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It looks like Hercules forgot that he was a member of the Champions.
Heck, it also looks like he forgot that he is the freakin' Prince of Power because he doesn't have any natural 4 damage! Really, in a set of heavy damage reducers, Hercules might have a hard time handling his own.
This Hercules is from the distant future where the Champions are a thing of the distant past.
The real question for me here is whats up with these characters that have Super Strength and HSS (Herc and Cap Marvel) when WK just removed the two working together?
LOVE that this Herc outfit finally gets some recognition, but why can't Marvel put Herc in this outfit in the modern day?
The real question for me here is whats up with these characters that have Super Strength and HSS (Herc and Cap Marvel) when WK just removed the two working together?
HSS and Super Strength still work together. Object Attacks no longer work with HSS, however. Remember, now you have to break away during the movement with HSS. The combo of HSS and SS lets you knockback a character so you don't need to break away.
As long as you are based, you still need to roll the 1 to break away first to use the HSS as the HSS attack must be made while you are moving. However with the Super Strength you will knock back the hit character while moving.
Good to team up with ai starox to give tokens without attacking.
coming soon : nu52 Hercules
Anonymouse, the former Editor "in cheese" of HCRealms.com, is an author of "Marquee Primer" reviews and keeper of the MOUSETRAP blog.
Read my Heroclix articles
WIN/LOSS: 1-2 Hercules is a fun figure who is held down by his excessive point cost. 100 points for a 75 point dial results in the Civil War version being a better option. His problems: Once per game HSS means his damage output is usually limited to 3, far too low for anyone calling themselves Hercules and costing 100 points. That doesn't change until he get CCE at the end. His defense is too low with only 1 click above average and his low hanging fruit 16's become a massive bullseye and his lack of any real damage reducers means he is getting blown through his dial. Really, it is the trait that jacked up his cost, I think - something that is a fun flavor but can never be counted on. While I want to like this Hercules, he just always seems to be just short on all his combat values. Thank goodness WK makes 2-3 Avenger sets a year so he always has a chance to get another version.
Visible Dials and Pushing Damage need to be optional. This is the way.