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If I call in Flash as an ID character, can I use his power to protect a friendly character even if I place him more than 5 from the character who called him in?
Quote : Originally Posted by Heroclix Rules Errata & Clarifications; Timing
[C]A game effect that occurs “immediately” occurs as soon as that effect is triggered and before any other effects or actions can be resolved. Any simultaneous “immediate” effects will resolve in the order determined by the active player.
Since he is placed and not moved I this makes for an interesting issue. In order for him to not be with in 5 squares the placement has to occur and as soon as it occurs he will be removed. But by the time he has been removed the trigger for the effect all ready occurred, so I think the "attack misses" part of the trait would still occur just with the flash off the map.
I'm guessing Dale here was a new account of another guy that just just banned.
Anyways, yes, this Flash would be able to use his trait to make an attack miss, and then get removed if he's too far away from the character who called him in. The placement and the miss happen at the same time, so the removal from the map doesn't prevent the miss.
If it was worded slightly differently, such as "you may place the Flash adjacent to the target. If you do, that attack misses....", then no, it wouldn't work. And of course, WKs can always rule that it works this way, but as written, that's not currently the case. The question should definitely be posted to the WIN, though, as I could see this being the intent.
Quote : Originally Posted by Heroclix Rules Errata & Clarifications, Placing
[C]Some game effects instruct you to “place” a character or other game element. When you do, remove the character/game element from the square it currently occupies and place it in the designated square or area.
Wouldn't that trigger "not within 5 squares of the chosen character", activating the "Immediately" clause before you finish the placing, thus the attack would never turn into a miss?
I'm under the assumption he would be placed, which makes the attack miss,
and before any actual resolutions he is removed, but since I have doubt this is one of the times I would definitely want an official answer for.
Wouldn't that trigger "not within 5 squares of the chosen character", activating the "Immediately" clause before you finish the placing, thus the attack would never turn into a miss?
I'm under the assumption he would be placed, which makes the attack miss,
and before any actual resolutions he is removed, but since I have doubt this is one of the times I would definitely want an official answer for.
They may not answer it. It seems the concept has already been answered (in a way)
sowero wrote:
1. With the 5 squares rule do they get removed mid action if they get 6 or more squares away or wood they leave after action resolved?
The character is immediately returned to your Sideline once it triggers one of the conditions to return it. If it happens during an action it will return to your Sideline in the middle of that action.
Last edited by dc3504; 06/24/2017 at 14:47..
Reason: Added link
They may not answer it. It seems the concept has already been answered (in a way)
That doesn't actually answer the question at all. The issue here is that, as written, the forced miss on the attack is not dependent on him staying around at all.
Also, the difference between Movement and Placing is key here. With Movement, the game sees the piece go from each square to the next. So, yeah, the game sees the character try to move outside that 5 square radius, and the ID character goes poof. Placement, however, is instantaneous. The game can't remove the character until it is in a square that's too far away. So he still gets placed in that square, then the game removes him. There's no point in between being in square A and square B where the character can be removed.
If the ID characters is not within 5 squares of the character that used CALL IN HELP after placement, then the ID character is immediately placed back on the Sideline.
The real question here really has nothing to do with Flash being removed. As I pointed out before, we need an intent ruling from WK's about whether that removal prevents the "forced miss" part of the effect from happening. Currently, there isn't any reason I can see that would cause that, since its all part of the same triggered effect. You don't resolve part of a trigger and stop part way through.
Quote : Originally Posted by Heroclix Rules Errata & Clarifications; Timing
[C]A game effect that occurs “immediately” occurs as soon as that effect is triggered and before any other effects or actions can be resolved. Any simultaneous “immediate” effects will resolve in the order determined by the active player.
if the active player chooses the order of things happening,since the placement and the missed attack happen simultaneously... wouldn't they just choose the placement first, then the Flash is removed before the 'miss' can happen?
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if the active player chooses the order of things happening,since the placement and the missed attack happen simultaneously... wouldn't they just choose the placement first, then the Flash is removed before the 'miss' can happen?
If Flash is ever considered to be placed then it doesn't matter; The effect of him being placed will happen.
The only way I see around this is that if they rule that the game detects an attempt to place him more than 5 squares away and he is removed from the game before the placement completes.
If Flash is ever considered to be placed then it doesn't matter; The effect of him being placed will happen.
The only way I see around this is that if they rule that the game detects an attempt to place him more than 5 squares away and he is removed from the game before the placement completes.
My scenario assumes that the placement would be outside of 5 squares from the character who called him in. It was already established that he would be removed mid-action. So correct me if I'm wrong: if the placement happens first, he is removed, there is no game effect to make the attack miss. Correct or no?
WKO 3/24/18 - 1st Place - Orlando, FL
Are you looking to buy wkMP18-005 Lockjaw? PM me.