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*stereotypical 80's Sport Montage Music starts playing*
Ladies and gentleman....TEAM MOJO!
As Mojo is what Mojo does, he is here as a producer for the greatest filming force ever assembled! Their celebrity fueled by the production artistry of Mystero, the master cinematography of Doop and the ability to memorize coffee orders of Robin, they will do their best to see their Tag Team heroes, the fever dream of the 1970s, Muhammad Ali and Spider-Man, to the Play By Post Intercontinental Tag Titles!! *Crowd goes wild*
1) Mojo 140
2) Muhammad Ali 75
3) TV's Spider-Man 70
4) Mysterio 50
5) Doop 35
6) Robin 25
*Boxing Ring 5
(Initiative is an 11 + 6 for 17)
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
(Special) : PLACEMENT RULES
(1) Special Terrain must be placed at least 3 squares from any starting area.
(2) Special Terrain can't be placed over squares of different elevations or other Special Terrains.
(3) A starting force can only include one Special Terrain.
(4) The player not choosing the map gets to place Special Terrain first, before placing objects.
MAP BONUS When placed on the Sporting Arena map, choose a friendly character and modify its defense value by +1 against ranged attacks this game. If this terrain can't be placed, you get the Map Bonus.</table>
SCORING Special Terrain is scored when a player is defeated, whether it was placed or not.
(Special) : All squares of the Boxing Ring are clear terrain.
(Special) : When a character crosses the ropes in either direction, unless it can ignore hindering terrain for movement purposes, its movement ends immediately. If the character is not completely in or out of the ring, its movement may continue until it is completely in or out of the ring.
(Special) : Characters that occupy squares out of the ring modify their attack values by -2 when attacking characters in the ring. Characters that occupy squares in the ring modify their attack value by -2 when attacking characters out of the ring.
(Special) : Characters in the ring modify their attack value by +1 when making close attacks.
wxm050 V Mojo
Team: Minions of Doom
Range: 7
Points: 140
Keywords: Celebrity, Mojoverse, Monster, Mystical, Ruler
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(Special) X-Babies: When an opposing character targets Mojo with an attack and misses, modify that character's damage value by -2 until after they next hit an opposing character with an attack and that attack resolves.
(Special) Everyone, Places on the Set: Give Mojo a free action and choose an opposing character within range and line of fire. That character can't move adjacent to Mojo or into either the row or column Mojo occupies until your next turn. This power can't be ignored.
(Speed) Smile! You're on Camera: Other characters with the Celebrity keyword modify their attack values by +1. Opposing characters that aren't within Mojo's range and line of fire modify their attack values by -1.
wkDP17-004 U Muhammad Ali
Team: No Affiliation
Range: 0
Points: 75
Keywords: Celebrity, Warrior
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17
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(Special) Superman, We Are The Greatest: If a character named Superman is on your force, Muhammad Ali doesn't count for or against a theme team and at the beginning of the game, Muhammad Ali may choose to use Battle Fury this game.
(Special) Float Like A Butterfly...: Muhammad Ali can use Sidestep.
(Attack) ...Sting Like A Bee: Muhammad Ali can use Precision Strike, but his damage dealt can't be reduced below 2 instead of 1.
(Special) Agent To All The Heroes: Once per turn when another friendly character is healed for 1 or more clicks, heal TV's Spider-Man 1 click.
(Special) Movie Star: The first time each turn a character without the Celebrity or Reporter keyword attacks TV's Spider-Man, you may modify his defense value by +2 that turn. If you do, modify his attack value by -2 until the end of your next turn.
(Defense) Wait! I'm The World Famous Spider-Man! Also, I'm Rich!: STOP. TV's Spider-Man can use Combat Reflexes.
