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Well, this isn't really a loop, but its very abusive and continuous as long as your opponent doesn't disrupt you (and EVERYONE knows that happens all the time...... yea right)
Anyways, it goes Tsukuyomi+needle worm+gravity bind (or any other stall card)
Basically, you keep reflipping the worm, causing your opponent to continually lose cards from his deck. Eventually he will deck out and you can win.
Like I said before, not extremely reliable, but good.
theres the umm Ojama trio+ that trap cards that forces you and your opponent to only have 5 cards= lock. just kill an ojama token then activate another one and attactivatet he trap.
there is a manticore loop, i think, isn't there a card where if you draw a card so does your opponet, thend just make him draw till he has no cards in his deck, then end your turn(not sure if there is such a card but i keep thinking that their is)
there is a manticore loop, i think, isn't there a card where if you draw a card so does your opponet, thend just make him draw till he has no cards in his deck, then end your turn(not sure if there is such a card but i keep thinking that their is)
no i dont think their is....but their is a manticore loop, manticore of darkness ( have one dead and one in ur hand ) + card of safe return = infinite draw combo
THE ULTIMATE ONE TURN KILL! Not really, but fun anyways.
Fiirst, have a Makyura on the field (This is a trditional combo)
and also have call of the haunted in your hand and chick the Yellow on the field.
Make sure makyura is destroyed durring the turn you want to perform this combo.
After Makyura is destroyed via cannon soldier or anything really chain Call from your hand to brink makyura back , Attack with makyura. attack with chick the yellow. (This helps if you can attack directly.) and his effect will put call back into your hand. Makyura is destroyed again. You now get to repeat your battle phase...over and over.
This is why makyura is banned, and in advanced chick the yellow is down to two. (Who would use him without makyura?)
here's a combo that not only decks out your opponent but all of his cards will be removed from play at the same time.....but it's a bit tricky:
first, you'll need:
x3 Soul realese
x3 grave digger ghoul
x3 Kycoo the ghost destroyer
morphing jar #2
cyber jar
fiber jar
x2 gravity bind
x2 messenger of peace
x3 magican of faith
x3 mask of darkness
Basically, you remove all of his cards from play and your opponent cannot attack if gravity bind or messenger of peace is in play and to really piss him/her off play fiber jar and start the duel over again or play morphing jar #2 and reall get on their nerves.
THE ULTIMATE ONE TURN KILL! Not really, but fun anyways.
Fiirst, have a Makyura on the field (This is a trditional combo)
and also have call of the haunted in your hand and chick the Yellow on the field.
Make sure makyura is destroyed durring the turn you want to perform this combo.
After Makyura is destroyed via cannon soldier or anything really chain Call from your hand to brink makyura back , Attack with makyura. attack with chick the yellow. (This helps if you can attack directly.) and his effect will put call back into your hand. Makyura is destroyed again. You now get to repeat your battle phase...over and over.
This is why makyura is banned, and in advanced chick the yellow is down to two. (Who would use him without makyura?)
Actually its not quite like that........ first you gotta get Makyura into the grave(not necesarilly by destoying him), next you gotta have Chick in the grave revive him with CotH attack send CotH back into your hand, Chick goes back to your grave rinse and repeat........ Makyura only has to hit the grave once for you to be able to use 1 or more times a Trap
Well, I know, but an etra attack in there can't hurt.
The Manticore loop is the best loop in the game though. hes searchable in advanced (I think) and you can have three COSR in your deck. Not too hard IMO.
painful choice being banned killed that deck basically, before painful choice and cosr first turn meant u won, now u have to try and wait for all the parts to come.
I found an interesting loop that you guys might like. It wouldn't necessarily end the game for your opponent at the time but it could make the game very difficult for them.
XYZ Dragon Cannon + Night Assailant x2+ Forced Requisition.
First you must have 1 Night Assailant in your hand and 1 Night Assailant in the Graveyard. First discard 1 Night Assailant for XYZ Dragon Canon's effect. Activate Forced Requistion. Now you get the other Night Assailant in your grave into your hand so do it again until your opponent has to destroy all cards on their field. On top of that, Forced Requisition will destroy as many cards in your hand as you discarded the Night Assailant for after it's initial activation. Hard to pull off yes, but effective.
yeah and xyz needs you to discard a card to destroy it, i think that there is an inspection and simochi effect, with the trap card from psv, your opponet has to show his hand if he has as a spell he gains 1000, with simochi out you gain 500 instead of losing 500 and he loses the 1000 and not gain it. but i am not sure.