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hey hey I made this deck I like a lot with mainly card that gets effects when flip summoned (note flip and flip summon isn't considered the same, flip summon is only when you flip it yourself or use a card that specifies flip summons, if that actually exist...) yeah well i wanted for a long time to get rid of problems i have with mystic swordman lv2 (royal pain in the ###) and mobius (not that bad now)
here my deck for now i need ideas for what to put in the deck and what to side against those and other stall decks/ chaos decks.
i found a couple a things like mask of restric, horn of heaven, bottomless trap hole, and few cards that stop monsters from attacking.
HERES THE DECK (48 cards)--- im looking to have 45 cards it would be the best ,50 big big top, because when my deck works well i usually end up drawing a lot... there's a star after the cards that has to stay where they are
MONSTERS (24) --> i am kinda thinking of getting another golem sentry in but there's too many monsters and im not too sure if its gona be worth it anyway
(3x)stealth bird*
(3x)spirit reaper
(2x)swarms of scarabs*
(2x)swarms of locusts*
(2x)des lacooda*
(2x)pitch black warewolf*
(2x)raging flame sprite
(1x)injection fairy lily*
(1x)mask of darkness
(1x)mystic swordsman lv2*
(1x)morphing jar #2*
(1x)cyber jar*
(1x)dice jar
(1x)exile force*
(1x)golem sentry*
SPELLS (8) ---> though i might put in swords of concealing light but im not to sure if its going to be usefull, when i used it before it was 50% of the time good and 50% of the time useless/bad
(2X)level limit area B*
(2x)scapegoat --> im keeping at least one!
(1x)lightning vortex (it doesn't have to be in but i'd like it in)
(1x)pot of greed)*
(1x)gracefull charity*
(1x)swords of revealing light*
TRAPS (16) --> i want to put in 1or 2 horn of heavens in somewhere (for mystic lv2 AND mobius) I also thought about putting in 2 magic card negating stuff and one seven tools of the bandit but not enought room and not sure it worth it migth put one magic negate here and the tools and the other negate in the side
(3x)gravity bind*
(3x)bottomless trap hole***
(2x)fairy box*
(2x)ultimate offering
(1x)mirror force*
(1x)torrential tribute
(1x)ring of destruction*
(1x)barrel behind the door*
(1x)magic cylinder*
(1x)mask of restrict --> first match i use one then when they side mobius i put three more from side deck
SIDE DECK (IT'S BOUND TO CHANGE A LOT LOL) ===> dude here stars means the card needs to be in the deck or side deck not absolutely in the side deck
MONSTERS
(1x)tribe infecting virus* --> should I put it in my deck right away? not enought ####ing space again :(
(1x)mystic swordsman lv2*
SPELLS
(2x)nobleman of crossout
(1x)snatch steal ---> not sure if i should put it in the deck or scrap it (same problem with SCL :( ...)
(1x)swords of concealing light ---> for now decided to put it in there but again does it go in the deck or just out of here...
TRAPS
(2x)raigeki break ---> im keeping at least one
(2x)mask of restrit--->im still unsure if i should put 1 or 2 right aways in the deck sooo help me out plz...
(1x)shadow spell --->its only here till i find something better to get rid of mystic lv2 to change it with
(1x)seven tools of the bandit* ---> till i know where to put this it stays here...
(1x)divine wrath* ---> should i put it in the deck right away?
(1x)sakuretsu armor --->
(1x)blast held by a tribute* ---> stays here!
Just looking at this deck gives me a headache. I think your running to many cards. That is my opinion.
well the points is to get a 45 cards deck witch (i know my spelling suks) isn't that big but for now i got lotsa cards thats why im postin my deck for review lol, that and find other/better ways to counter mystic lv2 and mobius or any other big weaknesses you see
-2 spirit reaper
-1 gravity bind (its semi limited)
-1 mystic level 2
-1 dice jar
-1 morphing jar #2
-2 pitch black warewolf
-2 ultimate offering
-barrel
-mask of restrict
+2 golem sentry
+2 threatening roar
-1 bottomless trap hole
+1 sakeretsu Armor
-2 fairy box
+2 ordeal of the traveler
-1 scapegoat
+1 Robbin Goblin (weenie rush that eats hand)
that cuts it down to 40 and really makes it a flip crazy deck. trust me on this one i ran a very good deck with the same theme as this one. Try out the fixes and just keep whatever suits you i guess. With the fixes i give it a 8.8/10 for sheer annoyingness.