(Special) The Mysteries of the Mind: Mysterio begins the game with 2 Illusion tokens. Modify Mysterio's defense value by +1 for each Illusion token on this card. Give Mysterio a power action and remove 1 or 2 Illusion tokens from this card to place adjacent that many Mysterio Illusion bystanders as described on this card. When each of these bystanders is KO'd, place an Illusion token on this card. Actions taken by Mysterio Illusion bystanders don't count against your action total.
(Special) Ah...But That Was Just an Illusion: Mysterio can use Mastermind, but only to transfer damage to bystanders named Mysterio Illusion.
(Special) The Unimaginable Power Of Doop: Give Doop a power action and roll a d6 that can only be rerolled one per turn by removing a Headline Token from him. 1-2: Moving Between Panels - Place Doop and all adjacent characters into any square adjacent to themselves. 3-4: Doop Space - All characters within 4 squares are placed adjacent to Doop. 5: Gleaming The Cosmic Cube - Choose a friendly character and it can use the Power Cosmic team ability until your next turn. 6: Hailstorm Of Mjolnirs - Doop makes a range attack with a range value of 10, three lightning bolts and Improved Targeting: May make a ranged combat attack against any opposing character within range and line of fire, even if that character is in an adjacent square. Instead of normal damage, each hit character and each character adjacent to one or more hit characters is dealt 3 damage.
(Special) Headlines!: When Doop hits one or more opposing characters, after actions resolve give him a Headline token.
bctv003e Robin
Team: No Affiliation
Range: 0
Points: 25
Keywords: Batman Family, Celebrity, Gotham City, Martial Artist, Police
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(Improved) You May Capture Me, But I Always Escape!: Improved Movement: Ignores Characters
(Special) BIFF! BANG! POW!: When Robin makes a close combat attack, all attack rolls of double 3, 4, 5, or 6 are critical hits.
(Attack) Holy _________, Batman!: Give Robin a free action and choose an opposing character within 6 squares and line of fire. Choose a power action, a close combat action, or a ranged combat action. If the chosen character is given that type of action during its next turn, that character immediately modifies its combat values by -1 for that turn if not already modified by this effect and you may remove an action token from Robin.
(Attack) Full Blast: Cyclops can use Penetrating/Psychic Blast. When he does, he can use Improved Targeting: Ignores and Destroys Blocking Terrain.
(Damage) Leading the Next Generation: Cyclops can use Leadership. When he does and succeeds, he may instead remove the action token from any friendly character within range that shares a keyword with him.
uxm005av V Emma Frost
Team: X-Men
Range: 5
Points: 85
Keywords: Generation X, Hellfire Club, Hellions, X-Men
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(Special) (+5 pts) Switch to Diamond Form in the Nick of Time!: When Emma Frost would be KO'd, you may replace her with UXM #005b Emma Frost on click #6. That character can't be healed this game.
(Damage) Teaching the Next Generation: Emma Frost can use Perplex. When she does, you may instead choose a combat value other than damage and modify that value on each friendly character that shares a keyword with her within her range, regardless of line of fire.
(Special) Diamond Form: Emma Frost takes a maximum of 1 damage from range attacks.
(Defense) Injured But Still Here: STOP. Emma Frost can use Invulnerability.
xmxs062 Dark Beast
Real Name: Hank McCoy
Team: No Affiliation
Range: 0
Points: 60
Keywords: Age of Apocalypse, Dark X-Men, Exiles, Morlocks, Scientist
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Hiding In This Reality: Stealth. During force construction, Dark Beast gains the X-Men keyword if at least two other characters on that force have it.
Survivor of the Age of Apocalypse... For Now: When Dark Beast is damaged by an opposing character, give that character a Revenge token. When Dark Beast attacks a character with one or more tokens named "Revenge", modify attack and damage +1. When Dark Beast is KO'd, you may choose an opposing character with a token named "Revenge" and remove all those tokens and roll that many d6s. For each roll, 5-6: Deal that character 1 penetrating damage.
(Special) Pixie Dust: Pixie can use Smoke Cloud as a free action but places only 1 hindering marker. Characters occupying this hindering marker modify their defense values by -1 in addition to attack values.
