You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
I was initially a fan, but I've grown to dislike it more over time. That starting click is absolutely awesome! I'm a little upset in finally understanding that after phasing, he doesn't deal penetrating damage (ranged action vs. ranged attack), but it's still very playable. If he takes 1 damage, it's still serviceable. Click 3 loses PC, and by 4, he loses a tremendous amount of value. Even with flurry, I don't want to tolerate a 9 ATK from a 120 pt. figure, even if it does also penetrate. [EDIT: Not anymore]
Still, as a common figure, it is quite strong, and I can really see this being a great early piece for new players. It's just not strong enough for me.
Last edited by Organous; 10/24/2017 at 07:24..
Non-binary. Please refer to me in "they/them" pronouns. Thank you.
This is a great piece! Excellent for both beginner and advanced players. Not over powered but definitely no slouch. That X-Men TA makes him so easy to heal.
Win/Loss: 4-0 I'm not a big Cable fan but I can't deny how effective he can be. Exceedingly mobile on his top click, his ignoring hindering for movement makes his RS clicks very valuable. When facing him it pays to be aggressive. His 17 defense to keep his Phase special can work against him but if you are patient Cable can deliver a lot of pain and keep moving. I like his design as he cannot ever use his Phase power with Psychic Blast and his SP gives only a ranged ATTACK (not an action). This common mistake makes a lot of players play him incorrectly. Remember, Phase for an 11 attack, 4 damage reducible OR stand still and deal 4 penetrating. Same goes for not getting to phase and RCE nor EE either. His PC took a hit not allowing him to reroll his Regen, however now that Regen guarantees at least healing 1 damage it could be okay.
Visible Dials and Pushing Damage need to be optional. This is the way.
10 speed with phasing/teleporting and 7 range pretty much makes sure he can position himself favorably for an attack without being in range for retaliation or so that he can support with probability control and get a few shots in. Indomitable let's him keep on coming! Invulnerability, Stealth, P/T Running Shot, Ignores Hindering Terrain, Energy Explosion, Range Combat Expert, Exploit Weakness, a last click with Regeneration. Cable is definitely a unrated figure
Now if only he was a few point cheaper, I'd run him on tons of teams
@tyroclix... not sure exactly when the new rules came out, but i have the new 2017 rules book and the powers and abilities, and it states that PENETRATING/PSYCHIC BLAST range: make a RANGE ATTACK. damage dealt by this attack is penetrating. cables BODYSLIDE: cable can use phasing/teleport. when he does and moves 5 squares or less, after actions resolve he may make a close or RANGED ATTACK. its isnt a power action according to 2017. im sure you posted that before the rule changes and im sure you already know that, just helping my fellow clixers out. errr....trying to atleast. still learning all this myself
Cable's Bodyslide cannot activate Pen/Psy. Bodyslide gives a close or ranged attack, not a RANGE action, which Penetrating/Psychic Blast is. A Ranged Attack is not the same as a Ranged Action.
@xluc. so, in the 2017 powers and abilities list, when it says RANGE, its referring to an action instead of an attack? i think i get it now. i always thought it meant range attack/ close attack. but looking at some of the other combo of powers i do see the difference. once again, still trying to learn all this crap myself. thanks
BODYSLIDE: Cable can use Phasing/Teleport. When he does and moves 5 squares or less, after actions resolve he may make a close or ranged attack.
Quote
PENETRATING/PSYCHIC BLAST RANGE: Make a range attack. Damage dealt by
this attack is penetrating.
Quote
When you make an attack (close or range), you roll 2d6 and add the result to the attacking character’s attack value to calculate its attack total. If its attack total is equal or higher than the targeted character’s defense value, the attack hits and you deal the targeted character damage equal to the attacking character’s damage value.
RANGE When an effect refers to a character’s range, it’s referring to its range value. That value is calculated the same way as other combat values, even though it is printed on a base. Squares within a character’s range are all of the squares you can reach by counting up to the character’s range value, starting with a count of 0 in the square the character occupies and counting outwards in all directions (including diagonals). You are allowed to check the map to determine range at any time.
Quote
INHERENT ABILITIES Basic RANGE action RANGE: Make a range attack
Explain why this figure cannot use Body slide in conjunction with PENETRATING/PSYCHIC BLAST RANGE. This used to be an action but it is now an attack, there are no longer actions.
Ummm, there is so much wrong with this. If there are no longer actions, how do I know how many of my figures can go each turn?
The reason Body Slide doesn't combo with Pen/Psy is because Pen/Psy requires RANGE (which is an action, by the way). Body Slide gives an attack, not an action.
From the rulebook, page 7:
Quote
ACTION TYPES
Giving an action is always optional. There are five different types of actions, and a power or ability always states the specific action type given to activate it.
• MOVE actions always include an instruction to
“move.”
• CLOSE actions always include an instruction to
“make a close attack,” with one exception.
• RANGE actions always include an instruction to
“make a range attack,” with one exception.