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THIS IS A BEGINNER BEATDOWN/ANNOYANCE DECK. IT'S BASED AROUND DARK AND EARTH TYPE MONSTERS. IT'S KIND OF HEAVY ON THE MONSTERS BUT FOR NOW I THINK THAT WILL BE OKAY. I NEED IDEAS FOR HOW TO FIX IT UP. I'VE DONE MY BEST AT SHORTINING THE DECK IT'S A PERFECT 40 CARD DECK WITH 3 BUBONIC VERMIN FOR EXTRA SPEED.
MONSTERS 7+
DARK NECROFEAR X1
MONSTERS 5-6
DARK DRICERATOPS X1
MONTSTERS 4 UNDER
NEWDORIA X1
ARCHIFIEND SOLDIER X1
ELEMENT DOOM X1
BUBONIC VERMIN X3
GIGANTES X 1
MYSTERIOUS GUARD X2
ROYAL KEEPER X1
ROCK SPIRIT X2
MAN-EATER BUG X2
SANGAN X1
WALL OF ILLUSION X1
ELEMENT SAURUS X2
GIANT ORK X2
DARK JEROID X1
PITCH-BLACK WARWOLF X1
SPELLS
FISSURE X3
DARK HOLE X1
MYSTICAL SPACE TYPHOON X1
SWORDS OF REVEALING LIGHT X1
SNATCH STEAL X1
WAVE-MOTION CANNON X1
CREATURE SWAP X1
NOBLEMAN OF CROSSOUT X1
TRAPS
RETURN FROM THE DIFFERENT DIMMENSION X1
RAIGEKI BREAK X1
WABOKU X1
DUST TORNADO X1
BOTTOMLESS TRAP HOLE X1
(Worse-card-for-better-card fixes)
- 3 Bubonic Vermin
+ 3 Nimble Momonga
reason: just take a look at ur opponents' faces when they see 2 more monsters on the field that each can increase ur life points. still earth, still speedy
- Return from the D.D
+ Dimension Fusion
reason: dimension fusion is better because u get to keep ur monsters, and u can use it w/o setting it. also, it doesnt cost as much, and the nimble momongas should provide for extra life points to spare. still removed-from-play special summon
- 2 Rock Spirit
+ 2 Gigantes
reason: although rock spirit is a 2000-atk-point defense, gigantes' special ability is more annoying, and he's a 1900 beatstick. still annoying, still needs earth food
- Wall of Illusion
+ Legendary Jujitsu Master
reason: its much more annoying if the monster is returned to the top of their deck, rather than their hand. still def-mode monster removal.
- Element Doom
- 2 Element Saurus
+ 3 Drillroid
reason: drillroid is stronger and negates effects w/o needing a monster by it's side. still negate monster effects
- Pitch-Black Warwolf
+ Jinzo
reason: jinzo is stronger and negates traps at all times. still anti-battle-traps.
- Royal Keeper
+ Gemini Elf
reason: 1900 beatstick w/o the flipping. still 1900, still earth
(My opinions)
- 2 Man-Eater Bug
+ Mystic Plasma Zone
+ Gaia Power
reason: ur 2 mysterious guards can take care of the flipping annoyance and since this is a beatdown based on earth and dark, why not power them up?
- Wave-Motion Cannon
+ Archfiend Soldier
reason: theres no room for a burn card in a beatdown/annoyance deck, and the archfiend soldier can help the beatdown part of the deck
- Fissure
+ Heavy Storm
reason: u already have 2 more fissures and heavy storm is a good card to have
and thats all i have to offer. i wont rate it, cuz im not too good at rating decks. i bid this deck good luck and thnx for the post