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If I have SI assigned to a character and that character pilots a vehicle, getting placed on the vehicle's card, basically put on the sideline. Does SI's dial still turn even tho the assigned character is off the field?
ASSIGN: When building your force, assign this resource to a character on your force of 50 points or more. If the character has the Kree keyword it can be of any point value. At the end of your turn, you may turn the dial once clockwise. If the assigned character hit an opposing character with an attack this turn, you may turn it up to two additional times. The assigned character can use the displayed powers.
I don't see why not. Nothing says the character needs to be on the map. A few things to note:
1) If you are piloting a vehicle and you hit a character, I don't believe that would allow you to turn the dial the extra times, since the vehicle and the pilot are not the same character.
2) You cannot choose to give any of SI's abilities to the vehicle (through the pilot) since the pilot has to possess a standard attack/damage power to pass it to the vehicle. This only allows use for the pilot.
EDIT: A pilot is not placed on the Sideline, they are placed on the vehicle's card.
cool, i wasnt planning on transferring powers to the jet, but just using it to protect the pilot. My plan is to assign SI to JW060 The Joker, pop him in the Invisible Jet then keep him safe till SI can switch with him. At 50 pts i think Joker actually has more clix than SI, SI will be KO'd before Joker actually loses his final escape token.
cool, i wasnt planning on transferring powers to the jet, but just using it to protect the pilot. My plan is to assign SI to JW060 The Joker, pop him in the Invisible Jet then keep him safe till SI can switch with him. At 50 pts i think Joker actually has more clix than SI, SI will be KO'd before Joker actually loses his final escape token.
MAP REMOVAL
[C]Characters off the map can't be given actions, can’t activate effects, and can’t have their effects triggered, unless an effect specifically states otherwise. Any effects with a specified duration that were triggered or activated before the character was removed from the map will resolve normally.
[C]Characters off the map can't use, can’t be chosen for, can't trigger, and can’t be affected by, any powers, abilities, or other game effects except for the effect removing them from the map or an effect that specifies otherwise.
[C]A character off the map can’t be assigned action tokens, but will receive any applicable action tokens for the effect used to remove it from the map and retains any action tokens it was assigned before being removed. A character assigned a second action token will still push and be dealt pushing damage normally (and may prevent pushing damage if it has an effect that allows it to). Any assigned action tokens will clear as normal if the character's turn ends without the character being given an action token.
[C]Game elements held by, equipped to, assigned to, or attached to a character remain so while the character is off the map along with any special tokens that were placed on their card.
Waller KOs: AA Robin, Kid Devil, Joker, Question; AW E Cap; FCBD Iron Man; Miracle/Oberon; John Stewart x2, Iron Patriot; Shatterstar; IH Herc; CW Photon & Nitro; FF Nite Owl; 10An R Thor, E Iron Man, Weapon X; FF Kilowog; Hugo Strange; Calender Man; Legion Cosmic Boy & Lightning Lad, LE Pete Wisdom
Keep in mind if the Pilot stays in the vehicle, then you will be looking at quite a few turns (18 turns, assuming no extra clicks) before you can pull this trick off. That's generally more turns than your typical, 50-minute game has.
If you're playing at home for funsies, fine. But if you are planning on using this to win a WKO or something, it's probably not going to work.
Keep in mind if the Pilot stays in the vehicle, then you will be looking at quite a few turns (18 turns, assuming no extra clicks) before you can pull this trick off. That's generally more turns than your typical, 50-minute game has.
If you're playing at home for funsies, fine. But if you are planning on using this to win a WKO or something, it's probably not going to work.
That is bizarre and counter-intuitive based on the off-map clarifications I quoted above.
Waller KOs: AA Robin, Kid Devil, Joker, Question; AW E Cap; FCBD Iron Man; Miracle/Oberon; John Stewart x2, Iron Patriot; Shatterstar; IH Herc; CW Photon & Nitro; FF Nite Owl; 10An R Thor, E Iron Man, Weapon X; FF Kilowog; Hugo Strange; Calender Man; Legion Cosmic Boy & Lightning Lad, LE Pete Wisdom
That is bizarre and counter-intuitive based on the off-map clarifications I quoted above.
Not with a little bit of context.
People used to try to use the off the map ruling to "cheat" on the Utility Belt.
They'd get to the click they wanted (often the +2 and Flurry click), give the character a non-free action to beat the bejeebus out of an opposing character, then use some effect (like being the Pilot of a vehicle) to prevent the end of the turn roll. So then rinse and repeat each turn and never click your Utility Belt.
That was squashed via ruling and since that time, "cost" (you did X and got benefit Y, so now do Z because of that) can't really be avoided. You can't use a trick like being a Pilot to make a resource suddenly stop working the way it is supposed to work.
Does it kind of help the Supreme Intelligence? Yes. But not overly much (see my post above about it taking 18 turns to work). And it's definitely in line with how resources are meant to function.
People used to try to use the off the map ruling to "cheat" on the Utility Belt.
They'd get to the click they wanted (often the +2 and Flurry click), give the character a non-free action to beat the bejeebus out of an opposing character, then use some effect (like being the Pilot of a vehicle) to prevent the end of the turn roll. So then rinse and repeat each turn and never click your Utility Belt.
That was squashed via ruling and since that time, "cost" (you did X and got benefit Y, so now do Z because of that) can't really be avoided. You can't use a trick like being a Pilot to make a resource suddenly stop working the way it is supposed to work.
Does it kind of help the Supreme Intelligence? Yes. But not overly much (see my post above about it taking 18 turns to work). And it's definitely in line with how resources are meant to function.
I get the context, but didn't the Belt trick stop working because of the clarification about triggered abilities? Clicking SI is optional, so it seems different to me.
Waller KOs: AA Robin, Kid Devil, Joker, Question; AW E Cap; FCBD Iron Man; Miracle/Oberon; John Stewart x2, Iron Patriot; Shatterstar; IH Herc; CW Photon & Nitro; FF Nite Owl; 10An R Thor, E Iron Man, Weapon X; FF Kilowog; Hugo Strange; Calender Man; Legion Cosmic Boy & Lightning Lad, LE Pete Wisdom
I get the context, but didn't the Belt trick stop working because of the clarification about triggered abilities? Clicking SI is optional, so it seems different to me.
Optional has nothing to do with it. Triggered effects can be both optional and not optional. All that a triggered effect requires is that there is... well... a trigger.
In the case of SI, the trigger is (normally) the end of the turn.
If I have SI assigned to a character and that character pilots a vehicle, getting placed on the vehicle's card, basically put on the sideline. Does SI's dial still turn even tho the assigned character is off the field?
Just chiming in to clarify this. A character piloting a vehicle is absolutely not on the sideline. "Off the map" does not mean "sideline". This kind of thing can easily lead to confusion in games.