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D to the Xplosion is back with anoter amazing creation. Comp Evac is being tested, this deck is about abuse, and thats what it does. It abuses the speed of zombies, with the amazing flip abuse from Magician of Faith. Rate, fix, flame, whatever...
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0n3S1x
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0n3S1x
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31gh7
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Swaps are better than Controllers in here, period. You're running 3 Turtles, 3 MoF, 2 Goats, Sangan, and Serpent. Swaps will work alot better for field control. Apprentice's speed is nice, but not necessary. You've already got plenty of speed coming from the zombie side of the deck. It's better off as another Reaper, which gives you more stall and hand control.
-Apprentice Magician
+Spirit Reaper
Only two Vampire with three Turtle. I'd run a third Reaper, they simply own. Apprentice for only Faiths is kinda lame.
+Metamorphosis
It'll put you at 41, but who cares. Meta x3 ownz, with Goats, Vampire, and the Faith abuse.
-Compulsory Evacuation Device
-Compulsory Evacuation Device
+Magic Drain
+Magic Drain
Triple Reaper, Duo, and then Drains. It'll help prevent Crossout raping you, because if you get hit with one it would suck. Compulsorying one back to hand is a waste, because you've just wasted a spell/trap to get back a monster to your hand, but then you're wide open to get swung at, which'll suck. Drains are amazingly good. I'm still trying to figure out why.
Not much different from mine, though. The deck rapes.
Magic Drain well be tested. 3rd Spirit Reaper will be tested. Swaps have proven to be ineffective maxed, 1 tech'd works better. 3 Morphs do not work, and have been tested before.
Omg so steals layout xD. I'd test dropping a D.D. and an Apprentice for 2 MoP, dropping the 2 evacs for 2 dust tornado's, and dropping swords for another reaper. All of these have been tested and work great.
I've been thinking, and I might take this to more of a Hand Dish route. Drain hasn't worked for me, but timeseal has been amazing on the other hand. Most of the time, MT removal is used on it, causeing a auto 2-1 disadvantage.