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So I'm sitting here pondering Apprentice Magician...
Thinking, why is it so good? You get to put a spell counter on something, but that's not why cookie cutters use it. The only real reason is to fetch MoF...and even then, many run of the mill control decks don't have any spell cards they can really abuse.(Not many have caught onto Serial Spell, etc.) I acknowledge the synergy between Apprentice being a dark monster and Magician of Faith being a Light monster, and I suppose that helps as well. But Apprentice Magician is also slow in the respect that it has to be destroyed as a result of battle...
So can anyone explain any other useful tactics it is used for???
Well, nowadays Apprentice Mage can be used to grab Hand of Nephtys (Lv2 spellcaster, surprise!!), so now that gives people even more excuse to use it. In addition, with the loss of our big generic thinning engines from Advanced Format (Painful Choice and Mirage of Nightmare), people are looking for other ways to get more speed out of their decks, and Apprentice Magician is a strong contender. Since it's just a standard monster-based "destroy in battle" effect (without the graveyard this time, mind you o.o), it's gonna lose some reliability to effects, duh. But, if it thins, it works I guess.
One minor drawback is, Nobleman of Crossout becomes way messy. XD
As said, the main abuseages of Apprentice are in MoF and Hand. Some people also use Old Vindictive Magician, but I haven't really tried that yet. The Spell Counter effect is a nice little perk allowing you to reuse Breaker.
I don't think you really understand the current Metagame. MoF is godly. The return of Duo and Charity have made it essential to abuse them (often multiple times, the reason why MoF is good). Phoenix is broken, and imo, BLS is slightly weakened from the lack of good Darks (some would disagree, but I'd be happy to argue with those people.). Apprentice is now being ran in ones or twos, simply to get the optimum speed out of a deck. MoF is one of the best monsters in the game right now. Serial Spell is kind of weird. I haven't really tested it yet.
Summary: MoF and Phoenix are godly, making Apprentice good. The Spell Counter effect is also pretty good.
Three of the best cards in the game right now are Pot, Charity, and Duo. If you can play them multiple times per game you will have a huge advantage. AP is the best way to abuse MoF.
Well, nowadays Apprentice Mage can be used to grab Hand of Nephtys (Lv2 spellcaster, surprise!!), so now that gives people even more excuse to use it. In addition, with the loss of our big generic thinning engines from Advanced Format (Painful Choice and Mirage of Nightmare), people are looking for other ways to get more speed out of their decks, and Apprentice Magician is a strong contender. Since it's just a standard monster-based "destroy in battle" effect (without the graveyard this time, mind you o.o), it's gonna lose some reliability to effects, duh. But, if it thins, it works I guess.
One minor drawback is, Nobleman of Crossout becomes way messy. XD
actually its a great card to draw out their nobleman of crossout with, since id rather lose that than all my magicians. u only lose 1 and ur magicians will be safer later on.