You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Ojama Delta Hurricane
Normal Spell
You can only activate this card if you have "Ojama Green", "Ojama Yellow", and "Ojama Black" face-up on your side of the field. Destroy all cards on your opponent's side of the field.
Ojama King
Light/Beast/Fusion/Effect/LV 6/ATK 0/DEF 3000
"Ojama Green" + "Ojama Yellow" + "Ojama Black"
Select up to 3 of your opponent's Monster Card Zones. As long as this card remains face-up on the field, the selected zones cannot be used.
Ojama Trio
Normal Trap
Special Summon 3 "Ojama Token" (Light/Beast/LV 2/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller takes 300 points of damage.
Ojamagic
Normal Spell
When this card is sent from your hand or your side of the field to the Graveyard, add a "Ojama Green", "Ojama Yellow", and "Ojama Black" to your hand.
Ojamuscle
Normal Spell
Select 1 face-up "Ojama King" on the field. Destroy all monsters with "Ojama" in their name except the selected "Ojama King". Increase the ATK of the selected "Ojama King" by an amount equal to the number of monsters destroyed x 1000.
Ojama Get Ride!
Normal Magic
Send 1 copy each of "Ojama Green", "Ojama Yellow", and "Ojama Black" from your hand to the Graveyard. Special Summon up to 3 Level 4 or lower Machine-Type Union Monsters from your Deck to the Field in face-up Defense Mode. The Battle Positions of the Special Summoned Monsters cannot be changed.
Ojamandala
Normal Magic
You can only activate this card if "Ojama Green", "Ojama Yellow", and "Ojama Black" are in your Graveyard. Pay 1000 Life Points to Special Summon "Ojama Green", "Ojama Yellow", and "Ojama Black" from your Graveyard to the Field.
Ojama Delta Brief
Normal Trap
Special Summon "Ojama Green", "Ojama Yellow", and "Ojama Black" from your Graveyard when they all have been destroyed as a result of battle in 1 single Battle Phase from your Graveyard.
Change! Mecha Ojama King!
Normal Magic
If an "Ojama King" is summoned to your side of the Field, you can add this card from your Deck to your hand. Sacrifice 1 face-up "Ojama King" on your side of the Field. Special Summon 1 "Mecha Ojama King" from your Deck to the Field.
Mecha Ojama King
Light/Machine/6/0/3000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Change! Mecha Ojama King!". Once per turn, you can Special Summon 1 "Ojamachine Green", "Ojamachine Yellow", or "Ojamachine Black" from your hand or Deck.
Ojamachine Yellow
Light/Machine/2/0/1000
When this card is Normal Summoned, Flip Summoned, or Special Summoned, Special Summon "Ojamachine Yellow Tokens"(Light/Beast/2/0/1000) to your side of the Field into each free spot in your Monster Card Zone. Whenever this card or an "Ojamachine Yellow Token" is destroyed and sent to the Graveyard, Battle Damage to the controller of this card and tokens is decreased to 0 and inflict 300 points of damage to your opponent's Life Points.
i love the ojama monsters and i think there crazy cute but more importantly they actually make a slightly competitive deck. and theyre used by Manjyome Jun in yugioh GX i just wanna know what they hell mega ojama king iz but anyway, therye light monsters with tons of support, and they should actually thrive in the current matagame because hand manipulation has been severly crippled becasue of the ban list. ojama monsters are dangerous but i havent seen anyone create a viable deck list yet, so i cant wait to see what someone out there comes up with.
Use Ojama Delta Hurricane, then Thousand Energy, then Wild Nature's Release x1-3, then afterwards, Book of Moon Ojama King (if you have it out) so it won't die from Wild Nature's Release, then use Ojama Muscle to "recharge" it with the doomed Ojama's that were going to die anyways.
Soul Release + Dimension Fusion/Return from the Different Dimension
Ojama Trio + Ojama Muscle = 300-1500 damage + a 1000-5000 ATK Ojama King (if you manage to fit 5 Ojama Token's on the opponent's field)
Ultimate Offering to help get to the field.
Non-Spellcasting Area to protect them from Magic cards
Shining Angel to get them to the field
Rescue Cat x2 to get them to the field (send 1 to get another Cat and an Ojama, then send the 2nd to get the other 2 Ojama), then Ojama Delta Hurricane and Ojama Muscle for Ojama King.
Metamorphosis for Ojama King
Ojama Trick + Poly + De-Fusion = get all 3 Ojama onto the field for Hurricane
Rescue Cat x2 to get them to the field (send 1 to get another Cat and an Ojama, then send the 2nd to get the other 2 Ojama), then Ojama Delta Hurricane and Ojama Muscle for Ojama King.
Sounds good, except Rescue Cat is a Level 4 monster, not 3 or less. Sorry. ^_^
Meant to say get 2 Ojama's and use another Cat to get the third and maybe another Ojama for more Ojama Muscle power (I kept thinking about seeing this and ended up typing what it was x_x)
Last will+rescue cat, last will gets another cat. That's what he was thinkin' of I believe.
Ojama Trio+Fenrir is surprisingly effective. I've been splashing ojama trio into my new water deck for just this reason. Gives you at least a couple turns of the opponent not drawing.
Last time I tried an Ojama King deck, my favorite card was Shield and Sword. Make the little Ojamas 1000 each, after having hit them with the Hurricane. Make 2 Ojama King attack an open field for 6000 points.
I also found Mystic Wok, Order to Charge/Smash and Creature Swap to be very valuable items.
Loading up with 3 of each Ojama normal means that Heart of the Underdog can also be useful.
Ojama Get Ride
Change Mega Ojama King
Ojama Delta Brief
Ojamandra
Mega Ojama King
Anime effects
Ojama Delta Brief
Normal Trap
Special Summon "Ojama Yellow", "Ojama Green" and "Ojama Black" destroyed in this turn from your graveyard onto the field.
Ojama Get Ride
Normal Magic
Discard one of "Ojama Yellow", "Ojama Green", or "Ojama Black" from your hand. Special summon three machine-union monsters with level 4 or less from your deck onto the field in a defense position.
Change Mecha Ojama King
Normal Magic
Sacrifice one "Ojama King" on the field to special summon 1 "Mecha Ojama King" from you deck or hand.
Mecha Ojama King
Light/Machine/6/0/3000
This card can't be summoned normally but only by the effect of "Change Mecha Ojama King". When this card remains on the field, you can special summon an "Ojama Scene Yellow", "Ojama Scene Green", or "Ojama Scene Black" from your hand or deck in each turn.
Ojamandra
Normal Spell
Pay 1000 Life Points to Special Summon "Ojama Green", "Ojama Yellow", and "Ojama Black" from your Graveyard to your side of the field.
Ojamandra
Normal Spell
Pay 1000 Life Points to Special Summon "Ojama Green", "Ojama Yellow", and "Ojama Black" from your Graveyard to your side of the field.
The one I got is...
Ojamandra
Normal Magic
You can activate this card only if "Ojama Yellow", "Ojama Green" and "Ojama Black" exist in your graveyard. Pay 1000 LP to special summon "Ojama Yellow", "Ojama Green", and "Ojama Black" from your graveyard onto the field.
Mecha Ojama King
Light/Machine/6/0/3000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Change! Mecha Ojama King!". Once per turn, you can Special Summon 1 "Ojamachine Green", "Ojamachine Yellow", or "Ojamachine Black" from your hand or Deck
Ojamachine Yellow
Light/Machine/2/0/1000
When this card is Normal Summoned, Flip Summoned, or Special Summoned, Special Summon "Ojamachine Tokens" to your side of the Field (Light/Beast/2/0/1000) for each free spot in your Monster Card Zone. Whenever this card or an "Ojamachine Token" are destroyed and sent to the Graveyard, Battle Damage to the controller of this card and the tokens is 0 and inflict 300 points of damage to your opponent's Life Points.
Ojamachine Green
Light/Machine/2/0/1000
When this card is Normal Summoned, Flip Summoned, or Special Summoned, Special Summon "Ojamachine Tokens" to your side of the Field (Light/Beast/2/0/1000) for each free spot in your Monster Card Zone. Whenever this card or an "Ojamachine Token" are destroyed and sent to the Graveyard, Battle Damage to the controller of this card and the tokens is 0 and inflict 300 points of damage to your opponent's Life Points.
Ojamachine Black
Light/Machine/2/0/1000
When this card is Normal Summoned, Flip Summoned, or Special Summoned, Special Summon "Ojamachine Tokens" to your side of the Field (Light/Beast/2/0/1000) for each free spot in your Monster Card Zone. Whenever this card or an "Ojamachine Token" are destroyed and sent to the Graveyard, Battle Damage to the controller of this card and the tokens is 0 and inflict 300 points of damage to your opponent's Life Points.
Ojama Delta Brief
Normal Trap
Special Summon "Ojama Green", "Ojama Yellow", and "Ojama Black" from your Graveyard when they all have been destroyed as a result of battle in 1 single Battle Phase from your Graveyard.
Ojama Get Ride!
Normal Magic
Send 1 copy each of "Ojama Green", "Ojama Yellow", and "Ojama Black" from your hand to the Graveyard. Special Summon up to 3 Level 4 or lower Machine-Type Union Monsters from your Deck to the Field in face-up Defense Mode. The Battle Positions of the Special Summoned Monsters cannot be changed.
Ojamandala
Normal Magic
You can only activate this card if "Ojama Green", "Ojama Yellow", and "Ojama Black" are in your Graveyard. Pay 1000 Life Points to Special Summon "Ojama Green", "Ojama Yellow", and "Ojama Black" from your Graveyard to the Field.
Change! Mecha Ojama King!
Normal Magic
If an "Ojama King" is summoned to your side of the Field, you can add this card from your Deck to your hand. Sacrifice 1 face-up "Ojama King" on your side of the Field. Special Summon 1 "Mecha Ojama King" from your Deck to the Field.
Manjyome didn't use Ojamachine Green or Black, so I'm only ASSUMING they're the same effect for now.