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I am..... underwhelmed by these first three clicks. She is going to get walloped and land on her stop click, and maybe push to click 5, depending on the situation, after only getting in one attack in the game.
I too was underwhelmed by this piece at first, but I'm digging it more now. She's a finesse piece for sure, but I really like the shenanigans that can come from that stop click. Use her for Leadership/weenie-harassment at first, then when someone finally gets tired of her and gives her a wallop, BAM! Giving her even a little bit of range would've eliminated my doubts about her (was 4 too much to ask for??), but I've come around to her benefits.
The official "Make Capt. Carrot and His Amazing Zoo Crew" rep. All other Zoo Crew fans, get in line behind me. There’s plenty of room for all of us.
Only the lack of range prevents this from being a 5-star design. This is essentially a "Bizarro" version of the WW GF chase, but with a better keyword selection, a STOP click that can be healed off of and greater durability.