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im constructing a fire/water deck for a while until i get the cards to improve my burn deck. i got the water cards for it. But i cant think of 2 more fire cards to slip in here. heres the fire cards i tought of puttin in.
Raging Flame Sprite x3 *to woth with the bugroth MK3s*
Solar Flare Dragon x3
A-Team Trap Removal x2
Lava Golem
and thats about it. can anyone help me out with this? Or if there is another topic thats kinda close to my situation. Please link me to it.
Id recoment thing from the crater but only if you have some fire tributes you haven't mentioned.
I htink your playing a direct dammage deck so RFS should be your main hitter, slip in double attack, you have to discard a monster (4* or higher) but it will do 1200 to your opponant and rev RFS up to 2100 attack.
UFO turtel in nice for getting a solar lock and/or getting the flaim sprite out quickly.
Spirit of the flaims is nice tribute fodder and a powerful monster.
If people in your aria like to use scapegote alot or use spirit reaper then pack Gaia the soul combustive collective, its a very powerful trample monster.
Dont be tempter to back backfire, its not realy worthwhile in hte current game, it wont stay on the feild long enough to do much noticable dammage 9 times out of 10.
Hope this helped.
Well i am packing a mother grisly in the water part of the deck. So i guess i will use UFO turtle for the fire part. I forgotten all about him. And the Double Attack method is a not bad idea. ill keep that in mind too. Thanks abunch! :-D
What advantage do you get from playing Fire and Water? Really you get nothing out of it like you would from playing Light and Dark. I'd really go one way or the other; the deck has no special benifits from playing both attributes.
This is why its only temporary until i get the cards that i need to upgrade my burn deck. This is just a kookie idea i conjured up. It might probally fail due to that i had taken out most of my staple magic cards. This is just a deck thats going up against a deck a friend of mine's made. He's useing the water structure deck *with cards altered* for now. So i wanted to do the same. But add in a little fire.
I do agree with you all the way on the matter. But it dont hurt to try it. So thanks for the opinion anyway.
The only way FIRE and WATER absolutely work together is in an Aitsu/Koitsu deck. Since they are FIRE/WATER monsters, getting them on the field via Mother Grizzly and UFO Turtle or Last Will is the most efficient way. Combining them gives BEWD strength and trample. Hard to pull off, but if you want these two elements, then work with this kind of deck.
Another idea is to abuse the charmers. Have a FIRE monster on your side of the field, Creature Swap it, then use Hiita the Fire Charmer to get it back. You've taken their monster for basically no cost. Same goes for the WATER charmer.
Field cards can't work at their. So don't bother. It would be too conflicting. But since you want Amphibious Bugroth doing it's thing, have ALO, because since it also doens't hurt FIRE monsters, it's okay to have. From there, use beatdown, like Gaia Soul, Flame Sprite, Amphibious Bugroth, Gagagigo. No 5 star WATER monsters though.