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how many of you run a A.force in your warrior deck?
does a A.force spell card help a warrior deck out?would u also use array of of revealing light thats what i thinks it's called sorry if you don't understand.
Neither of those cards are worth using. It's always better to use cards that provide card advantage.
I love the term "Card advantage". Why? Becuase it's a maded up word and an ideal that doesn't exist. There is no such think as a "Card advantage". There are cards with high pay out (Change of Heart has a higher pay out then Brain Control because of the the lp cost of BC.).
But every card gives you a "card advantage". Period. There are just degrees of pay off.
Now, about A. Force.
A. Force depends on the deck you run. In a Marauder style swarm deck, the common of the pure warrior decks, it is godly. an A. force with two maruaders gets you two 1600 attackers. What about a Marauder, A. Force and Mystic Swordsman LV 4? Marauder and Goblin? Command Knights..my god, Command Knights!
I once ran a Dark Scorpion Deck (THAT was fun) with Captains, Command Knights, and A. Forces. If you add up the ATK bonuses of A. Forces, Command Knight, and Fusion Sword Murasame Blade (which is strong by itself)...Don had attack like wh0a.
If you run a pure warrior deck, then it'd be a crime not to run A. Forces.
Mr. Chaos,
You make an interesting point that could start a very good discussion (someone really should write an article on this issue), but I still don't like A Forces. The only time I would activate a card that increases attack would be in a situation where I am going to win that turn (Limiter, Ben Kai, etc), because at that point "card advantage" (define it however you want) doesn't matter anymore. I would only run a card that increases attack in an OTK deck of some kind where that attack booster is part of my win condition. In any other deck, I'm not focusing on how big my monsters are, I'm working on taking down their resources by using as few of mine as possible (my definition of "card advantage"). If you have enough monsters on the field that A Forces is giving you a significant boost, you probably have control of the game anyway, making that boost that it's giving you irrelevant.
Good point. However, I ahve found that it can work with a warrior deck easily, so I run. IT also works because of a different reason.
Despite what people would want to beleive, there are only so many Magic and Trap killing cards run ina standard deck. MST, Dust Tornado, Breaker, Heavy Storm and a possible Giant Trunade. That means your oppenent will have to chose what to destory wisely. With certain cards, it's a no brainer, it's either destroy or not.
A. Force is one of the cards that is in the gray zone.
Yes, it can be game breaking if played right. But if you do destory it, you risk a turn 'broken' card coming out and causing them to lose. I have used A. Force enough to watch people freeze up when they must decide if they destory it or not. There are other cards like this that are seeing slow play and I would consider deadly with our current bash bash kill kill magic meta.
As to why I hate card advantage, it's simply becuase I don't like the name. Card Advantage means alot of things. Some see it as meaning just number of cards. Others see it as good vs better effects.
That's why I ahve begun using the term "payoff". All cards give you something, even the worst. Skull Servant, pre SSK, gave you a weak monster. It was a pay off, but it wasn't a big enough pay off to justify using it when other cards would give you the larger pay off.
That's why I said I hate card advantage, it's too vague and to arbitrary.
The deck that I use has 2 of them in it. 90% of the monsters in my warrior deck have an original atk of 1500 or less. A command knight and ONE A. forces sets him alone at 2000. Not to mention I can't COUNT the number of times its helped me get the edge on a Jinzo/Dark Ruler using a gaf.
Zaq, just because a card doesn't yield IMMEDIATE results, doesn't mean its not worth playing. It isn't designed to be used in a OTK type deck, because rarely does 200 ATK points make a significant difference. But when a Don Zaloog can take out a Berserk Gorilla or Blindly loyal goblin can kill a Summoned skull, or GAF can kill BLS- without an equip card, it makes a BIG difference, because usually, its open season after you get through that big hitter.
In an exodia deck, card advantage is top priority. In a stall deck, however, card advantage is not emphasized as much. It just depends on the deck type AND the player. It works well for in this deck and always has in previous ones.
The average damage dealt by my deck after I have cleared the S/T zone is Around 6000 per turn, usually spelling game over.
I agree with ZaQ, I don't like the A. Forces. I ran it along time ago in a warrior deck, with Lightning Blades and all of that stuff. I have tried countless "fun decks" as I call them, that are unique but still meant to be good enough to win in todays meta. Sure, The A. Forces can provide a nice boost, and could possibly aid you in winning, but you just have to think. How will The A. Forces help you when you are staring down a Sacred Phoenix, Black Luster Soldier, or a Tsukuyomi-Magician of Faith or Tsukuyomi-TER lock? I don't know, maybe I have just had too many decks that were terrific in theoryfall apart at the hands of such monsters =/
It also helps when u using Elemental Hero deck and almost all mi monsters in mi E-Hero deck are Warrior type. Although using SkyScraper will definately help in mi deck but there you go XD.
A's. Forces should be a staple in all warrior decks. They can provide cover for monsters like Don Zalogg, by giving them an extra attack boast. It can help monsters like Gearfried, gop toe to toe with the likes of Beserk Gorilla and even Jinzo. They carry the advantages of all continuous spell's (being that if an has to decide weither to risk destroyin it or that facedown card, and thats not even saying you don't have multiple copies. The only real weakness of The A's, is it effects your opponents warriors as well.
I enjoy the card for many months now, it helps. Also it does not help your opponents monsters only yours. I was thinking of sideing out my A Forces for some Fusion Blades. :rolleyes:
I've run quite a few different warrior decks, and I have found that the A. Forces has worked wonderfully in some but not so great in others. It all depends on the strategy of the deck and the monsters you are using. For instance, like someone else who had posted earlier, I found that the Dark Scorpion Burglars needed a power boost and had swarming capabilities, so I actually ran 3 A. Forces there (sounds like overkill but worked out nicely). I've run many warrior decks with either one or none as well. Was my DSB deck tournament worthy? Probably not. But as far as the DSB go, the card helped their strategy immensely. I guess what I am trying to say is that since there are many different ways to run a warrior deck, how helpful the A. Forces is depends on the deck itself.
i am not an expert in this, but i do agree with everyone. in certain decks a. forces is essential, but in other decks it seems to have no place in it. the type of deck does matter. then there's preference. some people just don't like using the card and prefer to sick in something else instead. as for me, i love a. forces. i like having originally weak monsters with high atk strength. like people have been saying, it works great on warriors with low atk strength but have great effects. i guess to see if the card fits in your deck you just have to give it a try. you might love it, or you might hate it. however, i found that it usually does help out a warrior deck.
I used to run The A-Forces in an old Amazoness deck that I used to run years ago. But then again, that was before Blade Knight, and all the stuff people use in Warrior decks nowdays use.