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I have decided to go back to my machine deck since i miss playing it. The last time i had one it did extremly well. I t was made before RDS so i ve decided that fusiler dragon would be a good improvement.
Monsters - 16
2x Fuslier Dragon the Duel Mode Beast
1x Jinzo
1x Blowback Dragon
3x X Head Cannon
2x Cannon Soldier
1x Reflect Bounder
2x Drillago
1x Breaker the Magical Warrior
1x Exiled Force
1x Tribe Infecting Virus
1x Sinister Serpant
Magic - 19
2x Limiter Removal
1x Change of Heart
1x Snatch Steal
2x Creature Swap
2x Enemy Controller
2x Scapegoat
1x Heavy Storm
1x Giant Trunade
1x Mystical Space Typhoon
1x Nobleman of Crossout
2x Smashing Ground
1x Pot of Greed
1x Premature Burial
1x Painful Choice
Trap - 5
1x Call of the Haunted
1x Ring Of Destruction
1x Torrential Tribute
2x Sakuretsu Armour
Well the first time i tried the machine deck the drillago's did brilliantlly and i found 3 limiters just got clogged up in my hand and found that 2 was much better than 3. So have fun rating it and i'll r/f if ya leave me a link to it.
wow i wish i could say limiters just clogged my hand, lol. def run 3!!!! drillago sucks, you know he can't atk directly unless your opponent only has f/u 1600 atk or higher monsters on his field and no backfield, right? it was ok when harpies and 3 mst was possible, DEF add magical scientist instead!!! replace the other drillago with a bounder or magician of faith.
creature swap? for what? i'd say cut em' for 2 book of moons so you can reset those fusiliers and keep your mechs after limiter.
I used to run a pretty powerful machine deck (curently in re-making) I would dump the drills. Their effect is only good when it works, and against most good players, it doesn't work. Ever.
The 2 limiters is completely up to you. I run 3, as do most machinists. But I can see 2 being alright. In a way it can be seen as better because you have stronger on-field presence. Limiters tend to leave you open to attack. It's a preference situation there.
thats nice I would drop the creature swaps for a dna surgery (saves your machines at end of the turn) and another limiter please rate the deck in my sig