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welcome, this is gonna be my first lesson on tch cards, i have done these on other sites and have been told they are quite useful to newer players or players trying to gain the edge with good tech cards. Now for those of you who do not know what a tech card is, i happen to have my own little definition for a tech card.
Technical card- any card who's usability is limited by the situation.
now you may say every card is a tech card, but it really is not, real tech cards are only ok if your deck allows them to be played.
now a list of tech cards i know of to date
1. nobleman of crossout
2. meta morphosis
3. dd crazy beast
4. king tiger wang hu
5. rush recklessly
6. red moon baby
6. cliff the trap remover
7. mirror wall
8.soul exchange
9. soul release
10. sword and shield
11. masked sorcerer
12. needle cieling
13. spell hurricane
14. cyber raider
15. cannon soldier
16.K A-2 des scissors
17. mystic tomato
18. royal oppression
19. limit level area B
20. messenger of peace
21. gravity bind
22. wave motion cannon
23. secret of the bandit
24. mystic swordsman lvl2
25. last will
those are what i have found so far, and i am still going through looking for them. now each of these have their uses, though some of you may not see some of them. cyber raider is good if your opponet is abusing snatch steal, premature burial, united we stand. red moon baby can take control of many monsters if you combo him with other tech cards(ie sword and shield, mirror wall)spell huricane for those pesky goats, bls eotb, and any other special summoned cards you don't want to deal with. secret of the bandit should be used to utilize effects so you get a 2 for 3 effect, like don zaloog, use that with his discard 2 cards from the top of the deck, or cliff the trap remover, to do that also, mataza the zapper can give you a 2/2 ratio since it attacks twice, so your opponet would lose 2 cards from there hand, hand control is important. soul exchange, made popular by sand trap(aka evan vargus) can help you use the effects of your monarchs without losing your field presence, though your hand will shrivel. currently my favorite tech cards are
rush recklessly
mirror wall
cliff the trap remover
those three are very good when played together around decks that utilize little monsters and great effects, cliff needs to be beefed up, or his opponet to be slimed down to be any use, and mirror wall can do that, and rush recklessly makes him a 1900, which isn't too shabby, i use rush recklessly to beef up my don zaloog so i can smash those gorillas and get that effect of hand control i love so much.
mystic tomato an old tech, it was used like a swiss army knife, ram him into monsters to get monsters with great effects(ie dark jeroid, newdoria, sangan, witch of the black forest(banned) spirit reaper) this card is still good with these good techs around, you just gotta take time and look through you commons.
needle cieling- a new dark hole really, if all monsters on the field eqal to four or more, destroy all face up monsters. this may help you when your opponet has jsut activated goats, or has jsut swarmed you, it is really balanced in that aspect. though i would sugest using it or at least siding it against aggro.
king tiger wanghu- this little beast is deffinately not one of my favorite to have to play against, since any monsters with 1400 attack or less that is summoned, special summoned, or flip summoned is automaticall destroyed, your goats, repers, and anything else that you want to use to gain control of your opponet will be destroyed. this is nice to use against goat abusers and wieny decks.
royal oppression-this is a great card FOR THE SIDE DECK imo, you have to base a deck around it to use it, and we do not have the stuff, but if your opponet plays alot fo ss, like 3 goats, and bls and other stuff, i would deck it. but remember to remove your special summons, because he can do the same to you.
soul release-its decrease in popularity is credited to the ban of fiber jar. but it is still useful, if you can remove those pesky magics and monster that can be used again or abuse(ie bls fodder) i would side it. it can be useful when abuse correctly, 1 or 2 soul releases are good side deck material)
nobleman of crossout-everyone knows this tech, in fact everyone runs 2, and if you do not, you should. it is great now that mof is abused by the threes, and apprentice magician being ran by 2's. good main deck.
dd crazy beast- this is a good tech card against bls, use it to remove mof when it is f/d, apprentice magician for that nice little dark they may need, same with sangan. this card is great comboed with mirror wall, rush recklessly.
mystic swordsman lvl2- this card has become increasingly popular since it neogates all effects, including graveyard effects. its attack is weak, a measly 900, but like i always say, size doesn't matter baby.