-2 spirit reaper
-1 gravity bind (its semi limited)
-1 mystic level 2
-1 dice jar
-1 morphing jar #2
-2 pitch black warewolf
-2 ultimate offering
-barrel
-mask of restrict
+2 golem sentry
+2 threatening roar
-1 bottomless trap hole
+1 sakeretsu Armor
-2 fairy box
+2 ordeal of the traveler
-1 scapegoat
+1 Robbin Goblin (weenie rush that eats hand)
that cuts it down to 40 and really makes it a flip crazy deck. trust me on this one i ran a very good deck with the same theme as this one. Try out the fixes and just keep whatever suits you i guess. With the fixes i give it a 8.8/10 for sheer annoyingness.
Mind returning the favor?
ok well you surely didnt read that the things with star had to stay and that i wanted 45 cards not 40 cause il deck out at 40
i might try putting a few robbin goblin in i didnt think of that--- the reason im keepin the fairybox and spirit reaper is that i want long lasting def not one time use stuff
i keep barrel to use with ring and to protect me from burn like ceasefire and just desert
i keep mystic to get rid of some pesky face downs fast
i keep morphing 2 to #### up the field and deck of a lot of ppl
i keep pitch to get rid of trap when i attack/defend with my pesky units, YES YOU HEARD IT ATTACK, so often the other guy no monster on the field and even no traps so why no attack + burn aint it lol
i'm no sure if i keep mask but since i have so many trap being able to get some of the best back is sure nice
O YA THANK FOR THE GRAVITY BIND I DIDNT CHECK ON THE NEW BANS IT SUKS ONLY 2 :( that really doesnt help me...
BY THE WAY what does ordeal of a traveler do again?
sure il check out your deck even if i dont really like your type of deck :s
ordeal of the traveler is something like : whenever your opponent declares an attack he or she chooses a card in your hand and declares what type it is (i.e. monster, spell, trap) . If he/she chooses incorrectly return that monster to the owners hand.
Its a better version of fairy box in my opinion.
Swarm of Locusts should take care of what pitch black warwolf is doing in the deck
You really could go on the offensive rather than trying to deck people out with Morphing Jar #2. I mean how do you plan to do that the deck is mainly monster control anyways sending one monster back to their deck isnt going to help you in the least bit. If you were to go for deck out why not add card destruction and messenger of peace's
its basically a control deck so you wont need more than 1 spirit reaper, 2 max. and i say 2 max only for the discarding effect. you don't need their defensive effect in this deck.
Threatening Roar protects your monsters for a turn, and since chances are you have a golem sentry or a scarabs or something down all you need is one extra turn to gain definite field advantage. That and that its chainable is the reason i like it in here
Barrel and Mystic are still kind of meh, but if you like them go ahead and keep them. I just wanted to explain my choices, since i kinda forgot about that
ordeal of the traveler is something like : whenever your opponent declares an attack he or she chooses a card in your hand and declares what type it is (i.e. monster, spell, trap) . If he/she chooses incorrectly return that monster to the owners hand.
Its a better version of fairy box in my opinion.
Swarm of Locusts should take care of what pitch black warwolf is doing in the deck
You really could go on the offensive rather than trying to deck people out with Morphing Jar #2. I mean how do you plan to do that the deck is mainly monster control anyways sending one monster back to their deck isnt going to help you in the least bit. If you were to go for deck out why not add card destruction and messenger of peace's
its basically a control deck so you wont need more than 1 spirit reaper, 2 max. and i say 2 max only for the discarding effect. you don't need their defensive effect in this deck.
Threatening Roar protects your monsters for a turn, and since chances are you have a golem sentry or a scarabs or something down all you need is one extra turn to gain definite field advantage. That and that its chainable is the reason i like it in here
Barrel and Mystic are still kind of meh, but if you like them go ahead and keep them. I just wanted to explain my choices, since i kinda forgot about that
ok MY GOAL IS NOT TO DECK OUT it is to burn/control
i think pitch is also needed with scarabs cause scarabs are for the none battle related m/t and pitch isn't face down and has an acceptable atk
spirit reaper kinda works has threatening roar and besides threatening roar needs to be activited BEFORE your oppenent declares its attack so you migth end up using it while he didn't even plan on attacking + it lasts one turn. spirit reapers saved my butt quite a few times so im keeping my old buds in lol.
LASTLY is ordeal of a traveler a trap, is it continuous, is there a cost, is it common?
