by Kronos for full points)
Possible Shared Abilities: Blessings From the Gods (15pts)When building your force you may Equip (insert God name) to a friendly character. At the beginning of your turn choose a power and matching combat value currently showing and the equipped character uses that power and combat value in place of it's own until your next turn.
(This should be a starting line option separate from the rest of the dial and on a single click)
Oath of Tyndareus: Once per round for every friendly character with this keyword when a friendly character with the Oath of Tyndareus keyword is damaged you may place a friendly character with the Oath of Tyndareus keyword adjacent to them.
If while looking at the images for these figures you believe the sculpt might fit on a different sized dial, you are more than welcome to create the dial for the size you feel is appropriate instead.
For characters like the Titans, ability dials (such as the ones on Nekron, Galactus, Ziran the Tester, and the Midgard Serpent) are encouraged to be created.
And I can base them on the actual Homer material i.e., The Iliad, correct?
Quote : Originally Posted by Batarang96
I really think Dark Knight is incapable of creating anything that does not involve 80's/90's pop culture in some way. It evokes both mirth and nostalgia in me.
Quote : Originally Posted by Sensualninja
Holy crap, I love all of this in every way a man could love something, is this thread single?
And I can base them on the actual Homer material i.e., The Iliad, correct?
That is correct. Also remember that there are two sculpts of Achilles to work with. So you can do a simple Achilles dial and then an experienced (more advanced) dial if you'd like.
I mixed what little I could find on the Internet with some of my own imagination, so hopefully it turned out alright! Comments and tweaks appreciated.
(P.S that's a really cool sculpt.)
#00 Unique Medusa
Real Name: Medusa
Team: Mystics
Range: 6
Points: 200
Keywords: Monster, Mystical, Gorgon, Animal
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Turn Men to Stone: When Medusa would damage an opposing character with 3 or more damage, give them up to two action tokens. These deal pushing damage. These tokens stay until Medusa is KO'd. Perseus' Beheading.: When Medusa is KO'd, remove the action tokens of those she dealt 3 or more damage. Place a Medusa's Head object as described in the square she last occupied. Medusa's Head.: This is a light object. When this object is used in an object attack, damage dealt is penetrating, and give the hit target a standard action token. The carrier can use Poison as a free action.
I mixed what little I could find on the Internet with some of my own imagination, so hopefully it turned out alright! Comments and tweaks appreciated.
(P.S that's a really cool sculpt.)
#00 Unique Medusa
Real Name: Medusa
Team: Mystics
Range: 6
Points: 200
Keywords: Monster, Mystical, Gorgon, Animal
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Turn Men to Stone: When Medusa would damage an opposing character with 3 or more damage, give them up to two action tokens. These deal pushing damage. These tokens stay until Medusa is KO'd. Perseus' Beheading.: When Medusa is KO'd, remove the action tokens of those she dealt 3 or more damage. Place a Medusa's Head object as described in the square she last occupied. Medusa's Head.: This is a heavy object. When this object is used in an object attack, damage dealt is penetrating, and give the hit target a standard action token. The carrier can use Poison as a free action.
This is so cool. I love it. The Medusa's head object was a really great surprise. Why did you decide to make it a heavy object though instead of a light object? Or maybe even an ultra light object? (If it's a heavy object then that means the Perseus figure is obligated to have Super Strength).
Also, maybe my Greek myth knowledge isn't as good as I'd hoped it would be, but why does she have flight? Does Medusa fly in mythology?
I remember really liking Diomedes when I read the Illiad. Comments and suggestions are very welcome.
#036 Diomedes
Team: No Affiliation
Range: 0
Points: 140
Keywords: soldier, ruler, Oath of Tyndareus
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Favored of Athena: Diomedes can use Probability Control and Precision Strike. Oath of Tyndareus: Once per round for every friendly character with this keyword when a friendly character with the Oath of Tyndareus keyword is damaged you may place a friendly character with the Oath of Tyndareus keyword adjacent to them. A Spear Strike to Wound a God: Diomedes can use Exploit Weakness. Boar-Crested Armor and Shield: Diomedes can use Toughness and Combat Reflexes.
I remember really liking Diomedes when I read the Illiad. Comments and suggestions are very welcome.
#036 Diomedes
Team: No Affiliation
Range: 0
Points: 140
Keywords: soldier, ruler, Oath of Tyndareus
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Favored of Athena: Diomedes can use Probability Control and Precision Strike. Oath of Tyndareus: Once per round for every friendly character with this keyword when a friendly character with the Oath of Tyndareus keyword is damaged you may place a friendly character with the Oath of Tyndareus keyword adjacent to them. A Spear Strike to Wound a God: Diomedes can use Exploit Weakness. Boar-Crested Armor and Shield: Diomedes can use Toughness and Combat Reflexes.
This design is fantastic. He seems exactly as much of a tank as he should be.
According to Wikipedia: "In Homer's Iliad Diomedes is regarded alongside Ajax as one of the best warriors of all the Achaeans (behind only Achilles in prowess)."
This means, for future consistency in this set, that the only mortal that should be harder to kill (and perhaps have a higher defense) in clix should be Achilles.
I'm also really liking the Keyword ability you created. I will add that to the top of the thread so others may use it.
This is so cool. I love it. The Medusa's head object was a really great surprise. Why did you decide to make it a heavy object though instead of a light object? Or maybe even an ultra light object? (If it's a heavy object then that means the Perseus figure is obligated to have Super Strength).
Also, maybe my Greek myth knowledge isn't as good as I'd hoped it would be, but why does she have flight? Does Medusa fly in mythology?
Apparently she had wings in some iterations, so that's why she has flight.
I thought I saw that her head turned to stone, that's why I made it heavy. Must of misread. Thanks for liking! I'll try to change it.
And love what I'm seeing so far, great job.
One thing for Medusa, I because the 'stone' power is so powerful, she is expensive for the amount of clicks, but if she gets her power going she completely locks down the opponent, so maybe there should be some way around that if the whole opponent's team is 'stoned'? :-) Really like how her head because a usable object after she's killed.
And love what I'm seeing so far, great job.
One thing for Medusa, I because the 'stone' power is so powerful, she is expensive for the amount of clicks, but if she gets her power going she completely locks down the opponent, so maybe there should be some way around that if the whole opponent's team is 'stoned'? :-) Really like how her head because a usable object after she's killed.
Thank You!
Maybe something like, "Medusa can only freeze one person per every 100 points of the game" or "If Medusa freezes all of an opponents force, have them roll 2D6. On a result of 9-12, remove action tokens from one character under 150 points and deal Medusa 1 click of penetrating damage."
I'm also not good with pricing, so if there is a more reasonable price I'd be willing to hear it. Glad people are liking the Head Object Idea.