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can you supersense out of critical misses and hits?
also can criticals be rolled again with prob control?
energy explosion...can the target use imp, inv, and toughness against the EE, and then do the splashed figures get to use defensive abilities or do they automatically take the splash damage
if say pyslocke is touching two of my characters, can i use her enhancement two times? and does the enhancer need LOS??
are people intimidated by all the questions or something? it's not as if one person has to answer them all, i was just hoping for help at a time and figured instead of 4 seperate posts, put all the questions i had into one thread. any help will be much appreciated!!
YOu should have posted in the rules section, and did you know that they just changed the rules? So are you looking for answers with the new or old rules?
arutha, hey buddy. when you post new topics they automatically come on the main page then the moderators put them in categories anyway. but anyhow yes i know the rules changed, that's why i am confused on some of these questions
I'll see what I can answer. With the new rules (and in some cases also with the old):
1. If you have supersenses and roll a critical miss, no you may not use supersenses to try and dodge your own fumble. You take the click.
2. Supersenses can be used to dodge an opponent's critical hit against you.
3. Criticals can be re-rolled with probability control, yes.
4. Impervious, toughness and invulnerability all reduce damage dealt by energy explosion, be it from a direct hit or splash damage.
5. Enhancement can be used on more than one attacker per turn, yes (if she's wedged between two friendly Ultrons, both Ultrons can use Psylocke's enhancement power). Enhancem,ent does not require that the character using it have line of sight.
i thought with impervious it doesn't reduce the splash damage because the figure is not a target. it says if "your a target of an attack" is when imp plays in. at least i thought so