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If You Want To Grow Big & Strong - Stay Away From Your Vegetables!!!
-16-
Airknight Parshath
D.D. Warrior Lady
D.D. Warrior Lady
D.D. Warrior Lady
Mystic Tomato
Mystic Tomato
Mystic Tomato
Don Zaloog
Don Zaloog
Masked Sorcerer
Masked Sorcerer
Magical Scientist
Sinister Serpent
Cannon Soldier
Breaker the Magical Warrior
Tribe Infecting Virus
-18-
Pot of Greed
Painful Choice
Premature Burial
Change of Heart
Snatch Steal
Heavy Storm
Mystical Space Typhoon
Nobleman of Crossout
Nobleman of Crossout
Scapegoat
Scapegoat
Scapegoat
Creature Swap
Creature Swap
Enemy Controller
Enemy Controller
Smashing Ground
Smashing Ground
-6-
Call of the Haunted
Torrential Tribute
Ring of Destruction
Mirror Wall
Mirror Wall
Mirror Wall
I'm really happy with the way this deck is working; it's both a lot of fun to play and it has so many discrete strategies that it shocks my opponents endlessly! I want to run more Matazas and Masked Sorcerers because they rock so hard with Mirror Wall, but that would mean losing the removal aspect of Tomato, so I need some thoughts on whether I could afford to swap out Jeroid and Newdoria for Mataza and Sorcerer, because with Mirror Wall they are pretty tough; Mataza is pretty much a 2600 monster that can't be Change of Hearted, Snatch Stolen, Swaped, or Controlled, and besides makes a great goat killer, and Sorcerer is a mini-Airknight; and the draw power from him and Airknight combined is very fast and deadly. As always I'll R/F in return for any decent post, and am looking for some new ideas I might not have thought of.
Overall this looks a pretty good deck. I like it, just watch out for those sudden M/T removal on those Mirrors. ^_^ 8.6/10
If you get a chance, please look at my deck in my sig. It is called Melon Bread. Thanks ^_^
I'm really happy with the way this deck is working; it's both a lot of fun to play and it has so many discrete strategies that it shocks my opponents endlessly! I want to run more Matazas and Masked Sorcerers because they rock so hard with Mirror Wall, but that would mean losing the removal aspect of Tomato, so I need some thoughts on whether I could afford to swap out Jeroid and Newdoria for Mataza and Sorcerer, because with Mirror Wall they are pretty tough; Mataza is pretty much a 2600 monster that can't be Change of Hearted, Snatch Stolen, Swaped, or Controlled, and besides makes a great goat killer, and Sorcerer is a mini-Airknight; and the draw power from him and Airknight combined is very fast and deadly. As always I'll R/F in return for any decent post, and am looking for some new ideas I might not have thought of.
Mataza's a good card,but just want to let you know.If its change of heart'd while face down,(which is allowed)Your opponent keeps it.But thats not to likely to happen.Over all looks like a good deck.I'd say take out that Jeriod for another Newdoria though.Even thoug its speed ,three tomatos seems like a lot.I would take it out.also the masked Sorceror should really go.Its alright,but theres better choices.For instance in there place two Kycoo The Ghost Destroyer could really shine.This seems...hmm,like Chaos hate lol.I like it.Oh and hows three D.D.'s working for you?I didnt think it was worth it in advanced,but everyones decking three,I guess I'll have to get a third one...Well if the third D.D. isnt working Maybe ...just maybe a second AirKnight would be good ?Seems like it would work.well after my fixes theres more Mirror-Able combos.I like it though,dont have any other suggestions so I hope I helped!
Well thats all I can think of,really great deck,good job.Original and Good.I give it a 9.5/10.And could you take a look at my deck in sig?I updated it and would really like to have your input,or atleast a rate.Thanks!
I think that you are riight to drop the Jeroid and Newdoria for Zapper and Sorcerer.
I think that your deck lacks defense. I like the idea of the Walls protecting your smaller monsters, but it seems that most of your monsters are on the weaker side, and you won't be able to afford to keep the Walls around for extra turns very often. Perhaps, Waboku would help. You have a little more protection against direct attacks with the scapegoats, but watch out for trample monsters like Airknight.
I'm not sure what the Painful Choice is for. Usually it is used to throw away Sinister, DMoC, and Choas bait.
I don't like the Dons. They don't seem to fit into the deck. I would cut them for Jinzo and/or Sinister Serpent and/or Exiled Force.
In conclusion:
-Dark Jeroid
-Newdoria
-Don
-Don
+Masked Sorcerer
+Zapper
+Jinzo
+Exiled
I would recommend Serpent, but if not take out Painful Choice.
