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[3] Jowgen
[1] Morphing Jar*
[1] Cyber Jar
[1] Fiber Jar
[1] Magical Scientist*
[20] Magic:
[3] Reload
[1] Painful Choice
[1] Pot of Greed
[1] Card Destruction
[1] Upstart Goblin
[3] Dragged Down into the Grave
[3] Book of Taiyou
[3] Book of Moon*
[2] Shallow Grave*
[1] Premature Burial
[1] Swords of Revealing Light*
[12] Trap:
[1] Reckless Greed*
[2] Fake Trap*
[2] Solemn Judgment*
[2] Last Turn
[3] Wall of Revealing Light
[3] Self-Destruct Button
koo koo, need more cardz that do damage to u just incase u cant draw wall or scientist 1st turn, u do wanna kill them 1st turn sota rite, dependz if u have the correct cardz? well... there r alwayz monster gate,reason i think... ya reason or umm cardz that will let u search for a monster from ur deck once u activated it , gotta be a magic since its 1st turn rite? maybe a monster but o well, maybe it havnt released in the U.S yet, cuz i kno there's a way to get a monster from ur deck from a magic/monster card, lets c.... thats all i can think of, its pretty fast so far after fixes, b4 aint that fast....i rate it 9/10 b4 than 9.5/10 after! r/f my deck?
Don't want to come off as rude, but I have no idea what you're talking about, aracnid666, but thanks anyways?
I was thinking about haveing the Scientist combo as a second FTK option, but nothing satisfies me more than the look on my opponent's face when they die by 3 simple cards, or, when I feel like ending a duel early, I just push the button :grin:
I don't get that pleasure from Scientist. But I will go ahead and side it in case I'm putting up money/cards/DECKS!!! That's when you put all personal preferences aside!
I took 'em out. I always happen to get it first hand which is great, but when I end my turn to begin the torment, the Inspection gets conveniently MSTed!!!
There is not ONE time I successfully pulled off Inspection/Last Turn... But my luck with Wall/ Last Turn is impeccable.
Add in some Theban Nightmares to make it so you'll have even more chances to have a monster for Last Turn since they'll be 3000atk when Last Turn is activated.
That's f**king brilliant. I have never thought of that. You are the man Branon318!!!
That'd increase the chances of Last Turn working beautifully. There will be lots of combinations.
Inspection + Jowgen + Last Turn
Wall + Jowgen + Last Turn
Inspection + Theban Nightmare + Last Turn
Wall + Theban Nightmare + Last Turn
Inspection + Self Destruct
Wall + Self Destruct
Wow!!!
Almost half my deck will contain the pieces to pull off a OTK.
17 cards in different combinations will give me an almost 50% chance to have a OTK/Draw with my first hand alone, not including the extra draw power & reloading. Just the simple five card opening hand. I will win almost every other duel with just my opening hand.
Very interesting... Wouldn't a MST screw you up...? If they mst inspection you cant pay. If they mst the wall when you activate doesn't that destroy it before you pay? Or is it a cost that you pay no matter what? I love this deck and have been wanting to make it for some time now. You wouldn't mind if I borrowed your deck base would you? Also might I suggest replacing the dragged downs... They don't help. Well at least I don't think they do. Perhaps you could replace them with the cat of ill omen, you know just in case you can't end it first turn (and last turn most of the time.)... I don't know. just a suggestion.
I've been working on it for a while now TheShadowDemon
...
Read further up and you'll see my rant about hating inspection because it never works... BUT!!...
BUT,
Because of Branon318's idea about Theban Nightmare, since the chances increase for a OTK dramatically, it only makes sense to throw in the Inspections for even greater chances of pulling it of, purely from your first hand.
And we always have to remember that your opponent won't ALWAYS have that MST in their opening hand, yet I haven't seen it from my eyes thus far.
But a little trust in your deck and misfortune for your opponent isn't too much to rely on.
And YES!, the Dragged Downs work well!!!
Thanks for the input... and you don't have to ask my permission to make a Last Turn deck like this... it's been done before. I'm just trying to fine tune it to a perfection.
Hm... Well I guess the dragged downs could help. I figured they would be the same as when I ran them in my FTK Scientist, they didn't work at all... Then someone where I go to tourneys on Saturdays suggested running Monster Recovery. It worked better... :-\ I don't know I guess this deck is a lot different...(Duh) just more than I expected. How about Morphing jars? Do they work? Without Taiyous I mean
Look at my deck post on the top. Morphing Jars are included. And where I took out the Taiyous, I added the Inspections.
It's all explained there. READ!!!!
Use the wheel on your mouse to scroll up... or use the bar located there -->
Actually, I'm thinking about it now, and the way I look at it is, what if my first hand has a Morphing Jar and an Inspection... and no other pieces. It'd totally piss me off knowing that card slot was once a Taiyou, and I could've drawn a new hand altogether if I had just kept it.
I personally don't like running the Inspections in my Last Turn deck, cause I like to cycle Fiber Jar a couple times in one turn, which can be the most positive source of card draw IMO. You may want to take out the Raigeki for an extra MST IMO.
I was thinking of taking out the Raigeki, but probably not for an MST. I often get hands with 3 MST's and that is the worst possible thing I think that can happen with a deck like this.
I'm also thinking of replacing the 3 Dragged Down into the Graves with Spell Reproduction.
And for the empty slot after I take out Raigeki, what do you think I should Add in?