AND odeal has i say about has much chances of working has fairy box but fairy box when it works always deals dmg and when its an atk position monster that is attacked the attacking monster is also destroyed, aint that great. besides, it bothers ppl so much when you stop/kill 3 to 4 monster with it and gain advantage back from nearly nothing (lol happenens so often, im a lucky bastard!) and im known has the annoying fairy box guy lol and i'm proud of my title!
masterkill thanks for rating my burn deck.
as for this deck it looks very nice, i think you did a great job in the build, very original. im curious to see how well it actually plays because of the card count. as for suggestions hmm
well first we need to drop the monster count so
- 2 raging flame sprite
- dice jar
- 1 reaper
- mask of darkness (its really not needed)
also
-1 gravity bind
-2 ultimate offerings
-1 barrel behind the door (side it)
ok so from 48 down to 39 and now well add 5 cards to bring it to 44
I suggest
2 curse of darkness (doesnt hurt you cause you only play 8 spells)
1 robbin goblin (works well with your scarabs/locusts/warewolf)
2 cemetary bomb (an odd choice but it can be effective with the many removal you have/robbin/morphing #2 and its a decent burn card for at least 1000-2000)
good luck with this deck i hope you do well with it cause its a good idea
Ordeal is trap, common, continuos, and pretty fun. I still want to make a deck that runs 3 ordeals and 3 fairy boxes. Fairy box doesnt always make them ram though. Since you play alot of flip up/flip down cards chances are they want to attack those. Sure it does a bit of damage to their lp but you dont get the effects next turn.
I didn't realize this was supposed to be burn. My version was more of a flip up flip down control weenie rush. I you're playing burn, then definitely put in 2 curse of darkness
masterkill thanks for rating my burn deck.
as for this deck it looks very nice, i think you did a great job in the build, very original. im curious to see how well it actually plays because of the card count. as for suggestions hmm
well first we need to drop the monster count so
- 2 raging flame sprite
- dice jar
- 1 reaper
- mask of darkness (its really not needed)
also
-1 gravity bind
-2 ultimate offerings
-1 barrel behind the door (side it)
ok so from 48 down to 39 and now well add 5 cards to bring it to 44
I suggest
2 curse of darkness (doesnt hurt you cause you only play 8 spells)
1 robbin goblin (works well with your scarabs/locusts/warewolf)
2 cemetary bomb (an odd choice but it can be effective with the many removal you have/robbin/morphing #2 and its a decent burn card for at least 1000-2000)
good luck with this deck i hope you do well with it cause its a good idea
yeah you might be right with the curse of darness i actually never thougth of those but i actually did changes to the deck wich are pretty good and some of the cards that your telling me to remove are already replaced il post my new deck tonight
has for the barrel im am not getting it out for anything i love it too much, the reapers are probably all staying but one might actually go out. i didnt want to take out the sprite cause sometimes they really rock but most of the times i can attack twice with hem before losing them :( but i think i will get those out... i need 2 gravity bind so don't even tell me to get one out, they too usefull. the robbin one lone robin will only take space for nothin really and i dont have enougth monsters that deal dmg for 2 of them to be usefull anyway. forget about the cemetary bomb it plain suks trust me. has for the ultimates i sided those and the mask is long gone but i like the lil dice jar he's one nice fellow when next to barrel
(quote "hahahahah i got "6" you take 6000dmg sucker [i flip barrel] nop, YOU TAKE THE 6000dmg! hahahahahahaahaahahhaha you lost !" " o ya i got "6" i was ####ed until you went and flip this up sucker!" end of quotation) lol just love it
thanks for the look at my Phoenix weenie deck - although you kind of missed the point, lol
not much to add here, you got almost the whole kitchen sink in
but think about
Back to Square One
Phoenix wing wind blast (soft lock would be fun here no?)
isn't g-bind now restricted to 2?
a lot of the combos (Barrel and dice jar, for example) just aren't going to happen much w/such a high card count (if you love the cards too much to drop em that's usually an indicator that you should try to drop em)
thanks for the look at my Phoenix weenie deck - although you kind of missed the point, lol
not much to add here, you got almost the whole kitchen sink in
but think about
Back to Square One
Phoenix wing wind blast (soft lock would be fun here no?)
isn't g-bind now restricted to 2?
a lot of the combos (Barrel and dice jar, for example) just aren't going to happen much w/such a high card count (if you love the cards too much to drop em that's usually an indicator that you should try to drop em)
l
dice jar is out since it doesn't work on it anymore with barrel and yes ring and barrel appen really often since i always put them together before shuffling my deck that'S the trick lol
Yeah thanks for the r/f. But keep ur monster count down to at least 19-20. Yeah its like ur on a ride that spins, and u don't know what's what. But yeah the whole combo with flip summon and the new guy from lost millienium(i hope u have him in there) is sweet. I was thinking of running a 40deck like this.