(Speed) Teleportation Spell: Pixie can use Phasing/Teleport. When she does she may carry characters with "wing movement symbol" and may carry 2 characters. She may carry 4 characters instead if they all have the X-Men keyword.
(Attack) Soul Dagger: Pixie can use Blades/Claws/Fangs and Precision Strike.
(Special) All-New, All-Different X-Men: UNIQUE MODIFIER - When this character is healed by the X-Men team ability, modify its combat values except damage by +1 until your next turn. (UNIQUE MODIFIER-Characters can only be modified by one effect of this name).
(Attack) Localized Weather: Storm can use Smoke Cloud as a free action.
adw069 Captain America
Team: No Affiliation
Range: 4
Points: 70
Keywords: S.H.I.E.L.D., Soldier
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(Special) WWII Pilot: If Captain America is being carried, modify the carrying character's speed value by +3. If Captain America has no action tokens, she can be given a non-free action after being carried.
(Damage) You Won't Know Who To Trust: Agent 13 can use Outwit. She may use it to counter team abilities.
nfaos037 E U.S. Agent
Team: S.H.I.E.L.D.
Range: 4
Points: 80
Keywords: Avengers, Dark Avengers, Invaders, S.H.I.E.L.D., Soldier
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(Special) Invade Your Territory: U.S. Agent ignores opposing Barrier and Smoke Cloud markers for movement purposes and removes them from the game when moving through them.
(Special) Planned Invasion: When a friendly character uses the "Invade Your Territory" trait, after actions resolve that character can use Barrier or Smoke Cloud as a free action until your next turn, but only to place markers equal to the number of removed markers of that type.
(Defense) Behind The Shield : U.S. Agent can use Combat Reflexes and Invulnerability. At the end of your turn, choose a side of the square U.S. Agent occupies. Lines of fire drawn to U.S. Agent that pass through that side of the square are blocked until your next turn.
nfaos051 V Steve Rogers
Team: S.H.I.E.L.D.
Range: 7
Points: 150
Keywords: Avengers, Invaders, S.H.I.E.L.D., Soldier
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(Improved) Some Things Never Change: Improved Movement: Ignores Hindering Terrain; Improved Targeting: Ignores Elevated Terrain
(Special) Changing the World: A World United: Opposing characters adjacent to two or more friendly characters with the S.H.I.E.L.D. keyword can't use Willpower or Team Abilities.
(Special) Leading by (Very Good) Example: Steve Rogers can use Leadership. When Steve Rogers hits an opposing character, other friendly characters with the S.H.I.E.L.D. keyword can use Probability Control when they attack this turn.
(Defense) Energy Shield Extend: Steve Rogers can use Energy Shield/Deflection, Sidestep, and Toughness. Adjacent friendly characters that share a keyword with him can use Energy Shield/Deflection.
ca205 R Captain America
Team: No Affiliation
Range: 6
Points: 50
Keywords: Avengers, S.H.I.E.L.D., Soldier
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"You're not alone, you know. What you were, and what you are to become, will always be with you."
Also, in the name of fairness, I think these would be the correct starting areas for a 3-way match. (Assuming that someone starts at the bottom). That way it's not disadvantageous to the person in the 'middle'. It can be rotated any direction if whoever picks first doesn't want the bottom as a starting area.
Here's the new starting areas then (surrounded by special terrain and the corners). Everyone is 16 squares apart at their closest and has 12 starting squares.
Mojo: "Hurry up and get into the ring you two! Everyone knows that in wrestling the good guys are always in the ring first! And the good guys always win! AND YOU BETTER WIN!"
Ali: "Are we wrestling? I'm a boxer."
TV's Spider-Man: "Don't worry about it dude. It's all scripted anyways. Look! Those guys are dressed up as X-Men."
Ali: "Those women are flying..."
TV's Spider-Man: "Special effects my guy!"
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis