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I don't know if I'll be building a Dark World deck, but I have a good idea of how I'd run one.
YGO - DW - Dark World Army
Class: Theme-based - Dark World
Deck Content:
+Main: 40
+Side: 15
+Fusion: 0
Deck List:
+Main:
1. Goldd, Wu-Lord of Dark World
2. Goldd, Wu-Lord of Dark World
3. Sillva, Warlord of Dark World
4. Sillva, Warlord of Dark World
5. Broww, Hunstman of Dark World
6. Broww, Hunstman of Dark World
7. Brron, Mad King of Dark World
8. Brron, Mad King of Dark World
9. Beige, Vangaurd of Dark World
10. Scarr, Scout of Dark World
11. Scarr, Scout of Dark World
12. Scarr, Scout of Dark World
13. Dekoichi the Battlechanted Locomotive
14. Dekoichi the Battlechanted Locomotive
15. Magician of Faith
16. D.D. Warrior Lady
17. Exiled Force
18. Sangan
19. Breaker the Magicial Warrior
20. Tsukuyomi
1. Gateway to Dark World
2. Gateway to Dark World
3. Dark World Lightning
4. Dark World Lightning
5. Dark Hole
6. Smashing Ground
7. Smashing Ground
8. Mystical Space Typhoon
9. Heavy Storm
10. Premature Burial
11. Snatch Steal
12. Swords of Revealing Light
13. Scapegoat
1. Dark Deal
2. Forces of Darkness
3. Call of the Haunted
4. Torrential Tribute
5. Forced Requisition
6. Sakuretsu Armor
7. Sakuretsu Armor
Side deck:
Monsters:
1. Mobius the Frost Monarch
2. Des Wombat
3. Des Wombat
Spell:
4. Giant Trunade
5. Book of Moon
6. Wave-Motion Cannon
Trap:
7. Dust Tornado
8. Dust Tornado
9. Dust Tornado
10. Bottomless Trap Hole
11. Bottomless Trap Hole
12. Dark Deal
13. Royal Decree
14. Royal Decree
15. Royal Decree
Well take a look. This is basically my philosophy on the Dark World deck.... Since there are more tribs, you should run more low level creatures since field prescence will be harder to create. Since there is alot of discarding, Forced Requisition pwns the opponent's hand while the Dark World army pwns the opponent's monsters...
I could cry... They completely screwed up the Dark Realm names... Goldd, Silvva, Dark World? WTH!!! Anyway that my point for posting, lemme take a crack at this.
- Vanguard (ewww, bad name..)
- Dekoichi x2 (good, but not needed here)
- DD Warrior Lady
- Sakeretsu Armor
- Dark Deal
- Smashing Ground x2
+ Morphing Jar
+ The Cheerful Coffin
+ Forces of Darkness
+ Giant Trunade
+ Book of Moon
+ Creature Swap
+ Huntsman
+ Card Destruction
This lineup should enable you to get your bigger monsters out w/o relying on sac'ing them. THey were pretty much made to be Special Summoned, so do so. Swap your Morphing so they get summoned and you get their effects. Trunade to make them get rid of their stuff beofre a Morping flip, and Moon to do it over.