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Pulse Wave (optional) : Give this character a ranged combat action. Reduce its range value by half. Draw lines of fire to every character (friendly and opposing) within range in every direction. This attack ignores all team abilities and powers and abilities characters within range have. These lines of fire are not blocked by character bases, but are affected normally by terrain. If clear lines of fire can be drawn to two or more characters, this character’s damage becomes 1 for this attack; otherwise, use this characters normal damage value. Compare the attack roll to the defense value of each character in range; each hit character is dealt damage.
So, if you have lines of fire your damage becomes one. And as the multitargeted attack rules have already said, if you have a damage of one and attack multiple targets, you can only do damage to one of them, unless you have a secondary way to boost damage dealt, such as Enhancement.
So it can actually be argued that Pulse Wave is now basically a half-range Psychic Blast that will do one click of damage to a single enemy of your choice. I know that's not what Wizkids MEANT, but I hope they nip this before someone actually tries to debate this.
Also, there's one other clarification problem: Pulse Wave against the Defend superpower. Now, the rules for Pulse Wave states that it ignores a character's powers and team abilities, but if my opponent has Bullseye next to Invisible Girl, it's not any of Bullseye's powers that gives him the 18 defense -- it's those of the character next to him. PW would ignore Bullseye's Energy Shield for the attack, but would it ignore Invisible Girl's Defend if she were inside the radius of the Pulse? What about if she were outside of it, so the Pulse Wave doesn't actually touch her at all?
See I think WizKids meant Pulse-Wave to be exactly like a version of Psychic Blast - and I think it's awesome.
The sentences are very clear - ignore all powers, team abilities, and abilities of characters in range - that's pretty darn clear.
Yes, you ignore defend - ie Bullseye's defense is no longer an 18 thanks to IG's Defend.
And you can now affect Stealth - whihc should make a lot of people happy. The rub is, you have to have 2 other opponents within range to also effect the Stealthed character - that way it can't be used as a way to circumvent Stealth for maximum damage.
I really love this new description and totally defines the power of Johnny Storm's Nova Blast.
Visible Dials and Pushing Damage need to be optional. This is the way.
From what i gather PW is not a multiple ranged attack, useing it gives the PWer a "Power action", and it can affect multiple targets and give each of them one click of damage.my guess to the second question is that it would ignore defend if Sue were in its halfrange, but not if she were outside it. it would always ignore a chars defender TA.
the fixed it, but broke everthing else.
proving a international corperation can be run into the ground by a bunch of dumbasses..
Who Knew?
and you can hit a steathed peice with maximum damage if its the only peice within range. it says it ignores all TAs and Powers, it dosent say only when there are multiple targets.
Originally posted by tyroclix See I think WizKids meant Pulse-Wave to be exactly like a version of Psychic Blast - and I think it's awesome.
The sentences are very clear - ignore all powers, team abilities, and abilities of characters in range - that's pretty darn clear.
Yes, you ignore defend - ie Bullseye's defense is no longer an 18 thanks to IG's Defend.
And you can now affect Stealth - whihc should make a lot of people happy. The rub is, you have to have 2 other opponents within range to also effect the Stealthed character - that way it can't be used as a way to circumvent Stealth for maximum damage.
I really love this new description and totally defines the power of Johnny Storm's Nova Blast.
But the Defend isn't due to any of Bullseye's powers. It's a power stemming from someone else, who may not even be in range of the Pulse Wave. If IG is outside of the Pulse, but the Bullseye adjacent to her is not, then why would you ignore Defend?
You're right, EM - I had it backwards. If you target another character along with a stealthed character, you can't affect the stealthed one - as it counts as one fig within range since you cannot draw a clear line of fire to a stealthed character.
However, if you decide to use Pulsewave and the only figure in range is a stealthed figure, then Blammo!
Visible Dials and Pushing Damage need to be optional. This is the way.
EM was right also with the situation of IG being outside the range. It says ignore powers, TA, etc of characters within range.
So it's kinda like Support - where it targets the number you have on your dial.
Now in the case of IG's defend, her being outside the blast area of Pulse Wave - her defend is not affected. So then Bullseye's defense would indeed be 18 - but he would lose his Energy Shield due to him being within range.
Visible Dials and Pushing Damage need to be optional. This is the way.
No No NO
PW always affects stealthed Chars, no matter how many charecters are in range of the PW attack. it now ignores all Powers and TAs reguardless of the number of peices witin its range.
its just like shockwave, a MK SA what it should havve been in the first place..
This being the first line of the pulse wave power:
Give this character a ranged combat action. Reduce its range value by half. Draw lines of fire to every character (friendly and opposing) within range in every direction.
I don't think it will hit stealth or bat team allies. Give ranged action. Reduce range by half. Draw line of fire. Then ignore team abilities. If you can't draw line of fire then you can't ignore the team abilities right? This is just the way I interpreted it. I could be wrong.
Pulse Wave - It ignores all powers and team abilities, including Super Senses, Invulnerability, Stealth, Toughness, Batman Team Abilities, and all others. (Dr.G Note: More clarification to come, some people are misunderstanding this power)
As for the original post, PW is not a multi-target attack it is a single ranged attack so it doesn't follow the multi-target damage restrictions. Whether a PW figure has 1 lightning bolt or 3 doesn't matter - PW has it's own rules.
"Sometimes it's a good day to die, and sometimes it's a good day to have breakfast.."
What about your own abillities like Enhancement, SHIELD, or mid-action abillities like PERPLEX. For example I declare a pulse wave reducing damage to 1 and ridding myself of pesky stealth and invulnerability then perplexing the damage back up to 2
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
Can you Perplex the AV or Range on a fig before using Pulse Wave if the character with Perplex is out of range of a Pulse? What about if they’re within range -- if you Perplex Blizzard's range to 9 before the attack, and the Perplexer is next to him, would the power ignore the Perplex?