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Season 13, Play-off Game C: Tanis 11's LoSH v. Glen Quagmire's Batman & The Outsid
Game ends August 10
Tanis 11’s Legion of Super-Heroes
1) Cosmic Boy (SLOSH)* 70 pts
* Contingency Plan 12 pts
2) Sun Boy* 79 pts
* Nova Blast 10 pts
3) Chameleon Girl* 115 pts
* Protected 8 pts
4) Lightning Lad (LOSH)* 70 pts
* Recharge 5 pts, Not So Special 3 pts
5) Batman/Superman Robot 25 pts
Objects: Kinetic Accelerator, Bat Signal 2 pts, LO
Total - 399 pts
v
Batman and the Outsiders
1) Batman (JLSG) 150 pts (1/7)
2) Element Man* 100 pts (1/6)
* w/ Trick Shot 20 pts and Lucky Break 5 pts
3) Nightwing 75 pts (1/6)
4) Looker 45 pts (1/5)
HO, LO, ULO
395
Cosmic Radiation Interference
Hindering terrain markers and blocking terrain markers can't be placed. (Debris terrain markers and special markers are unaffected.)
w/ Contingency Plan
Prerequisites: Leadership or Mastermind
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
12 Points
w/ Nova Blast
Prerequisites: Pulse Wave
Choose a character.
When the character use Pulse Wave, its damage does not become 1 for the attack. Use the character's unmodified damage value for the attack, regardless of how many clear lines of fire can be drawn.
After resolving this action, the character takes 2 pushing damage that ignores Willpower and team abilities; remove this Nova Blast from the game.
10 Points
w/ Protected
(Optional) If the character does not already have two action tokens on it, damage dealt to the character as a result of a single action is ignored. After that action is resolved, give the character an action token and remove this feat from the game. If the character already had one action token on it, giving it a second action token deals pushing damage normally.
8 Points
w/ Recharge
Prerequisites: Energy Explosion
Whenever a total of 2 or more damage is taken by opposing characters while this character is using Energy Explosion, heal this character of 1 damage after actions resolve.
5 Points
w/ Not So Special
Whenever this character attacks an opposing character possessing a Special Power, if this character currently possesses no Special Power or Traits, modify this character's attack value by +1.
3 Points
Last edited by Glen Quagmire; 07/22/2017 at 11:15..
w/ Trick Shot
Prerequisites: Plasticity or Ranged Combat Expert When making an attack from a square that is not adjacent to an opposing character, the character ignores Stealth and team abilities that duplicate the effects of Stealth, and it ignores characters and hindering terrain for line of fire purposes.
20 Points
w/ Lucky Break
Prerequisites: {boot} or {dolphin}
When you make an attack roll for the character, if the result on either of the two dice is a 1, you may reroll one die before determining the attack roll result. You may reroll one once per attack roll.
If you use this feat, remove this card from the game after the attack resolves.
5 Points
Yeah sorry, I was at Comic con and thought I'd have time to post after coming back from the Con but I was waaaay too tired. I'll be able to post more now.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
Tanis 11’s Legion of Super-Heroes
1) Cosmic Boy (SLOSH)* 70 pts F2
* Contingency Plan 12 pts
2) Sun Boy* 79 pts G2
* Nova Blast 10 pts
3) Chameleon Girl* 115 pts E2
* Protected 8 pts
4) Lightning Lad (LOSH)* 70 pts D2
* Recharge 5 pts, Not So Special 3 pts
5) Batman/Superman Robot 25 pts M23/M24/N23/N24
Objects: Kinetic Accelerator H8, Bat Signal 2 pts H7, LO H10
Total - 399 pts
v
Batman and the Outsiders
1) Batman (JLSG) 150 pts (1/7)
2) Element Man* 100 pts (1/6)
* w/ Trick Shot 20 pts and Lucky Break 5 pts
3) Nightwing 75 pts (1/6)
4) Looker 45 pts (1/5)
HO, LO, ULO
395
Cosmic Radiation Interference
Hindering terrain markers and blocking terrain markers can't be placed. (Debris terrain markers and special markers are unaffected.)
Tanis 11’s Legion of Super-Heroes
1) Cosmic Boy (SLOSH)* 70 pts F2
* Contingency Plan 12 pts
2) Sun Boy* 79 pts G2
* Nova Blast 10 pts
3) Chameleon Girl* 115 pts E2
* Protected 8 pts
4) Lightning Lad (LOSH)* 70 pts D2
* Recharge 5 pts, Not So Special 3 pts
5) Batman/Superman Robot 25 pts M23/M24/N23/N24
Objects: Kinetic Accelerator H8, Bat Signal 2 pts H7, LO H10
Total - 399 pts
v
Batman and the Outsiders
1) Batman (JLSG) 150 pts (1/7) D23
2) Element Man* 100 pts (1/6) F23
* w/ Trick Shot 20 pts and Lucky Break 5 pts
3) Nightwing 75 pts (1/6) E24
4) Looker 45 pts (1/5) E23
HO, LO, ULO
395
Cosmic Radiation Interference
Hindering terrain markers and blocking terrain markers can't be placed. (Debris terrain markers and special markers are unaffected.)
Tanis 11’s Legion of Super-Heroes
1) Cosmic Boy (SLOSH)* 70 pts F2
* Contingency Plan 12 pts
2) Sun Boy* 79 pts G2
* Nova Blast 10 pts
3) Chameleon Girl* 115 pts E2
* Protected 8 pts
4) Lightning Lad (LOSH)* 70 pts D2
* Recharge 5 pts, Not So Special 3 pts
5) Batman/Superman Robot 25 pts M23/M24/N23/N24
Objects: Kinetic Accelerator H8, Bat Signal 2 pts H7, LO H10
Total - 399 pts
v
Batman and the Outsiders
1) Batman (JLSG) 150 pts (1/7) D23
2) Element Man* 100 pts (1/6) F23
* w/ Trick Shot 20 pts and Lucky Break 5 pts
3) Nightwing 75 pts (1/6) E24
4) Looker 45 pts (1/5) E23
HO, LO, ULO
395
Cosmic Radiation Interference
Hindering terrain markers and blocking terrain markers can't be placed. (Debris terrain markers and special markers are unaffected.)
*gasp* it's because of him all the polar ice caps are melting! :O
Turn 1b)
1. Batman/Supes Robot flies to I5/I6/J5/J6
(free) CP token
Tanis 11’s Legion of Super-Heroes
1) Cosmic Boy (SLOSH)* 70 pts F2
* Contingency Plan 12 pts $
2) Sun Boy* 79 pts G2
* Nova Blast 10 pts
3) Chameleon Girl* 115 pts E2
* Protected 8 pts
4) Lightning Lad (LOSH)* 70 pts D2
* Recharge 5 pts, Not So Special 3 pts
5) Batman/Superman Robot 25 pts I5/I6/J5/J6 @
Objects: Kinetic Accelerator H8, Bat Signal 2 pts H7, LO H10
Total - 399 pts
v
Batman and the Outsiders
1) Batman (JLSG) 150 pts (1/7) D23
2) Element Man* 100 pts (1/6) F23
* w/ Trick Shot 20 pts and Lucky Break 5 pts
3) Nightwing 75 pts (1/6) E24
4) Looker 45 pts (1/5) E23
HO, LO, ULO
395
Cosmic Radiation Interference
Hindering terrain markers and blocking terrain markers can't be placed. (Debris terrain markers and special markers are unaffected.)
Tanis 11’s Legion of Super-Heroes
1) Cosmic Boy (SLOSH)* 70 pts F2
* Contingency Plan 12 pts $
2) Sun Boy* 79 pts G2
* Nova Blast 10 pts
3) Chameleon Girl* 115 pts E2
* Protected 8 pts
4) Lightning Lad (LOSH)* 70 pts D2
* Recharge 5 pts, Not So Special 3 pts
5) Batman/Superman Robot 25 pts I5/I6/J5/J6 @
Objects: Kinetic Accelerator H8, Bat Signal 2 pts H7, LO H10
Total - 399 pts
v
Batman and the Outsiders
1) Batman (JLSG) 150 pts (1/7) M23 @
2) Element Man* 100 pts (1/6) M22 {Impervious}@
* w/ Trick Shot 20 pts and Lucky Break 5 pts
3) Nightwing 75 pts (1/6) M24@
4) Looker 45 pts (1/5) L24@
HO, LO, ULO
395
Cosmic Radiation Interference
Hindering terrain markers and blocking terrain markers can't be placed. (Debris terrain markers and special markers are unaffected.)
