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I would you with time seal if they have a deck that needs monsters to be in the graveyard to work, like chaos, strike ninja, exodia, ect. and run drop off if you are against any deck that doen't need a monster card in their graveyard to work, beatdown, control, ect.
What would be better overall. I know that there is probably another thread on this, lost way in the back.
Time Seal >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Drop Off
It's a thousand times better, Drop Off is chainable (quick spell) let's your opponent fill their grave for use purposes and its just a luck discard maybe for a Top Deck situation its not that bad.......... but Time Seal just "seals" their chances
Time Seal for many reasons.
Many people only use Drop Off because it's faster I guess. The only correct way to play Drop Off is to set it Main Phase 2 and use it on their next draw. It still sucks. Why?
MST, Dust Tornado, and Breaker beat Drop Off. Time Seal can lure out these cards and GUARANTEE that -1 card advantage for your opponent. Time Seal is better in MORE situations, keyword more.
Sorry, it's just that I feel Drop Off is terribly overrated. . or WAS anyway. I'm glad people stopped playing that piece of crap.
Time Seal also works great in a. .yep you guessed it, Tsuki combo!
Mask of Darkness, Tsukuyomi, 2 Time Seals
1) Set Mask and 2 Seals
2) Next turn use a Seal, flip Mask, get it back, set the new Seal
3) Tsuki flip Mask down
4) Repeat
You can even get fancy with it.
Night Assailants to get Masks back and you can use Phoenix Wing Wind Blasts for more punishment. Add some metagame cards and it would be a fun deck.
Time Seal is, as you have noticed, the favored one.
However, there ARE times when Drop Off might have a better use.
When you have any of the following cards face-up on the field, Drop Off becomes SLIGHTLY better than in any other situation, and slightly below Time Seal in usefulness:
Banisher of the Light - The card is removed from play.
Magical Thorn/Fatal Abacus/Skull Invitation - damage for a burn deck.
And when Deck Devastation Virus is active, you can check the card to see if it's a monster of 1500ATK or less. If it's not, you can then decide if Drop Off should be activated.
But, as previously stated, preventing your opponent from drawing is much more useful than sending the card they draw to the graveyard (where SO much of the game happens nowadays)
Waldo10032 – The Fiendish Duelist says:
------------------------------------- "Everything I know, I learned from Novastar, VenomLord, Magicien_Noir, KrazyKillRoy, Pyrofire14, Nataku, Jeff_Mop, Tamahome, mortals and Tyloki. So praise me for learning so well when I'm right and blame THEM for screwing up when I'm wrong. (More people will be added to this list as needed) "
Not only where game breakeing moves happens, but where card stats are based off of. Time Seal, if I rememeber correctly, was one of the cards Konami underestimated and made it a common, while Drop Off became a super rare. So that automatically makes Time Seal better in terms of availability in booster and in individual value. In addition, cards from way back when, like Shadow Ghoul, had it's ATK increased based on the number of monsters in the Graveyard, and now there are cards like Chaos Necromancer and King of the Skull Servants. So Time Seal pretty much delayed your opponent's plan by 1 turn, while Drop Off may have speeded your opponent's strategy by a turn.
I knew Drop Off wasn't too great of a card when Joey could never really pull off it's effect.
Time Seal only affects the turn after you place it down (it affects your opponent's NEXT draw phase). You could need it right away.
It is better to have the opponent burn a card rather than letting him save it.
Consider this: Your opponent draws, and you play Drop Off - it forces him to discard Black Lustre Soldier. You have the exact same chance of discarding a non-chaos light/dark.
I see no reason for everybody to look at Drop Off in terms of what is discarded. We need to see it in terms of when the discard occurs.
I run a competitive Tsukuyomi-Mask of Darkness-Drop Off deck, and it works. If a quick-play card comes up, chances are, it won't take out anything valuable. Scapegoat? MST? Book of Moon? These are all defensive cards - they can do nothing to hurt the opposing player.
With the dominating deck being Chaos, Drop Off will really disturb your opponent's strategy, whereas Time Seal will only delay yours.
i think that time seal is way better than drop off, well lets look at the pros and cons! As everybody knows that tuskuk is now a broken card and drop off with mask of darkness and tuskuk now makes a yata effect, i would rather use time seal than any thing, beacuse what if you drop off a sinster serpet, or scapegoat, thaey can always chain it, and i dont know about yall but im going to nationals and 2 days and i always thought the less field presence your oppenet has the better!!!
Tack another one for Time Seal. In all honesty, the main advantage I believe TS has over Drop off, is... its CHAINABLE. IMO its that simple. Its an easy bluff, it can be a Mirror Force or TT, or it can be a TS. In any event, its still chainable.