Well, the deck is doing much better then I could have ever expected it to. So far, the only people I have played are ranked #1, #2, #11, and #15 in my state, so it fares well in a competitive environment, and 2 of them play field control while the other 2 play chaos, so with the exception of burn and Horus it is fairly representative of the general meta. Some changes that I made are working out great, so here is what I ended up doing:
-Dark Jeroid
-Newdoria
+Masked Sorcerer
+Cannon Soldier
The Jeroid and Newdoria really slowed things down and drawing them was a pain. Sorcerer adds speed and Cannon just plays smart in this deck.
yugfreak90: Sinister didn't work well. I have plenty of stuff I don't need in my hand to get rid of for stuff like Tribe, and I actually like Painful Choice this way, since I get something useful, as opposed to a Sinister Serpent (most time I get either Masked Sorcerer or Crossout from my opponent)
greatsaiyaman97: Smashing Ground is VERY much needed in this deck for removal. Meta worked in the alpha version, but ended up getting in the way far too often, esspecially with no Sinister Serpent. I thought about Sorcerer, because it's one of those cards you need to run in 2's or 0's, and I decided that with Airknight the draw power is just too good. Think about it, people run their Blade Knights and other moderate attack monsters into this, so I activate Mirror Wall and draw a card. Then I get a direct attack, or I can choose to pay and attack another monster to draw another card. That makes Mirror Wall a Pot of Greed pretty much that destroys monsters in the process ^_^
Spirit_Reaper: D.D. Warrior Lady and Smashing Ground are the key removal for this deck. I hate Kycoos, they never do anything for me, so I stopped running them a while ago. 3 D.D.'s work great; you draw them when you need them, and it is a solid monster for offense and defense alike, which is what makes running 3 so great: you have a constant flow of an offensive and defensive mix, so play accordingly to the situation that you are in. Masked Sorcerer stays, actually I upped the count to 2, it's one hell of a techy monster, but it works well and makes a nice topdeck when both of us are topping, which happens quite often. He gives you field presence AND hand advantage... It's a mini-Airknight.
ZaQ777: I pay for Walls like half the time lol. As steep as 2000 seems, I always preach that life points should always be traded for field and hand advantage, so I must uphold my principles. I usually hate Don Zaloog, but he has always had a home in my Tomto Control decks. He's just such a strong choice in here, I can't really take him out. Maybe drop the count to 1 for another Mataza, but for now he's doing just fine. I added another Masked Sorcerer, am debating another Mataza, but Jinzo would make it 2 tributes, which means even worse opening hands, since this deck struggles until it gets going. Exiled isn't a favorite of mine, since he's kind of slow and wastes summons, which this deck needs in order to get flowing and stay that way for the rest of the game. Painful is a staple in each of my decks, so I'm not taking it out :-P
i was going to say some things like -1 scapegoat but the futher i looked into the deck i saw y 3,cause u need them, and 8.5/10 cant think of any changes cause u alrdy did them. =) but what about ojima trio? hurt them doesnt it?just dont kill it so they stay at 3 but what am i saying your pyro. sry couldnt help
It's cool man, I appreciate any input I can get at all, since people haven't been posting much here. Thanks for the rate, but Ojama Trio I rarely run with the exception of when I run 3 Lava Golems (since Lava Golem is a special summon so I can give you Ojama Trio and use them for sacrifices since most people know better then to play more than 1 monster against me ^_^)
I'll try to get to your other deck, but I did my best with your Hunter one. Good luck with that; it looks good!
Mataza looks weird alone...
-Mataza the Zapper
+Fiber Jar/Sinister Serpent.
I'd go with Serpent personally, just because of the amount of synergy he has.
-Swords of Revealing Light
+Nobleman of Crossout
They work better in 2's, and Swords is WAY too defensive. If you want them to attacking into your Tomato and Mirror Wall, why have Swords?
Traps look fine, but watch out for the Exterminations. They'll hurt...wait, scratch that. Wall is chainable, RUN THREE!!
I followed your fixes. You are naturally right, Sinister is needed for this deck after all. 2 Crossouts used to never work for me, but lately they have flourished into total and utter abuse. They work so well... I'm really surprised. I already edited the deck.
As for the Earth deck... It's going through some tough times. I got the Marauding Captains for it, but it doesn't seem to do as well as it used to. I'll work on it some more, but meanwhile your deck has been simply crushing everything in it's path, so I have something to use until I can figure out the problem with the Earth deck and perfect this one.
I thought about that too, the Marauding, and it seemed those would drain the hand, which is bad. Maybe more of an aggro approach for it?
I like the fact about the deck that Mirror Wall laughs at Extermination. Most traps that play triple traps hurt because they're trigger or require a cost (Dust, Break). Walls just...laugh =P
Hehe. Thanks. Is there anything else you see in here that I can change up though? A lot of people laughed at me when I said I was going to bring back my Tomato control and absue Mirror Wall while I'm at it, and people just told me that Mirror Wall plain sucks and I'm stupid. So yeah... My revenge has been sweet, but I feel there's still something missing...
I'm thinking about possibly adding a Fairy Box. Maybe it will drop the effectivness of this deck a bit, but it sure as hell will be fun! Abuse, abuse, and shall I say more abuse? Any opinions on Fairy Box?
The thing about Box is that it's a chance. Wall SOLIDLY deducts the attack power. Although Box is cheaper and can be used more widely, I'd stick with Wall.