2. Garth will use the Kinetic Accelerator. Roll is a 4. He'll RS to D16 and EE on Bats. AV 13 (+1 NSS) vs DV 17. Roll is a 5, 5 for the hit, which also splashes on the other 2. Rex is impervious so no damage though. Bats takes 2 clicks after Toughness. Nightwing takes 2 clicks for splash. 1 SA to Garth, 1 AST to Cos, 1 AST to Bat/Supes Robot.
3. Bat/Supes Robot uses the Bat Signal to put Garth in G6. 1 DFD to Bat/Supes Robot.
(free) CP token
==============
Tanis 11’s Legion of Super-Heroes
1) Cosmic Boy (SLOSH)* 70 pts F2 @ [1 AST]
* Contingency Plan 12 pts $
2) Sun Boy* 79 pts G2
* Nova Blast 10 pts
3) Chameleon Girl* 115 pts E2
* Protected 8 pts
4) Lightning Lad (LOSH)* 70 pts G6 @ [1 SA]
* Recharge 5 pts, Not So Special 3 pts
5) Batman/Superman Robot 25 pts I5/I6/J5/J6 @@ [1 AST, 1 DFD]
Objects: Kinetic Accelerator H8, Bat Signal 2 pts H7, LO H10
Total - 399 pts
v
Batman and the Outsiders
1) Batman (JLSG) 150 pts (3/7) M23 @
2) Element Man* 100 pts (1/6) M22 {Impervious}@
* w/ Trick Shot 20 pts and Lucky Break 5 pts
3) Nightwing 75 pts (3/6) M24@
4) Looker 45 pts (1/5) L24@
HO, LO, ULO
395
Cosmic Radiation Interference
Hindering terrain markers and blocking terrain markers can't be placed. (Debris terrain markers and special markers are unaffected.)
Tanis 11’s Legion of Super-Heroes
1) Cosmic Boy (SLOSH)* 70 pts F2 @ [1 AST]
* Contingency Plan 12 pts $
2) Sun Boy* 79 pts G2
* Nova Blast 10 pts
3) Chameleon Girl* 115 pts E2
* Protected 8 pts
4) Lightning Lad (LOSH)* 70 pts G6 @ [1 SA]
* Recharge 5 pts, Not So Special 3 pts
5) Batman/Superman Robot 25 pts I5/I6/J5/J6 @@ [1 AST, 1 DFD]
Objects: Kinetic Accelerator H8, Bat Signal 2 pts H7, LO H10
Total - 399 pts
v
Batman and the Outsiders
1) Batman (JLSG) 150 pts (3/7) M23
2) Element Man* 100 pts (1/6) M22 {Impervious}
* w/ Trick Shot 20 pts and Lucky Break 5 pts
3) Nightwing 75 pts (3/6) P23
4) Looker 45 pts (1/5) L24
HO, LO, ULO
395
Cosmic Radiation Interference
Hindering terrain markers and blocking terrain markers can't be placed. (Debris terrain markers and special markers are unaffected.)
Tanis 11’s Legion of Super-Heroes
1) Cosmic Boy (SLOSH)* 70 pts F2 [1 AST]
* Contingency Plan 12 pts $$
2) Sun Boy* 79 pts G2
* Nova Blast 10 pts
3) Chameleon Girl* 115 pts E2
* Protected 8 pts
4) Lightning Lad (LOSH)* 70 pts G6 [1 SA]
* Recharge 5 pts, Not So Special 3 pts
5) Batman/Superman Robot 25 pts I5/I6/J5/J6 [1 AST, 1 DFD]
Objects: Kinetic Accelerator H8, Bat Signal 2 pts H7, LO H10
Total - 399 pts
v
Batman and the Outsiders
1) Batman (JLSG) 150 pts (3/7) M23
2) Element Man* 100 pts (1/6) M22 {Impervious}
* w/ Trick Shot 20 pts and Lucky Break 5 pts
3) Nightwing 75 pts (3/6) P23
4) Looker 45 pts (1/5) L24
HO, LO, ULO
395
Cosmic Radiation Interference
Hindering terrain markers and blocking terrain markers can't be placed. (Debris terrain markers and special markers are unaffected.)