cannon soldier- another ok tech card, mostly used in otk deck or some other deck that abuses last will. but it can be used in other deck types and even against bls eotb. strike ninja can abuse him with dd scout plane, sending those dd's back to the grave for later removal, and when they come back, just send em off again. against bls, you can snatch it or enemy control it and sac it to the effect, or use its remove from play effect then sac it to cannon soldier.
last will- as you can see i am going over some good and not so popular techs, but last will should be abuse, it can be comboed with cannon soldier, being able to get that little monster that can help you may tip the duel in your favor, maybe getting sangan, mystic tomato, dd warrior lady. those are deffinately worth searching for, though its ratio is usual 2 for 1, but you can give an inch to take a mile ladies and gentleman.
that is all i got for right now, if there is a tech card up there you do not see why it is good, please ask me why i put it up there.
those are some good techs, i never saw them in my pile, that is why they were not up there. thanks, and did you like my little article, did you find it helpful? this will help as i will be posting up another topic like this one in the near future so i want to make sure i am doojg a good job of helping thanks
because this is a tech thread, not a good card thread, those are not really tech cards. they are just good cards. if you think those are tech cards then you ahve no clue what tech means
those are some nice techs also, though not as good as some of the others in my thread. sadly i think we need some newer better tech cards to turn the game more in our favor. maybe lost millenium and crv wil give us some heh
tech cards are defined as being good in only specific situations, and otherwise they really suck and don't help much at all.
Therefore, these cards wouldn't fall into this catigory, because
1. They are good in a lot of different situations.
2. EVERYONE uses them.
Note that EVERYONE doesn't mean all duelists, I'm just exaggerating, but a lot do. Kinda sad reallly.... but I dont' want to turn this into a chaos bashing thread, so I'll shut up now. :classic:
tech cards do not suck if you use em correctly, metamorphosis, does that one suck, and i know about 1000000000000000000 people who would tell you that rushrecklessly is a great little card. along with soul exchange. those cards are in no way tech cards. thsoe are jsut cards.
tech cards do not suck if you use em correctly, metamorphosis, does that one suck, and i know about 1000000000000000000 people who would tell you that rushrecklessly is a great little card. along with soul exchange. those cards are in no way tech cards. thsoe are jsut cards.
Yes, I know they don't "suck" as you put it, but you are not reading what I wrote.
"tech" cards are designed for specific decks in specific situations. They can't just be "tossed in" as BLS, DD warrior lady, and a few others can.
And just so you know, I use rush recklessly, and metamorphosis, and I can tell you from experience that they are indeed tech cards. Why, you ask?
Simple: you need the right situation to use them, and for both of these cards, you need a monster on your side of the field for the card to be advantagous to you. Tech cards are like this; they require a specific situation, and in that situation, they dominate. Elsewhere, they sit in your hand and watch as your opponent hammers you into the ground.
you see tech cards are only to be used by good duelists, advanced, and have a ful lunderstanding of the game, not for those who are new to the game or are not that skilled as a player. A player who uses tech cards often has a deck built around that card so it never stays dead in your hand, you wouldn't just toss in a rush recklessly just to have it, cause most likely you will be stuck in it when you top deck it. Also to know how to manage your hand. it all is about skill tech cards are not cards i would suggest for the cookie cutter player. since most of the time they have been playing cookie since they started they are not equiped to understand how to use them.
you see tech cards are only to be used by good duelists, advanced, and have a ful lunderstanding of the game, not for those who are new to the game or are not that skilled as a player. A player who uses tech cards often has a deck built around that card so it never stays dead in your hand, you wouldn't just toss in a rush recklessly just to have it, cause most likely you will be stuck in it when you top deck it. Also to know how to manage your hand. it all is about skill tech cards are not cards i would suggest for the cookie cutter player. since most of the time they have been playing cookie since they started they are not equiped to understand how to use them.
Right, I totally agree with you. Tech pieces are designed with full intention of use for people who know what they are doing with them.
But I'm sure you can also agree that you can't control every time you get a specific card, and there will be times when rush recklessly will be a topdeck, and therefore become a very poor choice of a card in that situation.
I don't care how skilled a duelist is, no person can control luck.
And cookie cutter....eh, don't get me started with cookie cutters.
yeah you cannot control your luck, but you can control how you play, if you can keep your hand around 3 cards or more (4 is the best) then you should be ok, try and make less cards do more than if you used your whole hand to do alot.